1081 cards found
The Great Flooding
Kaivilu, Ocean Warden

The Great Flooding {5}{U}{B}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
Return all creatures to their owners' hands. Each player discards two cards.
...he raised the seas skyward, driving humanity to the brink of extinction.
Card has other part: Kaivilu, Ocean Warden
  • Road to Carü Mapu
The High Prairies Burn

The High Prairies Burn {4}{R}

Sorcery
Destroy all lands. For each land destroyed this way, its controller creates a colorless land token named Blasted Lands with “{T}: Add {C}.”
They tried to destroy It, but in the end they destroyed the most beautiful place in the entire plane.
The Hunter of Nebulas

The Hunter of Nebulas {4}{W}{U}{B}

Legendary Creature - Horror Warrior
Flash
Hexproof
{3}, Exile two cards from your graveyard: Gain control of target spell or permanent if it shares a type with both of those cards.
He wanted stars, so he took a skyful.
7/7
  • Animus Vox
The Infinite

The Infinite {8}

Legendary Creature - Angel
Flying
You pay {0} to cast your first spell each turn rather than its mana cost. If you cast a spell with {X} in its mana cost this way, X is 8.
4/8
The Last Sacred Gate

The Last Sacred Gate

Legendary Land
The Last Sacred Gate enters tapped.
While you're searching your library, you may play The Last Sacred Gate from your library. (You may only do so during your turn and if you have a land play remaining.)
{T}: Add {C}.
The Lonely Prophet

The Lonely Prophet {3}{G}{U}

Legendary Creature - Mutant
When The Lonely Prophet enters, exile a card you own from outside the game face down.
Whenever The Lonely Prophet deals combat damage, put the exiled card into your hand.
“A dimension with only one occupant. But where's the puzzle?”
“Maybe it is the puzzle.”
6/6
  • The Unraveling
The Long Road North

The Long Road North {1}{W}{U}

Enchantment
Whenever you cast an enchantment spell, you may put target creature on the bottom of its owner's library.
“The heart of this ruin is in far frozen Dellan. Who will brave the cold with me and seek an end to this war?”
—Xiong Mao
The Lost and Seeking
Ameret, Shining and Proud

The Lost and Seeking {R/W}

Legendary Creature - Human Cleric
Whenever another legendary creature you control enters, put a +1/+1 counter on The Lost and Seeking.
Surpass {4}{R}{W} ({4}{R}{W}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Ameret, Shining and Proud
Related card: Furious Blow
  • Alkabah: The Rise of Soli
The Masque's Machinations
The Masque, Archvillain

The Masque's Machinations {B}

Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Card has other part: The Masque, Archvillain
  • Over the Horizon
The Masque, Archvillain
The Masque's Machinations

The Masque, Archvillain {1}{B}{B}{B}

Legendary Creature - Human Actor
Deathtouch
Whenever you lose life, you may cast target black noncreature card in your graveyard this turn. If it would be put into a graveyard from anywhere this turn, exile it instead.
Whenever you gain life for the first time each turn, create a 1/1 black Actor creature token.
4/4
Card has other part: The Masque's Machinations
  • Over the Horizon
The Midwife

The Midwife {2}{G}{G}{G}

Legendary Creature - Elemental
{X}{G}: Put X +1/+1 counters on target noncreature, nonplaneswalker permanent you control. It becomes an Elemental creature with base power and toughness 0/0 in addition to its other types. (This effect lasts indefinitely.)
6/6
  • Kaleidoscope
The Moribund Manuscript

The Moribund Manuscript {W}{B}

Enchantment
Codex — Out-of-Body Experience; Event Horizon; Strike from the Shadows; Second Death; Anguished Unmaking. (As this enters, conjure its contents into a shuffled face-up additional library.)
You can't draw from this codex's library.
Whenever a creature you control dies, put a card from this codex's library into your hand.
  • Karina's Explorations
The Mythical Zhiwu

The Mythical Zhiwu {W}{B}{G}

Legendary Creature - Plant Beast
The Mythical Zhiwu enters with four +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.
{1}, Remove a +1/+1 counter from a creature you control: Each opponent loses 1 life and you gain 1 life.
0/0
The Oltenen Emissary

The Oltenen Emissary {8}

Legendary Creature - Elemental
(Color indicator: The Oltenen Emissary is all colors)
The Oltenen Emissary is all colors.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast. When you do, you may cast spells without paying their mana costs until end of turn.
“Your death, Mr President, is nothing out of the ordinary. Just politicians fighting for power, same as it ever was.”
5/4
  • Love Song
The Progenitor Spirit

The Progenitor Spirit {9}

Legendary Enchantment
Indestructible
Spells you cast from your graveyard cost {6} less to cast.
Whenever you attack, you may cast any number of target cards from your graveyard this turn. If a spell or permanent that was cast this way would be put into a graveyard, exile it instead.
  • Road to Carü Mapu
The Queenscoming Festival

The Queenscoming Festival {X}{G}{W}

Instant
As an additional cost to cast this spell, you may tap any number of creatures you control. This spell costs {1} less to cast for each creature tapped in this way.
Create X 1/1 white Peasant creature tokens. You gain X life. Legendary creatures you control gain hexproof and indestructible until end of turn.
  • Quest for the Roseblade
The Roseblade

The Roseblade {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Whenever equipped creature dies, you may exile it. If you do, return target Knight or Soldier card from your graveyard to the battlefield tapped, then attach The Roseblade to it.
Equip {2}
  • Quest for the Roseblade
The Serpent Throne

The Serpent Throne {6}

Legendary Artifact
Once each turn, when another permanent you control enters, you may create a token that's a copy of that permanent, except it has no mana cost.
The other priceless treasures within the Governor's Vault paled before its magnificence.
The Shield

The Shield {2}{W}

Legendary Enchantment
Flash
{1}{W}: Exile target creature that dealt damage to you this turn until The Shield leaves the battlefield.
Inside it lies the Evil One, the most vile and powerful creature to ever exist on Khaliz-Dorahn.
  • Khaliz-Dorahn
The Song of the Universe

The Song of the Universe {4}{U}{U}{U}

Legendary Creature - Whale Avatar
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.)
Harmony — Draw three cards.
{2}{G}{G}: Harmonize. (Trigger up to one harmony of a permanent you control.)
5/5
  • Over the Horizon
The Sun Also Rises

The Sun Also Rises {3}{W}{B}

Sorcery
Primal {5}{W}{B} (During your turn, you may cast this spell for {5}{W}{B} instead of playing a land.)
Destroy all creatures. If this spell was cast for its primal cost, for each player, put up to one creature card from that player's graveyard onto the battlefield under your control.
The Sun May Set

The Sun May Set {2}{W}

Instant - Adventure
Create a 1/1 white Spirit creature token with flying. (Then exile this card. You may cast the artifact later from exile.)
Card has other part: Aegisul, the Sunspear
The Sun's Last Setting

The Sun's Last Setting {R}{W}{B}

Enchantment
At the beginning of each player's end step, that player chooses from among nonland permanents they control an artifact, a creature, an enchantment, and a planeswalker, then sacrifices the rest.
  • Ophorio
The Tale of Kings

The Tale of Kings {1}{W}{U}{B}{R}{G}

Sorcery
For each legendary permanent you control, this spell costs one mana of one of that permanent's colors less to cast. This effect reduces only the amount of colored mana you pay.
For each color, create a token that's a copy of a different legendary permanent you control of that color, except the token isn't legendary.
Exile The Tale of Kings.
The Third Breach

The Third Breach {3}{R}{R}{R}{R}

Enchantment
When The Third Breach enters, discard your hand, then draw seven cards.
Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types.
At the beginning of each end step, sacrifice each creature you control.