15897 cards found
Ghoulcaller's Graf

Ghoulcaller's Graf

Land
When Ghoulcaller's Graf enters, mill two cards.
{T}: Add {C}.
{5}, {T}, Sacrifice Ghoulcaller's Graf: Return up to two target creature cards from your graveyard to your hand.
  • Innistrad In Memoriam
Uncovered Secrets

Uncovered Secrets {1}{W}{W}

Enchantment
When Uncovered Secrets enters, search your library for an artifact card, reveal that card, then shuffle and put that card on top.
Concord — Creatures you control get +1/+1 as long as there are four or more card types among permanents you control.
Night brings night, where it's cold and dark forever.
Blightbound Archer

Blightbound Archer {3}{G}

Creature - Zombie Elf Archer
Reach
When this creature enters, put a -1/-1 counter on a creature you control.
Cleansing fire magic kept many of the dwarves from turning after their death. The elves did not have such luxury.
4/5
  • The Petals Wilt
Overwhelming Force

Overwhelming Force {5}{G}{G}

Sorcery
Creatures you control get +3/+3 until end of turn and creatures your opponents control block this turn if able.
When the wild calls, listen or be trampled into the dust.
  • Zero
Prodigious Telemancer

Prodigious Telemancer {3}{U}

Creature - Human Wizard
When Prodigious Telemancer enters, you may draw a card, then discard a card.
Whenever you cast an instant or sorcery spell, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
1/3
Nimble Elemental

Nimble Elemental {4}{U}{R}

Creature - Elemental Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Nimble Elemental deals combat damage to a player, you may draw a card. If you do, discard a card.
4/4
  • Khaliz-Dorahn
Tomb Creeper

Tomb Creeper {3}{B}

Creature - Insect
{2}{B}, Exile a card from your graveyard: Tomb Creeper gets +2/+2 until end of turn.
Being a scavenger is easy when you can make your own carrion.
2/4
  • Arkadai
Constructed Jay

Constructed Jay {2}

Artifact Creature - Bird Construct
(Color indicator: Constructed Jay is all colors)
Constructed Jay is all colors.
Constructed Jay gets +1/+0 and has flying as long as you control three or more Satrapies.
An artificial tune to appease artificial ears.
1/3
  • Alkabah
Predatory Abomination

Predatory Abomination {1}{B}

Creature - Horror
Predatory Abomination has deathtouch and lifelink as long as you control another Horror.
“Aren't you tired of living? Don't you feel like you should give in?”
—Sesilius of Wicked Ways
2/2
  • Animus Vox
Script Spirit

Script Spirit {1}{W}{B}

Creature - Spirit
Flying
Whenever you cast a creature spell, if Script Spirit is in your graveyard, you may have it become a copy of that spell until end of turn.
3/2
  • Over the Horizon
Shadow of Izumito

Shadow of Izumito {B}

Creature - Human Assassin
When Shadow of Izumito dies, choose one —
• Destroy target creature that was dealt damage this turn.
• You may put a progress counter on a Project you control.
1/1
  • Rail War
Otherworldly Swamp

Otherworldly Swamp

Land - Swamp
({T}: Add {B}.)
Wanderlust — Otherworldly Swamp enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
A sign was painted, said “Private Property”...
Soul-Synthesizer

Soul-Synthesizer {1}

Artifact
{1}, {T}, Sacrifice Soul-Synthesizer: Look at the top seven cards of your library. You may reveal a card with an activated ability from among them and put it into your hand. Put the rest on the bottom of your library in any order.
United We Stand

United We Stand {2}{W}

Instant - Adventure
Until end of turn, you can't lose the game, your opponents can't win the game, and your life total can't change.
Card has other part: Feathersword Duelist
  • MSEM Masters: Legends
Sunderer of Veils

Sunderer of Veils {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.”
Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.
  • Beyond Our Ken
Masaru, Aspiring Champion

Masaru, Aspiring Champion {2}{W}{B}

Legendary Creature - Human Ranger
Lifelink
If you would gain life, you may put that many +1/+1 counters on another creature you control instead.
“We're going to make a difference, no matter what man or monster tries to stand in our way.”
2/4
  • Monsters of Chikyu
Brilliance Overbearing

Brilliance Overbearing {2}{U}

Sorcery
Tap up to four target nonland permanents. Nonland permanents your opponents control don't untap during their controller's next untap step.
With stolen research in his mind,
He could bring his gifts to mankind.
  • Villains: The Musical
Theurgist of the Depths

Theurgist of the Depths {2}{B}{G}{U}

Creature - Merfolk
When Theurgist of the Depths enters, for each card type, you may exile a card of that type from your graveyard. Target opponent separates those cards into two piles. Put all cards from the pile of your choice into your hand.
Recite {B}{G}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/3
  • Memorium Arcanum
Zadyk Assassin

Zadyk Assassin {B}

Creature - Human Assassin
{2}{B}, Sacrifice a Clue: Target creature gets -3/-3 until end of turn.
“So after all these years of exile, Kazimir has a job for me back on Pelastrov? Tell me more.”
1/1
  • The Unraveling
Stonebark Incinerator

Stonebark Incinerator {2}{R}{G}

Creature - Elemental Treefolk
Reach
Stonebark Incinerator gets +2/+0 and has trample as long as you control a Dwarf.
Stonebark Incinerator gets +0/+2 and has vigilance as long as you control a Elf.
4/4
  • Quest for the Roseblade
Fox of an Amber Dawn

Fox of an Amber Dawn {2}{W}

Creature - Fox
At the beginning of your end step, if a creature you controlled died this turn, put a +1/+1 counter on Fox of an Amber Dawn.
No longer were the foxes sentenced to eternally watch and protect. Now their decree was to simply exist.
3/2
  • Nangjiao In Bloom
Cadalon Inspector

Cadalon Inspector {1}{U}{R}

Creature - Human Artificer
Whenever you investigate for the first time each turn, investigate an additional time.
{T}, Sacrifice an artifact: Cadalon Inspector deals 2 damage to any target.
3/1
  • Villains: The Musical
Salome Breaks the Lies

Salome Breaks the Lies {2}{B}

Enchantment
When Salome Breaks the Lies enters, search your library for a legendary black card, reveal it, put it into your hand, then shuffle.
Whenever you cast your second spell each turn, target opponent discards a card if it's your turn. If they didn't discard a card this way, instead they lose 2 life and you draw a card.
  • The Stage Presents: The Neverending Act
Sun-Dappled Paragon

Sun-Dappled Paragon {1}{G}{W}

Creature - Human Knight
Sun-Dappled Paragon enters with a +1/+1 counter on it for each other creature you control.
Whenever another creature you control enters, put a +1/+1 counter on Sun-Dappled Paragon.
1/1
  • Alara
Zadyk Ritualist

Zadyk Ritualist {G}

Creature - Human Shaman
{T}: Add {C}.
{T}, Sacrifice a creature: Add one mana of any color.
“No death is meaningless. Returning to the earth is its own reward.”
1/1