14928 cards found
Long-Term Method Actor

Long-Term Method Actor {2}{G}{G}

Creature - Construct Elemental
Trample
Whenever you cycle Long-Term Method Actor or it attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
4/4
  • The Stage Presents: The Neverending Act
Look Beyond the Stage

Look Beyond the Stage {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
  • The Stage Presents: The Neverending Act
Loresprout

Loresprout {G}

Creature - Plant
When Loresprout enters, if you control another creature, draw a card.
Sown by druids, nurtured by faeries.
0/2
Loreweaver

Loreweaver {3}{G}

Creature - Elf Shaman Warrior
{2}{G}: Loreweaver's base power and toughness each become equal to the number of cards in your graveyard until end of turn.
Lost tales can still be told.
2/2
  • High Noon
Lorilyf, Home-Tree

Lorilyf, Home-Tree {G}

Legendary Enchantment - Realm
(Activate each ability only once as a sorcery. You gain the realm's favor after activating them all.)
{G}: You may play an additional land this turn.
{1}{G}: Search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
{2}{G}: Search your library for an Elf card, reveal it, put it into your hand, then shuffle.
Favor — Whenever you cast an Elf spell, draw a card.
  • New Horizons
Lost Kitten

Lost Kitten {G}

Creature - Cat
When Lost Kitten leaves the battlefield, create a 1/1 white Peasant creature token.
“Oh, I do hope Mister Fluffykins hasn't gotten himself into any trouble with those nasty elves!”
—Aldith, child of Stilthorpe
1/1
  • Quest for the Roseblade
Lost to the Ages

Lost to the Ages {G}

Instant
Put target artifact or enchantment with mana value less than or equal to the number of basic lands you control on the bottom of its owner's library.
“Vines and flowers overtook the library, reuniting wood and paper with their origins.”
—Azamir, “Lost and Forgotten”
  • Storytime
Lotus Feaster

Lotus Feaster {2}{G}

Creature - Frog Noble
When Lotus Feaster enters, create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Croakfolk, especially those in Erollin's family, are known to spend all day feasting on insects and lotuses from the bog.
2/3
  • Eralou
Lotusleaf Blade

Lotusleaf Blade {3}{G}

Creature - Elf Warrior
Trample
Lotusleaf Blade gets +1/+1 as long as you control another Warrior.
The petals of the lotus grant visions and strength of mind to clan seers. But the roots and stems are reserved for more mundane blessings.
3/2
  • Beyond Our Ken
Lotusworn Druid

Lotusworn Druid {3}{G}

Creature - Human Druid
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Whenever you cast a white, blue, black, or red spell, add one mana of any color that spell isn't.
1/1
  • Novea
Loyal Watchdog

Loyal Watchdog {1}{G}

Creature - Hound
Defender, trample
Whenever you lose life, Loyal Watchdog may attack as though it didn't have defender until the beginning of your next end step.
3/3
  • Harvest Festival
Lu'She Temple Customs

Lu'She Temple Customs {1}{G}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a permanent.
Return up to two target cards from your graveyard to your hand. Exile Lu'She Temple Customs.
“Do you remember me, Ashi? At long last, I come bearing gifts.”
  • Nangjiao In Bloom
Lumbering Hillock

Lumbering Hillock

Land - Forest Animus
({T}: Add {G}.)
Lumbering Hillock enters tapped.
Trample
{2}{G}{G}: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
4/4
Lumbering Mammoth

Lumbering Mammoth {4}{G}{G}

Creature - Elephant
“The perfect prey. Flesh for meat, fur for cloaks, hide for armor, tusks for weapons. Why hunt anything else?”
—Rimnir, Skhorvall youngling
8/5
  • Glacia: Hail to the Queen
Lupine Skygrazer

Lupine Skygrazer {4}{G}

Creature - Wolf
Reach
Lupine Skygrazer enters with a +1/+1 counter on it if three or more colors of mana were spent to cast it.
“I think there's a typo in your report. It says you climbed ‘up the wolves'?”
“That is correct, sir.”
—Captain Thomas, to Lt. Saxon
5/3
  • Love Song
Lurking Angler

Lurking Angler {3}{G}

Creature - Fish
When Lurking Angler enters, if seven or more cards are in your graveyard, draw a card. Otherwise, mill two cards.
Cuxuri's predators know well that poor souls trapped down there will be desperate to find any source of light.
4/3
  • Elmare: Into the Abyss
Lurking Hippo

Lurking Hippo {2}{G}

Creature - Hippo
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Hexproof
2/2
  • Goliaths of Nangjiao
Lush Delta

Lush Delta {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.”
A bountiful crop makes for a bountiful people.
  • Scriptures of Urshad
Machi Initiate
Ceremony of Safe Passage

Machi Initiate {1}{G}

Creature - Human Shaman
Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard.
The machi are the Relonche's spiritual guides, in charge of healing both bodies and souls...
1/1
Card has other part: Ceremony of Safe Passage
  • Road to Carü Mapu
Machi's Assistants

Machi's Assistants {3}{G}{G}

Creature - Human Shaman
When Machi's Assistants enters or you gain life, you may mill four cards. When you do, you may return a permanent card from your graveyard to your hand. This ability triggers no more than four times each turn.
A machi's curative process can take hours. Her assisting crew, called llancañ, stay by her side to ensure she remains in focus.
4/4
  • Road to Carü Mapu
Magnific Wilderkin

Magnific Wilderkin {1}{G}{G}

Creature - Chimera
At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Magnoceros

Magnoceros {3}{G}{G}

Creature - Beast
Trample
Other Beasts you control have trample.
Whenever Magnoceros attacks, create a 5/5 green Beast creature token that's tapped and attacking.
5/5
Magus of the Lantern

Magus of the Lantern {1}{G}{G}

Creature - Human Wizard
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
Every relic of Medranos is overcharged with mana.
2/3
  • K15 Core Set
Maiden of the Daffodils

Maiden of the Daffodils {2}{G}

Creature - Dryad
When Maiden of the Daffodils dies, you may return target land card from your graveyard to the battlefield.
She watches the flowers in life, and they welcome her in death.
2/3
  • Goliaths of Nangjiao
Majesty of Nature

Majesty of Nature {3}{G}{G}

Enchantment
Creatures you control get +2/+2.
Wanderlust — As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature.