15897 cards found
Ameret, Hope of Night

Ameret, Hope of Night {2}{R}{W}

Legendary Planeswalker - Ameret
At the beginning of combat on your turn, if there are seven or more loyalty counters on Ameret, they become a 5/5 Angel creature with flying and indestructible until end of turn.
[+1]: Create a 1/1 red and white Cleric creature token with lifelink and haste.
[–X]: Ameret deals X damage to any target. You gain X life.
Loyalty:
4
Sleepless Night

Sleepless Night {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Frayed Nerves

Frayed Nerves {W}{U}

Enchantment
Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
“—or was there a plan? Had there ever been a plan?”
Through the Divine Gate

Through the Divine Gate {X}{W/B}

Sorcery
Each player sacrifices a creature with mana value X or greater.
Return up to one target creature card with mana value X or less from your graveyard to the battlefield.
In the realm beyond life, Xiong Mao would relive all his encounters with death.
  • Panxiou
Avaz Sentry
Sentinel of Consumption

Avaz Sentry {G}

Creature - Human Archer
Reach
{3}{G}: Put a +1/+1 counter on Avaz Sentry.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Sentinel of Consumption
  • Alkabah: The Rise of Soli
Scarlet Haze
Starlit Raze

Scarlet Haze

Enchantment - Aura
(Color indicator: Scarlet Haze is red)
Enchant player
Whenever enchanted player taps a nonbasic land they control, that land doesn't untap during its controller's next untap step.
Card has other part: Starlit Raze
In Arms

In Arms {W}

Enchantment - Aura
Enchant creature
Enchanted creature has “Whenever this creature attacks, if there are at least two other attacking creatures, this creature gains +2/+2 until end of turn.”
Of many parts lies a single unified whole.
  • Zero
Abandoned Preserve

Abandoned Preserve

Land
Abandoned Preserve enters tapped if you control another nonbasic land.
{T}: Add {B} or {G}.
Each rustling leaf in Grete's parks was like a behemoth's roar to the people's cursed nerves.
  • Kaleidoscope
Graceful Angel
Patient Ascetic

Graceful Angel

Creature - Angel
(Color indicator: Graceful Angel is white)
Flying
3/3
Card has other part: Patient Ascetic
Searing Grace

Searing Grace {2}{R}

Instant
This spell costs {2} less to cast if you activated an ability that's not a mana ability this turn.
Searing Grace deals 3 damage to any target.
Return of the Fallen

Return of the Fallen {3}{B}

Sorcery
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Put target creature card from a graveyard onto the battlefield under your control. That creature gains haste. Sacrifice it at the beginning of the next end step unless the trial was failed.
  • Mious
The Unhinging Project

The Unhinging Project {U}{B}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever you cast a spell from anywhere other than your hand, remove a lore counter from The Unhinging Project.
I, II — The Unhinging Project deals 2 damage to any target. You gain 2 life.
III — Discard your hand. Surveil 3.
  • The Stage Presents: The Neverending Act
Dogged Pioneer

Dogged Pioneer {3}{G}{G}

Creature - Human Scout
Trample
When Dogged Pioneer enters, create a 2/2 green Hound creature token.
Whenever a land you control enters, put a +1/+1 counter on Dogged Pioneer and up to one target Hound.
3/2
  • Lovi Awoken
Meteoric Smith

Meteoric Smith {1}{R}

Creature - Cat Berserker
{3}{R}: Attacking creatures you control get +1/+0 until end of turn.
The only leonin more respected that the one who leads the warband is the one who arms them.
2/2
  • Descent from the Highlands
Mavisa's Familar

Mavisa's Familar {2}{G}

Creature - Beast
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
3/3
  • Zero
Generous Offer

Generous Offer {1}{G/W}

Instant
Choose two—
• Target creature gains indestructible until end of turn.
• You gain 3 life.
• Draw a card.
“C'mon, let's get you back on your feet. Back to back, side to side, we can get through this. Are you with me?”
—Arry, to Sera
  • A Tourney at Whiterun
Highwild Survivalist

Highwild Survivalist {R}{G}

Creature - Human Shaman
Wanderlust — Whenever Highwild Survivalist attacks, add {R} or {G}. If you control four or more differently named lands, add {R}{G} instead. Until end of turn, you don't lose mana added this way as steps and phases end.
3/2
  • Worlds Away
Send Away

Send Away {U}

Sorcery
Return target non-Horror creature to its owner's hand. Scry 1.
“The next one up is our mad Doc,
all secrets he sought to unlock.
  • Villains: The Musical
Sentinel of the Highlands

Sentinel of the Highlands {1}{G}{G}

Creature - Bear Warrior
Sentinel of the Highlands has hexproof as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The Barrens couldn't break me. Neither will you.”
4/3
  • Glacia: Hail to the Queen
Friend of Tides

Friend of Tides {2}{U}

Creature - Human Wizard
Defender
When Friend of Tides enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
0/4
  • Arcanum Academia
Grasping Carriage

Grasping Carriage {2}{R}

Artifact - Vehicle
Whenever Grasping Carriage attacks, target creature an opponent controls can't block this turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Innistrad In Memoriam
Blackwall's Edge

Blackwall's Edge

Enchantment Land
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}.
When Blackwall's Edge is destroyed, return it to its owner's hand.
Related card: Data-Point
Morality Module

Morality Module {W}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{W}: Virtue
You gain 6 life.
{2}{B}: Corruption
Each opponent loses 3 life.
{1}{W}{B}: Absolution
Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
  • Beyond the Blackwall
Prophetic Prismite

Prophetic Prismite {4}

Artifact Creature - Construct
When Prophetic Prismite enters, draw a card.
{2}: Add one mana of any color.
“Look at that, through the darkness.
A perfect rainbow.”
—Ushi Yun
2/2
  • Nangjiao In Bloom
Touch of Shadow
Taste of Light

Touch of Shadow {U}

Sorcery
Target creature can't be blocked this turn. Scry 1.
Fabled {2}{U} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Taste of Light
  • Glacia: Hail to the Queen