3781 cards found
Duela Science Kit

Duela Science Kit {3}

Artifact
Whenever you cast an instant or sorcery spell, you may untap Duela Science Kit.
{T}, Tap an untapped creature you control: Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Duke of Death

Duke of Death {2}{B}

Creature - Human Cleric
Deathtouch
At the beginning of each opponent's upkeep, that player loses 1 life.
He hastens the demise of all around him, believing he serves Bahet—when in truth, he just doesn't want to fear death alone.
1/2
  • Mious
Dukedom Outcast

Dukedom Outcast {2}{R}

Creature - Merfolk Warrior
{3}{R}: Target creature can't be blocked this turn if it's an artifact creature or has power 2 or less.
Bitter and resentful towards Coralight after being banished for past crimes, many of Dawson's men were eager to help the Others infiltrate its borders.
2/3
  • Elmare: Into the Abyss
Dune Peregrination

Dune Peregrination {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't be blocked as long as defending player controls a Desert.
  • Pyramids of Atuum
Dune Wraith

Dune Wraith {1}{W}{W}

Creature - Spirit
Flying
When Dune Wraith enters, distribute two +1/+1 counters among Spirits you control.
The restless sands swirl about it restlessly, each grain searching for a new home.
0/1
  • Al Tabaq
Duneglass Ascetic

Duneglass Ascetic {1}{W}{U}

Artifact Creature - Human Artificer
At the beginning of your upkeep, choose one —
• Create a colorless artifact token named Etherium Cell with “{T}, Sacrifice this artifact: Add one mana of any color.”
• Put a +1/+1 counter on another target artifact. It becomes a 0/0 Construct artifact creature if it isn't a creature.
3/3
  • Alara
Dunesea Cartographer

Dunesea Cartographer {1}{W}{U}

Creature - Human Knight Scout
Whenever you scry, put a +1/+1 counter on Dunesea Cartographer for each card you looked at while scrying this way.
{3}{W}{U}: Scry 2.
“The evershifting dunes always leaves me with work to accomplish.”
2/2
  • Alkabah
Dunesea Dreadstalker

Dunesea Dreadstalker {R}{G}{W}

Creature - Horror
Whenever Dunesea Dreadstalker or another nontoken creature you control dies, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
  • Alkabah: The Rise of Soli
Duplicate

Duplicate {U}{R}{W}

Instant
Copy target spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
  • Monsters of Chikyu
Dusk Lieutenant

Dusk Lieutenant {1}{B}{B}

Creature - Skeleton Pirate
When Dusk Lieutenant enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Once each turn, when you discard a card during your turn, each opponent discards a card.
4/2
Dusk Rider

Dusk Rider {1}{W}{B}

Creature - Spirit Mercenary
Lifelink
{W}{B}, {T}: Dusk Rider deals X damage to target attacking creature, where X is the number of Spirits you control.
2/3
  • High Noon
Duskbringer Prelate

Duskbringer Prelate {2}{B}

Creature - Human Cleric
Improve {1}{B} ({1}{B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent loses 1 life.
“Today is not the day to silence the hymns of vengeance.”
—Amelle, Revered Liturgist
3/2
  • Seasons of War
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
Throughout all the conflicts and changes within it, the Duskwood was never left undefended.
3/2
Dutybound Ghul

Dutybound Ghul {2}{B}

Creature - Zombie Rogue
Menace
Whenever you cast a spell from anywhere other than your hand, each opponent discards a card if it's your turn. Otherwise, each opponent loses 2 life.
“These grand angels and demons demand worship and respect. People love to follow to give up their own feelings of responsibility.”
3/2
  • Alkabah: The Rise of Soli
Duwinda Sniper

Duwinda Sniper {2}{G}

Creature - Human Scout Archer
Reach
“Archery is coward's work.”
—Irbek, crocodile hunter
3/2
Card has other part: Snipe Hunt
  • Karina's Explorations
Dwarven War Hatchet

Dwarven War Hatchet {2}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has double strike.
Equip {2}{R}
Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
  • Dark Seas of Shiryen
Dwindling Peace

Dwindling Peace {2}{U}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures get -1/-0.
{1}{W}: You gain 1 life for each time counter on Dwindling Peace.
  • Plagues of Fretport
Dwindling Stores

Dwindling Stores {2}{R/G}

Enchantment
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Remove a time counter from Dwindling Stores: Add one mana of any color.
  • Plagues of Fretport
Dylso Charmer

Dylso Charmer {2}{G}

Creature - Reflection Wizard
When Dylso Charmer enters, if you cast it from exile, create a 2/2 white Cat creature token.
Prophecy {1}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/2
  • Ophorio
Earthen Armor

Earthen Armor {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each land your team controls.
  • Ophorio
East Ward Forgetender

East Ward Forgetender {2}{R}

Creature - Dwarf Warrior
First strike
{1}{R}, Discard a card: East Ward Forgetender gets +2/+0 until end of turn.
“A ship? Aye, I can build a ship. Get me the wood and I could build a fleet.”
2/2
  • Dark Seas of Shiryen
Eavesknocker

Eavesknocker {1}{W}{B}

Creature - Spirit
Flying, haste
Whenever Eavesknocker attacks, another target attacking creature gets +1/+1 until end of turn.
“Those aren't mice on the rafters . . .”
—Cathar Rolant, last words
2/3
  • Innistrad In Memoriam
Echo of the Simurgh

Echo of the Simurgh {U}{B}{R}

Enchantment
Whenever you cast a spell from anywhere other than your hand, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
“Loving Golna doted over its kin as from an everflowing wellspring. It alone loved back.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Echoing Determination

Echoing Determination {2}{W}

Instant
Target permanent and all other permanents with the same name as that permanent gain indestructible until end of turn.
Sound the songs of hope.
  • Oirohpo