12496 cards found
Shoring Naiad

Shoring Naiad {3}{R}

Creature - Merfolk
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
When Shoring Naiad enters, if {U} was spent to cast it, you may return an instant or sorcery card from your graveyard to your hand.
3/2
  • Novea
Short Rest

Short Rest {W}

Sorcery
You gain 1 life. Scry 1. Draw a card.
“Remember Atieh's words, young study. A short rest to reflect on the possibility of tomorrow leads to a week of bounty.”
—Nakia, Infinity Seer
  • Alkabah
Shortcuts

Shortcuts {2}{G}

Sorcery - Adventure
Search your library for two basic land cards, reveal them, put them into your hand, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Frondpond Errand-Runner
  • Adventurers of Onora
Shoulders of Giants

Shoulders of Giants {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a permanent card revealed this way with mana value less than the greatest mana value among permanents you control onto the battlefield. Put the rest on the bottom of your library in a random order.
  • Sparks of a Multiverse
Shoupan Shrine

Shoupan Shrine

Land
Shoupan Shrine enters tapped.
{T}: Add {B} or {R}.
{B/R}, {T}, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
  • Panxiou
Show of Dominance

Show of Dominance {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. For each point of excess damage dealt this way, put a +1/+1 counter on the creature you control.
  • Survive the Night
Show of Supremacy

Show of Supremacy {2}{W}

Instant
Prevent all combat damage that would be dealt this turn. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Even one victory is unacceptable.
  • Ophorio
Shrapnel Golem

Shrapnel Golem {3}

Artifact Creature - Golem
{2/W}{2/W}: Shrapnel Golem deals 3 damage to target creature blocking it.
As it rose, bits of its body crashed to the ground, crushing any poor souls ill-fated enough to be standing beneath.
3/1
  • Al Tabaq
Shrapnelcrafter

Shrapnelcrafter {2}{R}

Creature - Human Barbarian Warrior
{T}, Sacrifice an artifact: Add {R}{R}{R}.
Her forges burn the remains of weak creations and turn them into the most wondrous of weapons.
2/2
  • Aftermath
Shredder of Barricades

Shredder of Barricades {1}{R}{R}

Creature - Werewolf
Haste
Each creature with toughness greater than its power can't block.
“I convinced the villagers not to slaughter one that got past their defenses this time, but I've got better things to spend immortality on than this.”
—Tanya, Leader of the Pack
3/2
  • Sparks of a Multiverse
Shredding Blizzard

Shredding Blizzard {4}{R}

Sorcery
Choose one —
• Shredding Blizzard deals 5 damage to target creature.
• Up to three target creatures can't block this turn.
“No matter how strong you think you are, when Glacia says stop, you stop.”
—Krunkr, Skhorvall giant
  • Glacia: Hail to the Queen
Shredding Gale

Shredding Gale {2}{G}

Sorcery
Shredding Gale deals 4 damage to each creature with flying.
The violent mana storms tend to leave unpredictable destruction in their wake.
  • Zero
Shredding Sword

Shredding Sword {3}

Artifact - Equipment
Whenever equipped creature deals damage to a creature, that creature gets -2/-2 until end of turn.
Equip {2}
Aetherlocks had largely replaced swords for their range, but nothing could replicate the pain of the old weapons.
  • High Noon
Shredskin Sky Horror

Shredskin Sky Horror {2}{U}

Creature - Zombie Drake
Flying
Revive {5}{U} ({5}{U}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
As the Yaogu devotees grew more confident in their experiments, their test subjects grew larger.
2/2
  • Goliaths of Nangjiao
Shrewd Sikoyo

Shrewd Sikoyo {1}{U/B}

Creature - Fish Rogue
Shrewd Sikoyo can't be blocked by creatures with power 4 or greater.
Shrewd Sikoyo gets +1/+0 as long as you have at least two more cards in hand than any opponent.
1/3
  • Kahembo: Olde Dawn
Shrewd-Eye Sphinx

Shrewd-Eye Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
“While you stand before a sphinx, you have no other purpose than to learn.” —Medomai the Ageless
4/4
  • Theros Triumphant
Shrieking Gnoll

Shrieking Gnoll {3}{B}

Creature - Hyena Warrior
Lifelink
Whenever an Aura becomes attached to Shrieking Gnoll, put a +1/+1 counter on Shrieking Gnoll, then target creature an opponent controls gets -1/-1 until end of turn for each +1/+1 counter on Shrieking Gnoll.
3/2
  • Kahembo: Olde Dawn
Shrieking Nightwing

Shrieking Nightwing {2}{B}

Creature - Bat
Flying
Sacrifice a creature: Shrieking Nightwing gets +1/+1 until end of turn.
As the gargantuan beast flew off with his roof, Dogden vowed to never again be relieved that “it's just a bat.”
2/1
  • Dark Seas of Shiryen
Shrill Griffin

Shrill Griffin {4}{W}

Creature - Griffin
Flying
Resolute — At the beginning of combat on your turn, Shrill Griffin gains vigilance until end of turn if its power is greater than its base power.
3/4
  • Dark Seas of Shiryen
Shrine Razer

Shrine Razer {1}{R}{R}

Creature - Human Samurai
Haste
Whenever you sacrifice another permanent, put a +1/+1 counter on Shrine Razer.
She left the temple ablaze, its ashes visible from Uwaito to Moranai.
3/2
  • MSEM Masters 2021
Shrine of Elder Lords

Shrine of Elder Lords

Land
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords.
{T}: Add {C}.
{3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
  • Nangjiao In Bloom
Shrine of the World-Shepherd

Shrine of the World-Shepherd

Land - Animus
{T}: Add {C}.
Shrine of the World-Shepherd's power and toughness are each equal to the number of differently named lands you control.
{3}{G}: Shrine of the World-Shepherd becomes a Beast creature in addition to its other types until end of turn.
*/*
  • Over the Horizon
Shrine to Those Gone

Shrine to Those Gone

Land
{T}: Add {C}.
{T}: Choose a color. Add one mana of that color unless you control a permanent of that color. Spend this mana only to cast a permanent spell.
The callous call it an empty gesture, but to the devout it is a holy place all the same.
  • Alkabah
Shrine to the Sailor
Shomi's Journey

Shrine to the Sailor

Artifact - Monument
(Color indicator: Shrine to the Sailor is blue)
{2}{U}: Target creature can't be blocked this turn.
The stories were great. The jewels were great. But like all great things, the adventure had to come to an end.
Card has other part: Shomi's Journey
  • Alkabah
Shrine to the Shrouded

Shrine to the Shrouded {3}

Artifact
Colorless creatures you control get +1/+1.
“Pray that when the next veil lifts, the thing it hid will be kind.”
—Kalifa, village elder
  • Mious