1133 cards found
Storied Harvest

Storied Harvest {3}{G}

Sorcery
This spell costs {2} less to cast if you control a legendary creature.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
“Sing me a song of happiness, a song of growth. Sing me the song that allows you to carry on!” —Nozoya, Primal Muse
  • Seasons of War
Storm of Shadows

Storm of Shadows {2}{B}

Instant - Inscription
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Inscribe {4}{B}{B} ({4}{B}{B}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Stormcloud Drake

Stormcloud Drake {2}{U}{U}

Creature - Elemental Drake
Flying
Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever Stormcloud Drake attacks, tap target creature defending player controls.
1/4
Stormshaper Adept

Stormshaper Adept {R}

Creature - Human Wizard
Prowess, haste
1/1
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
1/1
  • Worlds Away
Stormtide Sovereign

Stormtide Sovereign {U}{B}

Creature - Merfolk Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
2/2
  • Worlds Away
Stormwake

Stormwake {1}{U}

Instant
Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Disasters always come in pairs.
Strength of Purpose

Strength of Purpose {W}

Instant
Target creature gains hexproof and indestructible until end of turn. If it's legendary, put a +1/+1 counter on it.
“Many of these knights know of no reason to fight other than the orders they're given. Let's kindle a new fire in their souls.” —Kenleigh, to Amelle
  • Seasons of War
Strident Retainer

Strident Retainer {1}{W}{W}

Creature - Human Soldier
Strident Retainer's power and toughness are each equal to the number of creatures you control.
Art of war — At the beginning of your end step, if Strident Retainer dealt damage to an opponent this turn, create a 1/1 colorless Samurai creature token.
*/*
Strike from the Shadows

Strike from the Shadows {B}{B}

Instant
Destroy target non-Assassin, non-Ninja, non-Rogue creature.
“As the wonderful Suzume Oshiruko once said, darkness itself is a weapon, though of course one that works best when paired with a second to finish the job.”
—The Moribund Manuscript
Student of Shigure

Student of Shigure {2}{U}

Creature - Human Samurai
Prowess
Art of war — At the beginning of your end step, if Student of Shigure dealt damage to an opponent this turn, you may draw a card, then discard a card.
2/3
  • Imperial Legacies
Student of the Coil

Student of the Coil {G}

Creature - Human Snake Monk
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
1/2
  • Path of Shadows
Student of the Wilds

Student of the Wilds {2}{G}

Creature - Elf Scout
Improve {G} ({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
3/2
  • Seasons of War
Sudden Seism

Sudden Seism {R}

Sorcery - Inscription
Target creature can't block this turn.
Inscribe {1}{R} ({1}{R}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Suisei the Southern Star

Suisei the Southern Star {3}{R}

Legendary Creature - Phoenix
Flying
Suisei the Southern Star gets +1/+1 for each comet counter you have.
Whenever you cast an instant or sorcery spell with mana value greater than the number of comet counters you have, you may pay {R}. If you do, return Suisei from your graveyard to the battlefield, then you get a comet counter.
2/2
Sunchanter

Sunchanter {2}{R}{W}

Creature - Human Wizard
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{R}{W}: Creatures you control gain flying and haste until end of turn.
2/2
  • Tales of Old Jidai
Sunchaser Mantas

Sunchaser Mantas {1}{W}{U}

Creature - Fish
Flying
When Sunchaser Mantas enters the battlefield, choose a color. Look at the top four cards of your library. You may reveal a card of the chosen color from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
  • Worlds Away
Sunder History

Sunder History {1}{W}

Sorcery
Exile target artifact or enchantment. If its mana value is 3 or less, draw a card.
“The throne lies broken. Let destiny rule this day.”
—Kenleigh, Liege of Redemption
  • Seasons of War
Sunfeather's Trust

Sunfeather's Trust {2}{W}{W}

Sorcery
Create two 2/2 white Griffin creature tokens with flying. If you control a legendary creature, create three of those tokens instead.
“To be trusted by such a warm, beautiful creature . . . there's no better feeling in the world!”
—Syr Lyco, Griffinsworn
  • Seasons of War
Sunlit Highland

Sunlit Highland

Land
As Sunlit Highland enters the battlefield, you may pay 2 life. If you don't, Sunlit Highland enters the battlefield tapped.
{T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Sunlit Meadow

Sunlit Meadow

Land - Plains
({T}: Add {W}.)
As Sunlit Meadow enters the battlefield, you may pay 1 life. If you don't, Sunlit Meadow enters the battlefield tapped.
Basic lands you control have “{T}: Add {W}.”
  • Seasons of War
Sunrise Orchard

Sunrise Orchard

Land
Sunrise Orchard enters the battlefield tapped.
{T}: Untap another target land you control.
Sunset Monastery

Sunset Monastery

Land
When Sunset Monastery enters the battlefield, draw a card, then put a card from your hand on the bottom of your library.
{T}: Add {C}.
  • Path of Shadows
Survival Experience

Survival Experience {1}{W}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Untap target creature you control. It gets +1/+1 and gains hexproof and indestructible until end of turn.
  • Worlds Away