14928 cards found
Moss Dweller

Moss Dweller {3}{G}

Creature - Giant Warrior
When Moss Dweller enters, put a +1/+1 counter on another target creature.
“It showed me the symbols we should follow, to know we're on the right track. It wants us to go.”
—Lizaveth
3/3
  • The Unraveling
Moss Viper

Moss Viper {G}

Creature - Snake
Deathtouch
Here lies Nemosyne the Cunning
Chosen by Pharika
Slain by Pharika
—Tombstone inscription
1/1
  • Theros Triumphant
Mossvine Lurker

Mossvine Lurker {2}{G}

Creature - Treefolk
Mossvine Lurker has trample as long as it has a +1/+1 counter on it.
Those creatures that tread the Eternal Fronds are filled with vigor with every step they take.
3/2
  • Tides of War
Mossy Companion

Mossy Companion {2}{G}{G}

Creature - Elemental
Vigilance, reach, trample
Say hello to your new friend.
5/5
Mother Snake
Winding Snake

Mother Snake

Creature - Snake
(Color indicator: Mother Snake is green)
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
There is always more to learn.
4/4
Card has other part: Winding Snake
  • Monsters of Chikyu
Mountain Bighorn

Mountain Bighorn {1}{G}

Creature - Sheep
{4}{G}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Mountain Bighorn becomes monstrous, you may have it fight target creature you don't control.
1/3
  • Glacia: Hail to the Queen
Mourning Lady Faye

Mourning Lady Faye {1}{G}

Instant
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Moved by Instinct

Moved by Instinct {G}

Enchantment - Aura
Flash
Enchant creature
When Moved by Instinct enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has haste and trample.
Before Tahti had time to take in the view, a cry of help from afar drowned out all else.
  • Lovi Awoken
Mul Daya Elder

Mul Daya Elder {2}{G}{G}

Creature - Elf Druid
When Mul Daya Elder enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a land you control enters, put a +1/+1 counter on Mul Daya Elder.
1/1
  • Spark of Revolution
Mulch Harvest

Mulch Harvest {4}{G}

Enchantment
Exile a nonland card from your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color. Activate only once each turn. (For example, if the card's mana cost is {3}{G}{G}{W}, you add {G}{G}{W}.)
  • Tides of War
Multiculturalism

Multiculturalism {2}{G}

Enchantment
Whenever a nontoken creature you control enters, if it shares no creature types with other creatures you control, draw a card.
Humans rub shoulders with caprin and naga on the streets of Azutah.
  • Scriptures of Urshad
Mushroom Merchant
Overgrowth Host

Mushroom Merchant {2}{G}{G}

Creature - Human Advisor
At the beginning of your upkeep, germinate. Then if creatures you control have total power 10 or greater, transform Mushroom Merchant. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
3/3
Card has other part: Overgrowth Host
  • Eralou
Myrmidon's Plunder

Myrmidon's Plunder {2}{G}

Sorcery
Reveal cards from the top of your library until you reveal a creature card and a land card. Put those cards into your hand and the rest on the bottom of your library in a random order.
Concord — If there are four or more card types among permanents you control, create two Treasure tokens.
  • Over the Horizon
Myrmidon, Coralight Exile

Myrmidon, Coralight Exile {2}{G}{G}

Legendary Planeswalker - Myrmidon
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.”
[–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard.
[–3]: Create two 3/3 red Shark enchantment creature tokens.
Loyalty:
3
Mysteries of the Ulek

Mysteries of the Ulek {G}

Instant
Whenever a card is put into a graveyard this turn, you may put it on the bottom of its owner's library.
Draw a card.
“It's best not to think too much about the oddities that get dragged out of those woods.”
—Calamity Rose
  • High Noon
Mysterious Stranger

Mysterious Stranger {G}

Creature - Human Scout
{T}: Add {C}. Spend this mana only to cast a creature spell with a creature type no creature you control has.
“It's my business to know the right tools for any job.”
1/2
  • Arkadai
Mystic Conduit

Mystic Conduit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color. If that mana is spent on a legendary creature spell, it enters with an additional +1/+1 counter on it.
“Honor those who came before you, and the strength of their legacy shall course through your veins.”
—Fhinon, the Dirgechanter
2/3
  • Seasons of War
Mystic's Mantle

Mystic's Mantle {1}{G}

Enchantment - Aura
Enchant creature
When Mystic's Mantle enters, draw a card.
Enchanted creature gets +1/+1.
Mirage {G} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Mystical Echo

Mystical Echo {2}{G}

Creature - Cat Reflection
Reverberate {2}{G} (When you cast this spell, copy it if you paid its reverberate cost. The copy becomes a permanent when it resolves.)
Mystical Echo gets +1/+1 for each other Reflection you control.
Whenever you discard a card, Reflections you control gain trample until end of turn.
3/3
  • Over the Horizon
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Mythology

Mythology {4}{G}{G}

Enchantment - Discovery
I, II — Look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Discovery — At the beginning of your end step, you may put a permanent card from your hand onto the battlefield.
Naga Cultivator

Naga Cultivator {1}{G}

Creature - Snake Druid
When Naga Cultivator enters, you may put a land card from your hand onto the battlefield.
“This one treats scorpid venom, this one soothes sand sickness. This one? This one just looks pretty.”
2/2
  • Scriptures of Urshad
Naiad of the Glen

Naiad of the Glen {1}{G}

Creature - Dryad
When Naiad of the Glen enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Naiad of the Glen has trample as long as it has a +1/+1 counter on it.
2/2
  • Surging Tide
Naive Apprentice

Naive Apprentice {1}{G}

Creature - Human Shaman
When Naive Apprentice enters, each player creates a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
As long as an opponent controls an artifact, Naive Apprentice gets +2/+0.
1/3
  • The Empty Throne of Feanav
Nanite Infusion

Nanite Infusion {2}{G}

Instant
Choose one —
• Untap target creature. It gets +3/+3 until end of turn.
• Destroy target artifact or enchantment.
  • Beyond the Blackwall