Spires of Caulte enters tapped. {T}: Add {B} or {R}. {B}{R}: Until end of turn, Spires of Caulte becomes a 3/2 black and red Construct creature with with menace and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
[+1]: Each player may draw a card. For each opponent who does, you gain 4 life. [–3]: Exile target nonland permanent. As long as that card remains exiled, its owner may pay {2} any time they could cast a sorcery. If they do, they return that card to their hand. [–8]: Target opponent gets an emblem with “Creatures you control lose all abilities and have base power and toughness 1/1.”
Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card. Unearth {2}{U}{B}({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
Advance {5}{B}{B}(Cast this for {5}{B}{B} to advance it as it enters. {5}{B}{B}: Advance this as a sorcery.) Whenever Well-Oiled Sniper advances, target creature gets -3/-3 until end of turn.
“Those Valinov designs seem like they ain't from anywhere on Skalor...” —Pidge, tinkering courier
Double strike Whenever Eldan Jackson deals combat damage, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
“This could be the day that I die. May as well live it up.”
Trample Art of war — At the beginning of your end step, if Raiun Bay Admiral dealt damage to an opponent this turn, put a +1/+1 counter on each other creature you control.
The rebels of Raiun Bay fashion themselves as warlords, hacking aircraft just as ancient generals commandeered enemy ships.
Art of war — At the beginning of your end step, if Masamori Ranger dealt damage to an opponent this turn, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {2}{W}: Virtue You gain 6 life. {2}{B}: Corruption Each opponent loses 3 life. {1}{W}{B}: Absolution Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
You may have Enthusiastic Double enter as a copy of any permanent on the battlefield, except it's 4/4, it's a creature in addition to its other types, and it has haste.
“The Vollta ripped its wings off and used it as a burden beast. How can anyone believe this society is any less that tyrannical?” —Kellythross, Insurgent Leader
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) When Wild Gravetender enters, you gain 2 life for each creature card in your graveyard. {1}{G}, Sacrifice a creature: Return Wild Gravetender from your graveyard to your hand.
Whenever Poignant Hydra deals combat damage to a player, put a +1/+1 counter on it. Creature spells you cast with power less than Poignant Hydra's power cost {1} less to cast.
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards with total mana value 4 or less from your graveyard to your hand.
Valdez's crooks will take just about anything as long as it isn't theirs.
When Arms Merchant enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.