3494 cards found
Encrusted Sahalia

Encrusted Sahalia {1}{R}{R}

Creature - Lizard Beast
Desecrate (When this creature enters the battlefield, you may sacrifice an artifact or land.)
When Encrusted Sahalia desecrates a permanent, it deals 3 damage to target player.
3/2
  • Al Tabaq
Encylopetia

Encylopetia {1}{U}{R}

Enchantment Creature - Elemental Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Encylopetia's power and toughness are each equal to the number of cards in the archived library.
At the beginning of your upkeep, exile a card from the archived library at random. You may play it this turn.
*/*
  • Over the Horizon
End of All Things

End of All Things {G}{W}{U}

Instant - Revelation
Exile up to one target activated ability, triggered ability, or nonland permanent.
Coalesce {5}{G}{W}{U} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
End of All Things enters the battlefield tapped.
5/4
End of the Road

End of the Road {R}{W}{B}

Sorcery
Destroy target creature. End of the Road deals damage equal to that creature's power to that creature's controller or a planeswalker that player controls.
  • MSEM Secret Lair Drops
  • Mious
Endak City Slavedriver

Endak City Slavedriver {2}{B}

Creature - Rhino Soldier
Sacrifice a creature: Put a +1/+1 counter on Endak City Slavedriver. Activate only as a sorcery.
“Steal a farmer's crop, and you feed yourself for a day. Enslave a farmer, and you feed yourself for life.”
2/2
  • Scriptures of Urshad
Endless Enlightenment

Endless Enlightenment {2}{U}

Enchantment
Whenever you cast a noncreature spell, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“Hyden's gone. Good riddance—a laboratory in flames, a small war between us, and for what? May there be a day when progress can carry on.”
—Simul to Lettie Wormwood
  • The Empty Throne of Feanav
Endless Expedition

Endless Expedition {2}{G}

Enchantment
Whenever a land enters the battlefield under your control, choose one. If it doesn't share a name with another land you control, instead choose both—
• Create a 1/1 Scout creature token that's all colors.
• Put a +1/+1 counter on a creature you control.
  • MSEM Masters 2021
Endless Helpless Souls

Endless Helpless Souls {1}{G}{W}

Sorcery - Revelation
Mill five cards. You may choose up to two nonland cards with mana value 2 or less milled this way. You may cast one without paying its mana cost. Put the rest into your hand.
Coalesce {6}{G}{W} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Flying, vigilance
4/6
Endless Reverie

Endless Reverie {1}{G}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, you may return another card with lesser mana value that shares a type with it from your graveyard to your hand.
Endmire Raven

Endmire Raven {2}{B}

Creature - Zombie Bird
Flying
When Endmire Raven dies, each opponent loses 2 life and you gain 2 life.
Cursed from beak to tail feather.
2/1
  • Seasons of War
Enduring Charge

Enduring Charge {2}{R}

Creature - Elemental
Menace
Whenever you cast a noncreature spell, Enduring Charge gets +1/+1 until end of turn.
The power plant held more secrets than Masaru could have predicted...
2/2
  • Monsters of Chikyu
Enduring Plague

Enduring Plague {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Enduring Rockshell

Enduring Rockshell {2}{U}

Creature - Turtle
{U}: Enduring Rockshell gets -1/+1 until end of turn.
Whenever Enduring Rockshell perseveres, draw a card, then discard a card. (A creature perseveres when it survives damage.)
2/3
  • Surging Tide
Enforce the Cycle

Enforce the Cycle {2}{G}

Instant
Destroy target artifact or enchantment. Purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Bahet's servants worship destruction; death, the end, the purification of Mious.
  • Mious
Engrossed in the Tale

Engrossed in the Tale {2}{W}

Enchantment
This spell costs {2} less to cast as long as you control a Saga.
When Engrossed in the Tale enters the battlefield, exile target creature an opponent controls until Engrossed in the Tale leaves the battlefield.
  • The Stage Presents: The Neverending Act
Engulfing Incubus

Engulfing Incubus {1}{B}{B}

Creature - Spirit
First strike
When Engulfing Incubus enters the battlefield, you may submerge target nontoken creature an opponent controls. When Engulfing Incubus is no longer on the battlefield, turn that card face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/1
  • Goliaths of Nangjiao
Enhance Armor

Enhance Armor {2}{W}

Enchantment
When Enhance Armor enters the battlefield, return an enchantment card from your graveyard to your hand.
Whenever you cast an enchantment spell, put a +1/+1 counter on a creature you control.
  • Spark of Revolution
Enigmazoa

Enigmazoa {2}{U}

Enchantment Creature - Jellyfish Beast
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [1/4]
[Lore I-II] Scry 1.
[Lore III] Target creature you control can't be blocked until end of turn.
1/4
  • Theros Triumphant
Enlightened Sigil

Enlightened Sigil {3}

Artifact
As Enlightened Sigil enters the battlefield, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
Years of experience, crystallized.
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Enori Duelist

Enori Duelist {2}{W}

Creature - Human Soldier
Double strike
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
For some, the only Achievement that matters is one's own body and skill.
1/1
  • Discoveries of Akieva
Entali Aeromancer

Entali Aeromancer {1}{U}{U}

Creature - Human Elemental
Flying
Whenever Entali Aeromancer attacks, Elementals you control gain flying until end of turn.
2/1
  • Spark of Revolution
Entelan Contact

Entelan Contact {U}{R}{W}

Creature - Human Advisor
Whenever you make first contact, exile the top card of your library. You gain life equal to its mana value. You may play that card until the end of your next turn. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
2/3
  • Karina's Explorations
Entelan Duelist

Entelan Duelist {1}{U}{R}

Creature - Human Wizard
Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Entelan Duelist.
{2}{U}{R}, Remove two +1/+1 counters from Entelan Duelist: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“I'd rather lose than win without style.”
2/2
  • Karina's Explorations
Entelan Erasure

Entelan Erasure {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. Then each player draws seven cards. If you didn't control a blue legendary creature or planeswalker as you cast this spell, discard three cards. Exile Entelan Erasure.