2160 cards found
Immortal Ascension
Mortal Resurrection

Immortal Ascension

Enchantment - Aura
(Color indicator: Immortal Ascension is white)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
“Only after they renounced hope of a reward for their virtue did the gods deem them worthy of it.”
—Hemley Eggfeather
Card has other part: Mortal Resurrection
  • Glacia: Hail to the Queen
Immortal Child

Immortal Child {W}

Creature - Human
Indestructible
Immortal Child can't block creatures with greater power.
“How sweet. How innocent. How pure. I'm going to vomit.”
—Taran Joy
1/1
  • Arkadai
Immortalize

Immortalize {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types.
Witnessing one's own legacy while still alive is the privilege of only a select few.
Immortalize in Stone

Immortalize in Stone {2}{W}

Sorcery
Exile target creature card from a graveyard. Create a token that's a copy of that creature, except it's a colorless artifact. (It's not a creature.)
All Proceeds Go To The Protests!
Impaling Sunbeam

Impaling Sunbeam {4}{W}

Sorcery
Exile target creature or enchantment. You gain 3 life.
“Stories of Heliod's betrayal against his champion are spreading, losing him followers. What happens when we anger the sun?”
—Perisophia the philosopher
  • Theros Triumphant
Imperative Blessing

Imperative Blessing {2}{W}

Enchantment - Aura
Enchant creature
When Imperative Blessing enters, draw a card.
Enchanted creature gets +2/+2.
“My rule is by divine right, and it shall elevate our citizens, willing or not.”
—Prince Regent Edgar
  • Feanav: The Apothecary's Progress
Imperator Valtasius

Imperator Valtasius {3}{W}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Partner with Commander Hyctaleon (When this creature enters, target player may put Commander Hyctaleon into their hand from their library, then shuffle.)
At the beginning of your upkeep, you may search your library for a Soldier card, reveal it, put it into your hand, then shuffle.
5/5
Related card: Commander Hyctaleon
  • Path of Shadows
Imperial Claim

Imperial Claim {W}

Instant
Exile target artifact or enchantment. Its controller creates a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Lord Cartidon never got to see the irony of a hellkite being a more merciful ruler than he ever was.
Imperial Conquest

Imperial Conquest {X}{W}

Sorcery
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Create X 1/1 colorless Spirit creature tokens.
5 | Put a +1/+1 counter on each creature you control.
  • Panxiou
Imperial Defenses

Imperial Defenses {3}{W}

Enchantment
If a source an opponent controls would deal 2 or more damage to you, prevent 1 of that damage.
Civilized — Instead prevent all but 1 of that damage if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Imperial Dragoon

Imperial Dragoon {2}{W}

Creature - Human Soldier
First strike
When Imperial Dragoon enters, target creature gets +2/+0 until end of turn.
“Thousands will lay down their lives overseas before any sword can reach our shores.”
—Prince Regent Edgar
2/2
  • Feanav: The Apothecary's Progress
Imperial Proclaimer

Imperial Proclaimer {W}

Creature - Human Samurai
As long as Imperial Proclaimer is on the battlefield, it has all names of nonlegendary creature cards in addition to its name.
As Kirishima's control over Shengin Province wavered, the Emperor's heralds took notice.
2/1
  • Tales of Old Jidai
Imperial Strategist

Imperial Strategist {W}

Creature - Human Advisor
At the beginning of each upkeep you may pay {W}. If you do, tap target creature.
1/2
  • Imperial Legacies
Imperious Hero
Arrogant Training

Imperious Hero

Enchantment - Aura
(Color indicator: Imperious Hero is white)
Enchant creature
Enchanted creature can block any number of creatures each combat.
“Or maybe you should ask your friends to join us.”
Card has other part: Arrogant Training
  • A Tourney at Whiterun
Impervious Fortifications

Impervious Fortifications {3}{W}

Enchantment
When Impervious Fortifications enters, you gain life equal to the number of creatures you control.
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each creature they control that's attacking you.
  • Seasons of War
Imposing Bastion

Imposing Bastion {2}{W}

Creature - Wall
Defender
When they reached Prosania, the Danuri were marveled by the architecture and the military display. Gallord, Omenn and Zadrim were sure Prosanians had Danuri blood in them.
1/5
  • Aftermath
Imposing Sphinx

Imposing Sphinx {4}{W}{W}

Enchantment Creature - Sphinx
Flying
When Imposing Sphinx enters, exile target nonland permanent an opponent controls until Imposing Sphinx leaves the battlefield.
At the beginning of your end step, if you gained life this turn, you may exile Imposing Sphinx, then return it to the battlefield under your control.
5/5
  • Riddles of Revio
Imprison the Liar

Imprison the Liar {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or be sacrificed.
In Nizev, those that cannot be trusted are arrested by the Truthseekers, never to be able to finish their transformation into fully-fledged demons.
  • Alkabah
Improvised Guardian

Improvised Guardian {2}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, it gains first strike until end of turn.
“I know, it seems really silly at first, but you'll be surprised how far a little dedication gets you.”
—Professor Maple
2/2
  • Monsters of Chikyu
In Arms

In Arms {W}

Enchantment - Aura
Enchant creature
Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.”
Of many parts lies a single unified whole.
  • Zero
In Memoriam

In Memoriam {2}{W}{W}

Sorcery
This spell costs {2} less to cast if there's a storied card in your graveyard. (Enchantments and legendary cards are storied.)
Search your library for a storied card, reveal it, put it into your hand, then shuffle.
  • Storytime
In the Face of Divinity

In the Face of Divinity {1}{W}{W}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Search your library for an Angel card, reveal it, put it into your hand, then shuffle. If the trial was failed, non-Angel, non-God creatures can't attack or block until your next turn.
  • Mious
In the Nick of Time

In the Nick of Time {W}

Instant
Target creature you control gets +2/+2 until end of turn.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Incapacitated

Incapacitated {3}{W}

Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature can't attack or block.
At the beginning of your upkeep, you gain 1 life.
Inconspicuous Loxodon

Inconspicuous Loxodon {1}{W}

Artifact Creature - Elephant
Advance {3}{W}{W} (Cast this for {3}{W}{W} to advance it as it enters. {3}{W}{W}: Advance this as a sorcery.)
Whenever Inconspicuous Loxodon advances, search your library for an Equipment card, put it onto the battlefield, then shuffle.
As long as Inconspicuous Loxodon is enchanted or equipped, he's a 5/5 legendary Elephant Rogue named Agent E.
1/4
  • Karina's Explorations