14405 cards found
Ravenous Attraction

Ravenous Attraction {1}{G}{U}

Creature - Octopus Horror
Ravenous Attraction enters with a +1/+1 counter on it.
Whenever a creature you control dies, double the number of each kind of counter on Ravenous Attraction.
“Don't tap the glass. He's always hungry.”
—“Trip to the Zoo”
0/0
  • Video Horror System
Ravenous Chupacabra

Ravenous Chupacabra {2}{B}{B}

Creature - Beast Horror
When Ravenous Chupacabra enters, destroy target creature an opponent controls.
2/2
Ravenous Extra

Ravenous Extra {1}{U}{B}

Creature - Horror
The second spell you cast each turn costs {2} less to cast.
Whenever you cast a spell, each opponent loses 1 life and you gain 1 life.
Starting out, he wanted to take your role— but realizing he'd never fit in, he'll settle for your soul instead.
1/4
  • The Stage Presents: The Neverending Act
Ravenous Forsaken

Ravenous Forsaken {R}

Creature - Zombie
First strike, trample
Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken.
{2}{R}: Ravenous Forsaken gets +3/+0 until end of turn.
1/1
  • Lovi Awoken
Ravenous Grue

Ravenous Grue {3}{B}

Creature - Beast
Ravenous Grue enters with a menace counter on it.
{5}{B}{B}, Remove a menace counter from Ravenous Grue: Destroy target creature.
4/3
  • Arkadai
Ravenous Hollow

Ravenous Hollow

Land - Animus
Ravenous Hollow enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}: Until end of turn, Ravenous Hollow becomes a Wolf creature with first strike in addition to its other types.
Scavenge {2}{B}{R}
3/1
  • Panxiou
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Ravenous Pack

Ravenous Pack {3}{R}

Creature - Hound
Double strike
Wild hounds travel in packs across the Kajwanga desert, on the hunt for prey. When one starves, they all do.
2/2
  • Kahembo: Olde Dawn
Ravenous Rats

Ravenous Rats {1}{B}

Creature - Rat
When Ravenous Rats enters, target opponent discards a card.
Vileness not only exists in sentient beings.
1/1
  • K15 Core Set
Ravenous Tarwurm

Ravenous Tarwurm {4}{B}

Creature - Wurm
Lifelink
When Ravenous Tarwurm enters, you may have it consume. When you do, destroy target creature with toughness 3 or less and you gain 3 life. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
3/3
  • Alara
Ravik, Still-Smoke Seer

Ravik, Still-Smoke Seer {B}{R}{G}

Legendary Creature - Human Shaman
Tap X untapped Shamans you control: Ravik, Still-Smoke Seer deals X damage to any target and you gain X life.
“Our paragon disappeared into the ocean weeks ago. I lead us now, and I'm not sure we can survive on our own.”
— Ravik, to Hadik
3/3
  • Beyond Our Ken
Raving Brigand

Raving Brigand {3}{U}

Creature - Human Pirate
When Raving Brigand enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Whenever you sacrifice an Omen, target player mills three cards.
2/3
  • Dark Seas of Shiryen
Raving Intellects

Raving Intellects {3}{G}{G}

Sorcery
As an additional cost to cast this spell, you may sacrifice a creature. If you do, this spell costs {3} less to cast.
Create two 3/3 white Construct enchantment creature tokens.
“They were once human, until CySec intervened. Now, not even Bastion can save them.”
— Yanaël, Bastion Elder
  • Beyond the Blackwall
Raving Rover

Raving Rover {U}

Creature - Mutant Survivor
Whenever a Survivor you control enters, you may draw a card. If you do, discard a card.
He commands a wide following of those who can ill afford to ignore him.
1/1
  • Al Tabaq
Raving Student

Raving Student {1}{U}{B}

Creature - Vampire Rogue
Flying
Whenever an opponent discards one or more cards, fateseal 1. (To fateseal 1, look at the top card of an opponent's library, then you may put it on the bottom of that player's library.)
2/2
  • Oirohpo
Raw Muscle

Raw Muscle {G}

Enchantment
Once each turn, when a creature you control enters, you may draw a card if its power is greater than each other creature's power.
The jungle has one law: be stronger than everything else.
  • Sparks of a Multiverse
Rawthlin Market Line

Rawthlin Market Line {2}

Artifact
You may return a land you control to its owner's hand rather than pay this spell's mana cost.
Rawthlin Market Line enters tapped.
{T}: Add {G}.
Razing Throng

Razing Throng {2}{W}{W}

Creature - Human Cleric
Razing Throng's power and toughness are each equal to the number of creatures you control.
Whenever one or more cards are put into exile from anywhere, create a 1/1 white Cleric creature token.
{2}{W}{W}: Exile a nonland card from a graveyard. You gain 3 life.
*/*
  • Mious
Razione Racecourse

Razione Racecourse

Land
{T}: Add {C}.
{2}, {T}: Target creature gains haste until end of turn.
“Nothing's over until you see the finish line.”
—Jax Stormbolt
Razorshell Marauder

Razorshell Marauder {2}{B}

Creature - Insect Warrior
When Razorshell Marauder enters, you may sacrifice a land or exile a land card from your graveyard. When you do, target creature gets -1/-1 until end of turn and can't block this turn.
3/2
  • Worlds Away
Razorwing Champion

Razorwing Champion {4}{W}

Creature - Griffin
Flying
When Razorwing Champion enters, creatures you control get +1/+1 and gain vigilance until end of turn.
“Those who say that us drakes are wild and griffins are noble don't know either.”
—Czeros, Sky Prowler
3/3
  • Seasons of War
Reach of the Sha

Reach of the Sha {3}{W}{W}

Creature - Reflection Cleric
Creature tokens you control get +1/+1 and can block an additional creature each combat.
Influence spreads further than sight.
4/4
  • Oirohpo
Read the Bones

Read the Bones {2}{B}

Sorcery
Scry 2, then draw two cards. You lose 2 life.
The Yenzu Pact of the Yaogu desire only power, no matter the cost—or the source.
  • Goliaths of Nangjiao
Read the Clouds

Read the Clouds {1}{U}

Instant
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Foresee — As you draw Read the Clouds, you may reveal it and pay {1}{U}. When you do, scry 2, then draw a card.
  • Descent from the Highlands
Read the Entrails

Read the Entrails {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Look at the top X cards of your library, where X is the sacrificed creature's power. Put one of those cards into your hand and the rest into your graveyard.
  • Novea