When Shawlbinder enters, if you control a Desert, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Lifelink When Seeker of Lost Secrets leaves the battlefield, you may pay 2 life. If you do, search your library for a card, put that card into your hand, then shuffle.
“I will get what I want, even if its the last thing I ever see.”
Whenever another nontoken creature you control enters, if it doesn't share a name with another creature you control or a creature card in your graveyard, put a +1/+1 counter on Guardian of the Divergent.
Wanderlust — Target creature you control gets +2/+2 until end of turn. If you control four or more differently named lands, that creature gains protection from everything until end of turn.
In an all-too-common twist of fate, it turned out that the power was inside her all along.
Create two 1/1 red Elemental creature tokens. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may change the targets of up to one target spell or ability.
Haste Whenever Carnival Daredevil deals combat damage to a player, exile the top card of your library. Duet — You may play cards exiled with Carnival Daredevil as long as you control exactly two tapped creatures.
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control. Whenever an enchantment you control enters, put a +1/+1 counter on target creature.
Foretell {B}{R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Haste Whenever Sofia deals combat damage to an opponent, exile the top card of that player's library face down and look at it. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. Then foretell Sofia. It costs {0} to foretell this way.
Once each turn, you may activate an additional loyalty ability of a planeswalker you control. [+1]: You gain 1 life for each loyalty ability you've activated this turn. Scry 1. [0]: Put a +1/+1 counter on target creature. It can't attack or block until your next turn. [–3]: Exile target creature with power 4 or greater.
Haste Whenever two or more creatures you control deal combat damage to a player, tap those creatures, then gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. After this phase, there's an additional combat phase.
{1}{G}: Until your next turn, Bessie becomes a 5/5 green Wurm creature with trample, haste, and indestructible. You can't activate this ability while Bessie is being attacked. (She doesn't lose loyalty while she's not a planeswalker.) [+1]: Creatures you control get +1/+1 and gain haste until your next turn. [–6]: Create five 3/3 green Wurm creature tokens with trample and haste.
First strike (This creature deals combat damage before creatures without first strike.) Whenever a creature you control becomes blocked by a creature, Itava Scourge deals 1 damage to that creature's controller.