14930 cards found
Lost Dancer

Lost Dancer {3}{W}

Creature - Harpy
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{B}: Lost Dancer becomes black and gains lifelink until end of turn.
3/3
  • Novea
Lightwrencher

Lightwrencher {2}{W}

Creature - Nymph Shaman
{B}, Sacrifice a creature: Put a +1/+1 counter on Lightwrencher.
In the depths where the Lotus doesn't shine, the once playful nymphs begin to change in the darkness.
2/2
  • Novea
Light's Blessing

Light's Blessing {3}{W}

Enchantment
Whenever you cast a white spell, create a 1/1 white Nymph creature token.
With purity of heart.
  • Novea
Heat of Day

Heat of Day {2}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
{R}, Sacrifice Heat of Day: It deals 2 damage to enchanted creature.
  • Novea
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Gravelocked Seeker

Gravelocked Seeker {3}{W}{W}

Creature - Harpy Shaman
Whenever Gravelocked Seeker blocks, return target creature card from your graveyard to the battlefield blocking a creature that's attacking you (even if that block would be illegal).
2/4
  • Novea
Glimpse the Sun

Glimpse the Sun {W}

Sorcery
Look at the top five cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • Novea
Gifted Grace

Gifted Grace {W}

Instant
Prevent all damage that would be dealt to each of up to three target permanents this turn.
  • Novea
Gift of Eternity

Gift of Eternity {1}{W}

Instant
You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5.
None gain the Lotus's favor, but it does seem to enjoy the suffering of a select few.
  • Novea
Forsaken Sunseeker

Forsaken Sunseeker {1}{W}{W}

Creature - Harpy
Forsaken Sunseeker gets +1/+1 and has flying as long as it's not your turn.
The twisted new sundancers are unable to bask in the Lotus' light, but find new freedom in the darkness.
3/3
  • Novea
Feathered Warden

Feathered Warden {W}

Creature - Harpy Cleric
Whenever you cast a spell that doesn't share a color with Feathered Warden, you may gain 1 life.
Some dancers would regret their new, mangled forms. Others embraced them.
1/1
  • Novea
Fallweather Dancer

Fallweather Dancer {1}{W}

Creature - Nymph
{W}, {T}: Target creature doesn't untap during its controller's next untap step.
The cold of the world doesn't faze her, but freezes those who follow her lead.
2/1
  • Novea
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
  • Novea
Divine Butcher

Divine Butcher {3}{W}{W}

Creature - Harpy Warrior
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Flying
Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
2/3
  • Novea
Devoted Dancer

Devoted Dancer {2}{W}

Creature - Nymph
Sacrifice Devoted Dancer: Target creature gains indestructible until end of turn. If it's your turn, shuffle Devoted Dancer into its owner's library.
Few still dance under the sun, but those that do will still die for their sisters, near and far.
1/3
  • Novea
Dawnsong

Dawnsong {2}{W}

Enchantment
At the beginning of your upkeep, you may put a +1/+1 counter on target creature.
The joyous chorus of the opening Lotus inspires even the darkest of nymphs.
  • Novea
Corrupted Dancer

Corrupted Dancer {4}{W}

Creature - Bird Horror
Flying
{1}{B}, {T}: Destroy target creature that was dealt damage this turn.
Many of the nymphs were deluded, others merely lost, but some would be forever monsters.
2/2
  • Novea
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{W}{W}

Creature - Bird
Flying
When Cloudchaser Kestrel enters, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
  • Novea
Blessing of Bliss

Blessing of Bliss {1}{W}

Instant
Target creature gains indestructible until end of turn. Whenever that creature perseveres this turn, create a 1/1 white Nymph creature token. (A creature perseveres when it survives damage.)
  • Novea
Forging Blade

Forging Blade {1}

Artifact - Equipment
Equipped creature has first strike.
{R}: Equipped creature gets +1/+0 until end of turn.
Equip {2}
  • Oirohpo 210 226
Disgrace of Kin

Disgrace of Kin {W}{W}

Instant
Put target tapped creature and all other creatures with the same name as that creature on the bottom of their owners' libraries.
“Two worlds divided as they mend, two eyes divided as their end.”
—The Lost Verse I
Sunny Dunes

Sunny Dunes

Land
Sunny Dunes enters tapped unless another player controls a land that could produce {R} or {W}.
{T}: Add {R} or {W}.
Storm blasted sand covers most of the surface, where light and the dead are scrounged.
  • Oirohpo
Sunken Cavern

Sunken Cavern

Land
Sunken Cavern enters tapped unless another player controls a land that could produce {U} or {R}.
{T}: Add {U} or {R}.
Water is a rarity on the surface, but the flooded underground hides the past.
  • Oirohpo
Grisly Marsh

Grisly Marsh

Land
Grisly Marsh enters tapped unless another player controls a land that could produce {B} or {G}.
{T}: Add {B} or {G}.
Some swamps reek of death, but these smell only of stolen lives.
  • Oirohpo
Gleaming Veldt

Gleaming Veldt

Land
Gleaming Veldt enters tapped unless another player controls a land that could produce {G} or {W}.
{T}: Add {G} or {W}.
Daytime is unusually quiet, as the time of day when reflections become invisible.
  • Oirohpo