12496 cards found
Shionoshio, Ocean's Vow
Shioki, Imperial Heir

Shionoshio, Ocean's Vow {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has flying and lifelink.
When equipped creature deals combat damage to a player, unattach Shionoshio, Ocean's Vow, then transform it.
Equip {W}{U}
Shionoshio can be your commander.
Card has other part: Shioki, Imperial Heir
  • Path of Shadows
Ship of Fools
Model of Perfection

Ship of Fools

Enchantment - Aura
(Color indicator: Ship of Fools is blue)
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
“They flocked to him, gazes dull, begging to become him and escape their pain.”
—Hemley Eggfeather
Card has other part: Model of Perfection
  • Glacia: Hail to the Queen
Shipway Whale

Shipway Whale {3}{U}{U}

Creature - Whale
{8}{U}{U}: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
When Shipway Whale becomes monstrous, target player exiles all cards in their library, then shuffles their graveyard into their library.
5/5
  • Glacia: Hail to the Queen
Shipwrecked

Shipwrecked {2}{U}

Sorcery
This spell has flash as long as an opponent is cursed.
Return target creature to its owner's hand.
Draw a card.
  • Dark Seas of Shiryen
Shiverpass Taskmage

Shiverpass Taskmage {1}{U}

Creature - Cat Scout Wizard
Whenever you cast a noncreature spell, Shiverpass Taskmage explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
“The scenic route doesn't have to be the longest one.”
1/1
  • Karina's Explorations
Shizen, the Thousand Steps

Shizen, the Thousand Steps {1}{G}

Legendary Enchantment
When Shizen, the Thousand Steps enters, draw a card, then choose a creature card name.
Creatures you control with the chosen name get +0/+1 and have hexproof.
  • Tales of Old Jidai
Shizura, Keeper of Traditions

Shizura, Keeper of Traditions {2}{B}{B}

Legendary Creature - Human Wizard
Partner with Kasoha, Keeper of Truths (When this creature enters, target player may put Kasoha into their hand from their library, then shuffle.)
Whenever Shizura, Keeper of Traditions or another legendary creature dies, target player draws two cards and loses 2 life.
2/2
Related card: Kasoha, Keeper of Truths
  • Path of Shadows
Shoal Dragon

Shoal Dragon {3}{U}{R}

Creature - Dragon
Flying
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast your second spell each turn, draw a card.
4/4
  • Adventurers of Onora
Shoal Raker

Shoal Raker {1}{U}

Creature - Drake
Flying
When Shoal Raker enters, draw a card if an opponent is cursed.
Drakes on Helicos hunt those fleeing the island, starting with the sick and wounded.
2/1
  • Dark Seas of Shiryen
Shoalshine

Shoalshine {G}{U}

Enchantment Creature - Fish
Spells your opponents cast that target Shoalshine cost an additional {2} to cast.
Concord — {T}: Draw a card. Activate only if there are four or more card types among permanents you control.
Keenly aware of its status as a good luck charm, it pays daily visits to as many friends as it can.
2/2
  • Elmare: Into the Abyss
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
“Look at the power these small pieces of ankulith bestow upon me, and you'll understand why this is the path we must walk to save ourselves.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Shock Baton

Shock Baton {R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {2}
One always hopes Entelan enforcement won't press charges.
  • Karina's Explorations
Shock Blast

Shock Blast {R}

Instant
Shock Blast deals X damage to target creature, where X is the number of instant and sorcery cards in your graveyard.
“Do not let your self-confidence be marred by failure now, student. The more you practice, the better your chances of success.”
  • Goliaths of Nangjiao
Shock and Awe

Shock and Awe {3}{R}

Sorcery
Shock and Awe deals 2 damage to target creature. Creatures can't block this turn.
The Phoenix's flames are fueled by awe, burning more and more vividly as its spectacle attracts an audience.
  • Eralou
Shock or Disbelief

Shock or Disbelief {3}{U}

Instant
Reveal the top four cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand. Shuffle the other and up to four cards from your graveyard into your library.
“Lies. Margaret made no pacts with fair folk;
I would have known had she done so.”
—Doctor Barton to Wormwood
  • Feanav: The Apothecary's Progress
Shocking Ewe

Shocking Ewe {2}{R}

Creature - Elemental Sheep
Vanguard — Whenever a creature you control attacks alone, Shocking Ewe deals 2 damage to defending player.
“No matter how comfortable it looks, do not attempt to use one as a pillow.”
—Karina Oblay, field notes
2/1
  • Monsters of Chikyu
Shojiro, the Wavewaker

Shojiro, the Wavewaker {6}{U}{U}

Legendary Creature - Octopus
When Shojiro, the Wavewaker enters, submerge up to eight target creatures your opponents control. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
8/8
  • Goliaths of Nangjiao
Shokan Battalion

Shokan Battalion {3}{W}

Creature - Human Samurai
Shokan Battalion has double strike as long as it's enchanted, equipped, or has a card inscribed onto it.
3/4
  • Path of Shadows
Shokan Captain

Shokan Captain {1}{W}

Creature - Human Samurai
When Shokan Captain enters, you may search your library for an Equipment card, reveal it, shuffle, then put that card on top.
Art of war — At the beginning of your end step, if Shokan Captain dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/1
  • Path of Shadows
Shomi's Journey
Shrine to the Sailor

Shomi's Journey {U}

Instant
Target creature gains hexproof until end of turn.
Monument {2}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Shrine to the Sailor
  • Alkabah
Shomi's Savior

Shomi's Savior {1}{W}{W}{U}

Creature - Bird
Flying
When Shomi's Savior enters, scry 3, then you gain 3 life.
Whenever you scry, put a +1/+1 counter on Shomi's Savior.
2/2
  • Alkabah
Shoot Down

Shoot Down {G}

Instant
Target creature you control deals damage equal to its power to target creature with flying.
Derrivan archers shoot arrows with deadly accuracy.
  • K15 Core Set
Shorecrash Octopus

Shorecrash Octopus {3}{U}{U}

Creature - Octopus
{3}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Shorecrash Octopus becomes monstrous, return target instant or sorcery card from your graveyard to your hand.
4/4
  • Glacia: Hail to the Queen
Shoreline Stormers
Merfolk Vandal

Shoreline Stormers

Creature - Merfolk Warrior Actor
(Color indicator: Shoreline Stormers is blue)
Whenever Shoreline Stormers deals damage to a player, draw a card.
{2}{U}: Target creature can't be blocked this turn.
The world above was overgrown, the world below its strength would loan.
—Villains: The Musical
3/4
Card has other part: Merfolk Vandal
  • Villains: The Musical
Shoreline Temptress

Shoreline Temptress {1}{U}

Creature - Merfolk Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Marked creatures your opponents control lose all abilities.
“Let's see how that fancy footwork serves you down in our world.”
1/3
  • Villains: The Musical