12496 cards found
Silver-Dawn Ranger

Silver-Dawn Ranger {3}{G}

Creature - Human Warrior
Trample
Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control.
4/3
  • Beyond Our Ken
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Silvercrest Historian

Silvercrest Historian {2}{U}

Creature - Human Wizard
When Silvercrest Historian enters, scry 1, then investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Those who do not learn from history are doomed to—ah, so you've already heard this one.”
3/2
  • Seasons of War
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
2/5
  • Seasons of War
Silvercrest Sentry

Silvercrest Sentry {3}{W}

Creature - Human Knight
Vigilance
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Silvercrest Sentry attacks, untap up to one target legendary creature you control.
“None but the worthy shall pass.”
2/2
  • Seasons of War
Silvercrest Vanguard

Silvercrest Vanguard {U}{U}

Creature - Human Wizard Knight
When Silvercrest Vanguard enters, scry 1, then draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on Silvercrest Vanguard.
“Knowledge is my power.”
0/1
  • Seasons of War
Silverhorn Battlemaster

Silverhorn Battlemaster {4}{G}

Creature - Ox Warrior
When Silverhorn Battlemaster enters, put a +1/+1 counter on up to two target Warriors you control.
Whenever Silverhorn Battlemaster deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/3
  • Over the Horizon
Silverhorn Tactician

Silverhorn Tactician {3}{G}

Creature - Ox Warrior
When Silverhorn Tactician enters, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/4
  • Kahembo: Olde Dawn
Simian Sentinel

Simian Sentinel {2}{R}{G}

Creature - Monkey Warrior
Trample
Whenever Simian Sentinel attacks, it gets +X/+0 until end of turn, where X is the number of lore counters on Sagas you control.
3/3
  • Kahembo: Olde Dawn
Simian Stick Fighter

Simian Stick Fighter {3}{R}

Creature - Monkey Warrior
First strike
Anything can prove a lethal weapon when placed in the right hands.
3/3
  • Goliaths of Nangjiao
Simian Striker

Simian Striker {3}{R}

Creature - Monkey Warrior
Whenever Simian Striker attacks, it gets +3/+0 until end of turn.
It's astonishing how many creatures can be smashed to a pulp with just a lone stick of bamboo.
3/2
  • Surging Tide
Simple Fatereader

Simple Fatereader {1}{U}

Creature - Reflection Wizard
As long as you are glorious, you may look at the top card of your library. (You are glorious as long as you have a glory counter.)
“I'm seeing something blue... does the letter I mean anything to you?”
2/1
  • Ophorio
Simplified Life

Simplified Life {3}{B}{B}

Instant
Destroy target creature. It can't be regenerated.
“No longer will the torment of emotion fail you, nor will you have to pay debts. Enjoy your new future.”
  • Spark of Revolution
Simul's Grove

Simul's Grove {2}{G}

Enchantment
Whenever you create one or more non-Mutant creature tokens, choose one —
• Create a 0/0 green Plant Mutant creature token, then put a +1/+1 counter on it for each of those non-Mutant tokens.
• Draw a card.
On every plane she visits, she designs a place to rest, recuperate, and simply enjoy true nature.
  • MSEM Masters: Jumpstart
Sin Broker

Sin Broker {1}{B}

Creature - Zombie Cleric
Whenever you pay a tithe, you may pay {2}. If you do, each opponent loses 3 life and you gain 3 life.
“New Alores is a city of indulgence. Parades in the streets, fools held as royalty. It's the elder-clergy's duty to remind them who their sovereign is.”
0/4
  • Eralou
Sinful Burial
Pious Judgment

Sinful Burial {1}{B}

Sorcery
Target player sacrifices a creature.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
“They killed the heretic and threw away the body, hoping to avert her wrath . . .”
—Hemley Eggfeather
Card has other part: Pious Judgment
  • Glacia: Hail to the Queen
Sinful Past

Sinful Past {B}

Sorcery
Target player reveals a number of cards from their hand equal to the number of creature cards in your graveyard. You choose one of them. That player discards that card.
Erinoss had once had a vision of Heletrios, who told him the truth about his death.
  • Aftermath
Sinful Tempter

Sinful Tempter {3}{B}{R}

Creature - Demon
Whenever you attack, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent. Repeat this process once.
Fleeting {B}{R} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
5/4
  • End of Wollensie
Sing Through Steel

Sing Through Steel {R}

Sorcery
Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.)
One part performance, one part sport. One part collaboration, one part competition. The art of bladesinging is built on the back of decades of nuance.
  • Arcanum Academia
Singer of Calamities

Singer of Calamities {2}{R}

Creature - Human Shaman
Haste
At the beginning of combat on your turn, you may have target artifact or enchantment you control become a creature with base power and toughness X/X, where X is its mana value, in addition to its other types and gain haste until end of turn. (If it's attached to a permanent, it becomes unattached.)
2/2
  • Lovi Awoken
Singer of Songs

Singer of Songs {2}{W}

Creature - Reflection Citizen
At the beginning of each end step, if you gained life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/3
  • Ophorio
Singers' Grove

Singers' Grove

Legendary Land
{T}, Pay 1 life: Add {G}.
{8}{G}, Exile Singers' Grove from your hand: Creatures you control get +7/+7 until end of turn.
The Pyresong tells the glory of hundreds of generations of elves. Its recitation takes weeks, and is accompanied by raucous celebration.
  • Descent from the Highlands
Single-Minded Mob

Single-Minded Mob {1}{R}

Creature - Human Citizen
Whenever Single-Minded Mob becomes untapped, it gets +2/+2 until end of turn.
Unity of purpose. Unity of belief. Unity of thought. They do not seek to destroy. They seek to grow.
2/1
  • Beyond Our Ken
Sinister Heir

Sinister Heir {1}{B}

Creature - Human Noble
Whenever a storied permanent you control enters, each opponent loses 1 life and you gain 1 life. (Enchantments and legendary permanents are storied.)
{2}{B}{B}, Sacrifice Sinister Heir: Return target storied card from your graveyard to the battlefield.
2/1
  • Storytime
Sinister Pact

Sinister Pact {B}{B}

Sorcery
Pay any amount of life. Look at twice that many cards from the top of your library and put one into your hand. Exile the rest.
“It shall be done. And now pay.”
  • Pyramids of Atuum