At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn. [+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste. [–X]: Ameret deals X damage to any target. You gain X life.
Return target instant or sorcery card from your graveyard to your hand. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Each player sacrifices a creature with mana value X or greater. Return up to one target creature card with mana value X or less from your graveyard to the battlefield.
In the realm beyond life, Xiong Mao would relive all his encounters with death.
Reach {3}{G}: Put a +1/+1 counter on Avaz Sentry. Surpass {5}{G}({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
Enchant creature Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.”
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.) Put target creature card from a graveyard onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step unless the trial was failed.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project. I, II — The Unhinging Project deals 2 damage to any target. You gain 2 life. III — Discard your hand. Surveil 3.
Trample When Dogged Pioneer enters, create a 2/2 green Hound creature token. Whenever a land you control enters, put a +1/+1 counter on Dogged Pioneer and up to one target Hound.
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
Defender When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Whenever Grasping Carriage attacks, target creature an opponent controls can't block this turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”) {T}: Add {C}. When Blackwall's Edge is destroyed, return it to its owner's hand.
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.) {2}{W}: Virtue You gain 6 life. {2}{B}: Corruption Each opponent loses 3 life. {1}{W}{B}: Absolution Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
Target creature can't be blocked this turn. Scry 1. Fabled {2}{U}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)