15897 cards found
Monstrous Revelation

Monstrous Revelation {B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a token or pay 2 life.
Draw two cards.
As Jerrold's research progressed, so too did his condition — one more similar to the Stage's “wicked monsters” than he wanted to admit.
  • The Stage Presents: The Neverending Act
Bloodsoaked Blades

Bloodsoaked Blades {2}{R}

Artifact - Equipment
When Bloodsoaked Blades enters, creatures you control get +2/+0 until end of turn.
Equipped creature gets +1/+1.
Equip {1}
Glamorous Festivities

Glamorous Festivities {3}{W}{W}

Enchantment
When Glamorous Festivities enters or at the beginning of your upkeep, you may put two +1/+1 counters on each creature you control. If you do, each opponent may put a +1/+1 counter on each creature they control.
  • Eralou
Haploc Assembly

Haploc Assembly {4}{B}{B}

Sorcery
Creatures you control get +2/+0 until end of turn. Creatures target player controls gain winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Worst housewarming ever.
  • Ophorio
Battle the Evil One

Battle the Evil One {3}{B}

Enchantment
As Battle the Evil One enters, choose Evil One or Rehison.
• Evil One — Zombie creature cards in your graveyard have unearth {3}{B}. ({3}{B}: Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
• Rehison — Whenever an Elf you control enters, you may put a -1/-1 counter on target creature.
  • Khaliz-Dorahn
Scholar of Reflections

Scholar of Reflections {1}{U}

Creature - Human Wizard
Flash
When Scholar of Reflections enters, you may switch target creature's power and toughness until end of turn.
“The old hermit's got plenty of riddles,” said the girl. “He doesn't talk to strangers much, though. Maybe if you bring scones.”
1/3
  • The Unraveling
Electrokinetic's Bolt

Electrokinetic's Bolt {2}{R}{R}

Instant
Electrokinetic's Bolt deals 3 damage to target creature or planeswalker.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Electrokinetic's Bolt deals 3 damage to that permanent's controller.
  • Spark of Revolution
Old-Rune Watcher

Old-Rune Watcher {5}

Artifact Creature - Bird Golem
Flying
Menagerie — When Old-Rune Watcher enters, if there are five or more creature types among creatures you control, draw a card.
3/3
  • Adventurers of Onora
Yujei, Zephyr Melodist

Yujei, Zephyr Melodist {2}{W}

Legendary Creature - Human Bard
Flying
When Yujei enters, create a 1/1 white Bird creature token with flying.
{2}{W}: Put a +1/+1 counter on another target creature. It gains flying until end of turn. If it already has flying, put a +1/+1 counter on Yujei instead.
1/1
  • Nangjiao In Bloom
Rousing Battlehound

Rousing Battlehound {4}{R/W}

Creature - Hound Warrior
When Rousing Battlehound enters, other creatures you control get +1/+1 until end of turn. Other Hounds you control gain first strike until end of turn.
4/4
  • Kahembo: Olde Dawn
Slinger's Showdown

Slinger's Showdown {1}{W}

Instant
Until end of turn, target player can't cast noncreature spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
The sheriff's spell made escape impossible. Haide didn't believe in impossible.
  • High Noon
Shield's Rebuttal

Shield's Rebuttal {W}{W}

Instant
Exile target creature. Its controller gains 3 life.
When the Fellors were finally close to breaching the Shield, it released a wave of energy that began killing them. Rallios had never felt so defeated in his entire life.
  • Khaliz-Dorahn
Chimperial Guard

Chimperial Guard {3}{G}

Creature - Ape Warrior
Trample
Whenever a lore counter is put on a Saga you control, Chimperial Guard gets +2/+2 until end of turn.
3/3
  • Kahembo: Olde Dawn
Flesh to Rot

Flesh to Rot {2}{B}{B}

Enchantment
Vanishing 1 (This permanent enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Flesh to Rot enters or the last time counter is removed from it, all creatures get -3/-3 until end of turn.
  • Plagues of Fretport
  • MSEM Champions 24 24
Heartless Trainer

Heartless Trainer {1}{B}

Creature - Human Ranger
At the beginning of your upkeep, if you have less life than an opponent, you lose 1 life and you draw a card.
“What did I ever do to get stuck with a bunch of chumps like you?”
2/2
  • Monsters of Chikyu
Embrace the Veil

Embrace the Veil {1}{W}{B}

Enchantment
When Embrace the Veil enters, you may exile target nonland permanent you don't control until Embrace the Veil leaves the battlefield.
Whenever you cast a spell with mana value 5 or greater, you may put a card exiled with Embrace the Veil into its owner's graveyard and return Embrace the Veil to its owner's hand.
  • Discoveries of Akieva
Changing Seasons

Changing Seasons {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Beginnings are nothing without endings.
  • Adventurers of Onora
Luck of the Draw

Luck of the Draw {3}{U}{U}

Instant
Reveal the top card of your library. Draw X cards, where X is that card's mana value.
Gamblers don't trust the word luck, offering their hopes to Lady Lucy instead. Sometimes, she listens.
  • High Noon
Manipulations of the Div

Manipulations of the Div {2}{B}

Enchantment
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
{5}{B}, Sacrifice Manipulations of the Div: It deals 4 damage to target player or battle and you gain 4 life. Activate only as a sorcery.
  • Alkabah: The Rise of Soli
Yvette, the Golden Gull

Yvette, the Golden Gull {2}{W}{U}

Legendary Creature - Human Pirate
Hexproof
{1}{W}{U}, {T}: Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
“I'll smuggle anything. Treasure, secrets, people... it's nothing more than cargo when stored below.”
2/4
  • A Tourney at Whiterun
Idyllic Odyssey

Idyllic Odyssey {W}

Enchantment
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, you gain 1 life and create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
There was something magical in the stars that night.
Abyss Surger

Abyss Surger {5}{B}

Creature - Leviathan
Deathtouch
Abyss Surger enters with X +1/+1 counters on it, where X is the greatest power among creature cards in your graveyard.
Black waters bring dark fates.
3/3
  • Dark Seas of Shiryen
Debaser of Truth

Debaser of Truth {1}{B}

Creature - Horror
When Debaser of Truth enters, if you control three or more Horrors, each opponent discards two cards.
Other Horror creatures you control get +1/+1.
Blood cold as ice and a heart made of stone.
2/1
  • Animus Vox
Resleeve

Resleeve {3}{B}{B}

Sorcery
Return target creature or planeswalker card from your graveyard to the battlefield.
Flashback—{1}{B}{B}, Sacrifice a creature or a planeswalker. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Tyrant turned hero, the greatest mind of yesterday obeying the inevitable masters of tomorrow.
  • Beyond the Blackwall
Spell Throttle

Spell Throttle {U}{U}

Instant
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Counter target spell.
Blood can contaminate spells, and the act of spilling it has power of its own.
  • Feanav: The Apothecary's Progress