15282 cards found
Marrowskitter

Marrowskitter {B}

Creature - Spider Skeleton Horror
Marrowskitter can't block and can't be blocked.
{3}{B}{B}: Return Marrowskitter from your graveyard to the battlefield. Create a token that's a copy of it.
Is it your skin crawling or theirs?
1/1
  • Toll Midnight
Marsh Dweller

Marsh Dweller {1}{G}

Creature - Demon Imp
Whenever you sacrifice one or more permanents, put a +1/+1 counter on Marsh Dweller.
“Never be attracted to whimsy, lest you lose your footing.”
—Tales of the Wild, Vol. II
1/1
  • End of Wollensie
Meadow's Allure

Meadow's Allure {1}{G}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature attacks, mill three cards.
When enchanted creature leaves the battlefield, create an X/X green Spirit creature token, where X is equal to the number of card types among cards in your graveyard.
  • End of Wollensie
Meandering Path

Meandering Path

Land
Meandering Path enters tapped unless you control one or fewer other lands.
{T}: Add {R} or {G}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Memories Rewound

Memories Rewound {G}

Enchantment
When Memories Rewound enters, you may put target card from your graveyard on top of your library.
{1}: Put target card from your graveyard on the bottom of your library. Activate only once during each of your turns.
“Have we met?”
  • Toll Midnight
Meridian Mills, Seeking Answers

Meridian Mills, Seeking Answers {2}{W}{U}

Legendary Creature - Human Detective
Skip your draw step.
At the beginning of your upkeep, shuffle your hand and graveyard into your library, then draw three cards.
You can't cast more than one spell each turn.
“The solution is here somewhere, I just know it.”
2/4
  • Toll Midnight
Migrating Herd

Migrating Herd {3}{G}

Creature - Elk
You may exert Migrating Herd as it attacks. When you do, sacrifice a land and draw a card. (An exerted creature won't untap during your next untap step.)
“Emulating the survival instincts of animals in the Wiedfree has been deemed impossible.”
—Tales of the Wild, Vol. II
4/4
  • End of Wollensie
Militant Arms

Militant Arms {2}{W}

Artifact - Equipment
When Militant Arms enters, create a 1/1 white Human creature token, then attach Militant Arms to it.
Equipped creature gets +2/+1.
Equip {3}
The armor's history drags as a chain and comforts as a blanket.
  • End of Wollensie
Mind's Contagion

Mind's Contagion {1}{B}

Creature - Bird Demon
Flying
Mind's Contagion has haste as long as there are two or more creature cards in your graveyard.
Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
2/1
Mob of the End

Mob of the End {B}{R}

Legendary Creature - Human
Ward—Pay 2 life.
Whenever another creature dies, put a hysteria counter on Mob of the End.
At the beginning of your first main phase, remove all hysteria counters from Mob of the End and add that much {R}.
2/2
  • End of Wollensie
Molting Abomination

Molting Abomination {1}{G}

Creature - Human Horror
Molting Abomination can't be blocked by creatures with power 2 or less.
Whenever Molting Abomination deals combat damage to a player or planeswalker, create a tapped 3/2 colorless Horror creature token. Put a stun counter on that token. (If a permanent with a stun counter would become untapped, remove one from it instead.)
2/2
  • Toll Midnight
Mountain

Mountain

Basic Land - Mountain
Mouthpiece of Yhzag

Mouthpiece of Yhzag {1}{R}

Creature - Horror Warlock
When Mouthpiece of Yhzag enters, you may have target opponent create a tapped 1/1 colorless Human creature token.
Whenever Mouthpiece of Yhzag attacks, gain control of target Human creature you don't control with mana value 3 or less until end of turn. Tap it. It's attacking.
2/2
  • Toll Midnight
Murky Path

Murky Path

Land
Murky Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Mystical Elk

Mystical Elk {1}{G}{G}

Creature - Elk Spirit
{T}: Mystical Elk becomes a copy of target creature card in your graveyard. Activate only as a sorcery. (It loses this ability.)
“... The hero, worn from life, chose the existence of elk rather than that of a king.”
—Tales of the Wild, Vol. I
3/3
  • End of Wollensie
Nathaniel O'Brien

Nathaniel O'Brien {2}{W}{W}

Legendary Planeswalker - Nathaniel
[+1]: Create a 1/1 colorless Human creature token.
[0]: Return target permanent card with mana value 3 or less from your graveyard to your hand. If you have an insight counter, return that permanent card to the battlefield instead.
[0]: You get an insight counter.
[–1]: Target creature can't attack or block until your next turn.
Loyalty:
4
  • Toll Midnight
New State of Mind

New State of Mind {1}{W}

Instant
Choose one —
• Exile target permanent you control, then return that card to the battlefield under its owner's control.
• Return target permanent you control to its owner's hand. Draw a card.
“Now we forget.”
  • End of Wollensie
Nightmare Alley

Nightmare Alley

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Nightmare Alley.
{T}: Add {C}.
{1}, {T}: Target attacking creature gets +1/+0 until end of turn and can't be blocked this turn.
  • Toll Midnight
Nightshaper's Domain
Ashfeaster Ghouls

Nightshaper's Domain

Land
(Color indicator: Nightshaper's Domain is black)
Nightshaper's Domain enters tapped.
{T}: Add {B}.
“Even that dreadful moon provides no solace here.”
Card has other part: Ashfeaster Ghouls
  • Toll Midnight
Not Without a Fight

Not Without a Fight {2}{W}

Enchantment
At the beginning of your end step, create a tapped 1/1 colorless Human creature token.
Whenever you attack, put a loyalty counter on each planeswalker you control.
“Let's give them hell.”
—Nathaniel O'Brien
  • Toll Midnight
Obsessive Ritualist

Obsessive Ritualist {3}{B}{B}

Creature - Human Cleric
Other creatures you control get +2/+0.
Creatures your opponents control get -1/-1.
Fleeting {2}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
2/2
  • End of Wollensie
Opportunistic Beast

Opportunistic Beast {2}{B}

Creature - Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Opportunistic Beast enters, destroy up to one target creature that was dealt damage this turn.
3/3
  • End of Wollensie
Otherworldly Researcher

Otherworldly Researcher {1}{U}

Creature - Alien
Whenever you cast a noncreature spell, up to one target artifact or non-Aura enchantment you control becomes a 3/3 creature in addition to its other types until end of turn.
Any death attracts scavengers.
1/3
  • End of Wollensie
Outlands Bodyguard

Outlands Bodyguard {2}{R}{R}

Creature - Human Warrior
Outlands Bodyguard can't attack alone.
You may exert Outlands Bodyguard as it attacks. When you do, it must be blocked this turn if able. (An exerted creature won't untap during your next untap step.)
While undoubtedly skilled, their commitment to protection takes a more aggressive form.
4/3
  • End of Wollensie
Overcome Adversity

Overcome Adversity {1}{G}

Sorcery
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.)
Choose target creature you control. Put a +1/+1 counter on it if this spell was kicked. Then it deals damage equal to its power to target creature you don't control.
  • End of Wollensie