2456 cards found
Haerthach, the Wight King

Haerthach, the Wight King {1}{U/B}{W}

Legendary Creature - Spirit Knight
Flying
Whenever Haerthach, the Wight King deals combat damage to a player, you may sacrifice another creature. When you do, create a 1/1 white Spirit creature token with flying. Return the sacrificed card to the battlefield tapped and under your control at the beginning of the next end step.
3/2
  • Seasons of War
Halcyon Daze

Halcyon Daze {1}{U}{R}{W}

Enchantment
Once during each of your turns, you may cast a copy of a card in your graveyard by exiling that card in addition to its other costs.
“Love stories always talk about ‘forever.' I think that'd be nice. Maybe we can have that too?”
—Hannah, to Karina
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Hallowed Perspective

Hallowed Perspective {W}{U}

Creature - Bird Spirit
Flying
When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
1/3
  • End of Wollensie
Hamlet Swordmaster

Hamlet Swordmaster {R}{W}

Creature - Human Warrior
When Hamlet Swordmaster enters, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Whenever Hamlet Swordmaster attacks while you control three or more artifacts, exile the top card of your library. You may play it this turn.
Artifact spells you cast cost {1} less to cast.
2/2
  • Innistrad In Memoriam
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.”
—Planeswalker's Guide to Mious
2/2
  • MSEM Secret Lair Drops
  • Mious
Hand of the Evil One

Hand of the Evil One {3}{U}{B}

Creature - Zombie Horror
When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way.
Unearth abilities you activate cost up to {1} less to activate.
3/2
  • Khaliz-Dorahn
Hang Up Your Lanterns

Hang Up Your Lanterns {2}{G}{W}

Enchantment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}{W}: Create an Idol token. Prevent all damage that would be dealt to and dealt by target creature this turn.
At the beginning of your end step, if you're in a renaissance and you control ten or more Idols, you win the game.
  • Nangjiao In Bloom
Hannah, Aethertechnician

Hannah, Aethertechnician {1}{U}{R}

Legendary Creature - Human Artificer
Whenever you make first contact, create a Treasure token. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
{T}, Return an artifact with mana value X you control to its owner's hand: You may cast a spell with mana value X plus 1 or less and with a different name from your hand without paying its mana cost.
2/2
  • Karina's Explorations
Hannah, Entelan Prodigy

Hannah, Entelan Prodigy {2}{U}{R}

Legendary Creature - Human Artificer
Whenever an artifact you control enters, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library.
2/2
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
2/3
Harbinger of Falling Skies

Harbinger of Falling Skies {X}{G}{U}

Creature - Whale
Flying, trample
Harbinger of Falling Skies enters with X +1/+1 counters on it.
Whenever Harbinger of Falling Skies attacks, you may remove a +1/+1 counter from it. If you do, draw a card.
1/1
  • Riddles of Revio
Hark the Fleeting Host

Hark the Fleeting Host {3}{W}{U}

Legendary Enchantment
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
At the beginning of your end step, untap up to two lands.
  • The Petals Wilt
Harkuun Ironwood

Harkuun Ironwood {2}{R/G}{B}

Legendary Creature - Minotaur Druid
Trample
As an additional cost to cast creature spells, you may sacrifice a permanent. If you do, that spell costs {2} less to cast and that creature enters with an additional +1/+1 counter on it.
“Too much has been taken from us. Today, we give willingly, and take back what is rightfully ours.”
5/4
  • Seasons of War
Harl and Finn, Bloodbrothers

Harl and Finn, Bloodbrothers {6}{R}{G}

Legendary Creature - Dwarf Elf Warrior
This spell costs {X} less to cast, where X is the number of Dwarves and Elves you control.
Trample, haste
Whenever Harl and Finn attacks, other creatures you control get +1/+1 and gain trample until end of turn.
5/4
  • The Petals Wilt
Harl and Finn, Brothers-in-Arms

Harl and Finn, Brothers-in-Arms {2}{R/W}{G}

Legendary Creature - Dwarf Elf Warrior
Trample
Other Dwarves and Elves you control get +1/+1.
If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5
  • Quest for the Roseblade
Harl's Hornblower

Harl's Hornblower {2}{R/W}

Creature - Dwarf Warrior Bard
Double strike
When this creature enters, mill four cards. Put a creature card with power 2 or less from among the cards milled this way into your hand.
The ancient thane-horns called what was left of the dwarven kingdoms to war.
1/2
  • The Petals Wilt
Harmonized Intellect

Harmonized Intellect {2}{U}{R}

Instant
As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
As Boxue stepped out of the Blind Eternities, the intense sense of twoness faded, replaced with Ma'Long familiar presence.
Harried Apothecary

Harried Apothecary {W/B}{W/B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life.
1/3
  • Plagues of Fretport
Harrier Corps

Harrier Corps {2}{W/U}{W/U}

Creature - Human Soldier
Flash
Flying
Whenever this creature attacks, other creatures you control with flying get +1/+0 until end of turn.
“Drive the dead back, whatever the cost.”
—Lileaux, Skysworn captain
2/3
  • The Petals Wilt
Harriet of the Pioneer

Harriet of the Pioneer {1}{R}{W}

Legendary Creature - Human Pirate
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Haste
{R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
3/2
Haruna, Master Architect

Haruna, Master Architect {G}{W}{U}

Legendary Creature - Human Samurai
Creatures with defender you control can attack as though they didn't have defender.
Each creature you control assigns combat damage equal to its toughness rather than its power.
0/3
  • Path of Shadows
Harvester of Secrets

Harvester of Secrets {4}{U}{B}

Creature - Zombie Horror
Whenever Harvester of Secrets or another creature enters from your graveyard, you may draw a card.
Unearth {2}{U}{B} ({2}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/2
  • Khaliz-Dorahn
Hatewracked Explorer

Hatewracked Explorer {2}{B}{R}

Creature - Human Elemental Horror
When Hatewracked Explorer enters, you may sacrifice an artifact or creature. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{B}{R}, Sacrifice an artifact or creature: Destroy target creature if it was dealt damage this turn.
“I will erase myself, and let go of what I've done.”
3/4
  • Animus Vox