14930 cards found
Aerolius

Aerolius {2}{U}

Legendary Creature - Avatar
Flying
Your opponents play with their hands revealed.
If an opponent would search their library for a card, you may have that player search their hand for that card instead.
Nothing remains secret in her domain.
2/2
  • Novea
Yrodu, the Lotus Ablaze

Yrodu, the Lotus Ablaze {W}{W}{W}{W}

Legendary Creature - Avatar
Whenever Yrodu, the Lotus Ablaze attacks, eight target permanents don't untap during their controller's next untap step.
Whenever Yrodu blocks a creature, destroy that creature at end of combat.
The foolish hopefully look to the sky.
0/8
  • Novea
Web of the Lost

Web of the Lost {1}{W}

Instant
If a source would deal damage to a creature this turn, prevent all but 1 of that damage.
From the break of dawn to the fall of night, Some will run and others take flight, Though many may falter under it's sight, Never give up our quest to make right.
  • Novea
United Force

United Force {X}{W}{W}

Instant
Create X 1/1 white Nymph creature tokens. Until end of turn, creatures you control gain protection from each color among permanents you controlled as you cast United Force.
  • Novea
Twilight Walker

Twilight Walker {3}{W}

Creature - Nymph
Whenever Twilight Walker perseveres, target creature doesn't untap during its controller's next untap step. (A creature perseveres when it survives damage.)
“Pity, we could have been friends.”
3/3
  • Novea
Sunwing

Sunwing {W}

Creature - Harpy
Sunwing has flying as long as it's your turn.
The warmth of the new day inspires the nymphs to do what they could easily do alone.
1/2
  • Novea
Sun's Own

Sun's Own {2}{W}

Creature - Nymph
Vigilance
Sun's Own has indestructible as long as it's your turn.
“In the face of doubt, the true children of the Lotus show unflinching resolve.”
2/2
  • Novea
Sunlight Dancer

Sunlight Dancer {W}

Creature - Nymph
Lifelink
When Sunlight Dancer enters, target opponent gains 4 life.
Lotus in the day, sundancers play.
Falling in the night, sundancers' fright.
2/1
  • Novea
Sunfist Spirit

Sunfist Spirit {4}{W}{W}{W}

Creature - Nymph
Flying
As long as it's your turn, creatures you control get +3/+0 and have vigilance.
As long as it's not your turn, creatures you control get +0/+3 and have lifelink.
A light for a hopeless time.
4/4
  • Novea
Suncaller Nymph

Suncaller Nymph {1}{W}

Creature - Nymph
{2}{W}: Prevent all damage that would be dealt to and dealt by Suncaller Nymph this turn.
The sundancers believe the Lotus empowers them, when it often only weakens those around them.
2/1
  • Novea
Starglare

Starglare {2}{W}

Instant
You gain 4 life. Then if {R} was spent to cast Starglare, it deals 4 damage to up to one target creature.
“Ours is not a forgiving star. I see now why the seekers have betrayed us.”
  • Novea
Spark of Faith

Spark of Faith {3}{W}

Instant
Primal {2}{R} (During your turn, you may cast this spell for {2}{R} instead of playing a land.)
Target creature gets +2/+0 and gains double strike until end of turn.
Have faith in every strike. Confidence is power, and power keeps you breathing.
  • Novea
Shimmerhold

Shimmerhold {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and protection from its colors. This effect doesn't remove Shimmerhold. (This permanent can't be targeted, dealt damage, enchanted, or equipped by anything its color.)
  • Novea
Shield Warden

Shield Warden {2}{W}

Creature - Nymph
Other creatures you control get +0/+1.
Whenever a creature you control perseveres, you gain 1 life. (A creature perseveres when it survives damage.)
0/3
  • Novea
Seeker's End

Seeker's End {3}{W}

Instant
Primal {W} (During your turn, you may cast this spell for {W} instead of playing a land.)
Destroy target attacking or blocking creature.
“You have done well, young dancer. But not well enough.”
  • Novea
Rotting Sunseeker

Rotting Sunseeker {3}{W}

Creature - Nymph Shaman
When Rotting Sunseeker dies, return target creature card with power 2 or less from your graveyard to your hand.
Fear can't tempt it. Light can't break it. Death can't stop it.
3/2
  • Novea
Relinquish

Relinquish {1}{W}

Instant
Target player sacrifices an attacking creature. You gain life equal to that creature's power.
The sundancers had given everything, and received nothing in return. Yet still, they persisted in their delusion.
  • Novea
Prismatic Shrike

Prismatic Shrike {1}{W}

Creature - Harpy
Lifelink
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
The lost dancers seek the shining feathers that turn sunlight to rainbows in their wing.
1/2
  • Novea
Oppressive Rays

Oppressive Rays {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block unless its controller pays {3}.
Activated abilities of enchanted creature cost {3} more to activate.
Staring down the Lotus and merely being blinded would be a mercy.
  • Novea
Moonlight Stalker

Moonlight Stalker {3}{W}{W}

Creature - Harpy
First strike
Other Harpies you control get +1/+1 and have first strike.
Whenever a Harpy you control dies, put a +1/+1 counter on Moonlight Stalker.
3/2
  • Novea
Moonlight Agent

Moonlight Agent {1}{W}

Creature - Nymph Rogue
Sacrifice Moonlight Agent: Blocking creatures gain first strike until end of turn.
With their devotion in question, the moonchasers are not above martyrdom.
1/2
  • Novea
Lunar Boon

Lunar Boon {2}{W}

Enchantment
Whenever a creature enters, you may tap it. If you do, put a +1/+1 counter on it.
As more sundancers realized their star did not need them, they turned to other sources of inspiration.
  • Novea
Lotus's Blessing

Lotus's Blessing {W}{W}

Sorcery
Creatures you control gain lifelink until end of turn.
The sun's boon is not granted lightly or without expectation. Those who waste it will be cast out, left to wander alone.
  • Novea
Lotus Acolyte

Lotus Acolyte {2}{W}

Creature - Nymph
Whenever Lotus Acolyte attacks, it gets +1/+0 and gains lifelink until end of turn.
On the first day, the Lotus bloomed, and all the world rejoiced with it.
2/3
  • Novea
Lost Shrieker

Lost Shrieker {1}{W}

Creature - Harpy
Flying
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
1/1
  • Novea