14930 cards found
Don the Deathmasks

Don the Deathmasks {3}{B}

Sorcery
Up to two target creatures you control each get +1/+0 and gain menace until end of turn.
  • Novea
Deathmask Initiation

Deathmask Initiation {2}{B}

Enchantment
Whenever a creature you control perseveres, you draw a card and you lose 1 life. (A creature perseveres when it's dealt damage and doesn't die.)
{1}{B}: Deathmask Initiation deals 1 damage to target creature you control.
What doesn't kill you horribly maims you.
  • Novea
Deathmask Dancer

Deathmask Dancer {1}{B}{B}

Creature - Human Warrior
Creatures you control have menace.
The ritual began like any other, except the chief's mask, covered in a brilliant gold. The flames surrounded him, riling the Gorru as much as their own rituals.
2/2
  • Novea
Crush Their Throats

Crush Their Throats {3}{B}

Sorcery
Primal {1}{B} (During your turn, you may cast this spell for {1}{B} instead of playing a land.)
Each opponent discards two cards.
  • Novea
Corruption's Hold

Corruption's Hold {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3 and has “At the beginning of your upkeep, you lose 3 life.”
Ka Soma sank beneath the murk, alive, but trapped, alone, and forgotten.
  • Novea
Corrupted Warlord

Corrupted Warlord {1}{B}{B}

Creature - Human Elemental Warrior
Whenever you cast a white spell, target player loses 2 life and you gain 2 life.
Whenever you cast a green spell, put a +1/+1 counter on Corrupted Warlord.
While the other tribes fell to their Mother, the Gorru started uniting with Novea.
2/2
  • Novea
Child's Play

Child's Play {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
  • Novea
Blood Ritual

Blood Ritual {B}

Instant
Exile up to three target cards from a single graveyard. You gain 3 life.
  • Novea
Blightcaller Shaman

Blightcaller Shaman {1}{B}

Creature - Human Shaman
{1}{B}: Blightcaller Shaman gains deathtouch until end of turn.
The darkest of Gorru magic invokes the Mother to spoil life from the inside out.
2/1
  • Novea
Birth of Death

Birth of Death {3}{B}{B}

Instant
All creatures get -4/-4 until end of turn.
On the final day, Nature took her first steps. The ground boiled at her touch, the trees shriveled at her glance. Life died in her presence, and was born anew.
  • Novea
Acolyte of Night

Acolyte of Night {B}

Creature - Human Shaman
When Acolyte of Night dies, each opponent loses 1 life.
The hatred of the Gorrans lingers beyond their life.
1/1
  • Novea
Windcaller Capuchin

Windcaller Capuchin {2}{U}

Creature - Monkey
{2}{U}: Return Windcaller Capuchin to its owner's hand.
A friendly monkey is a happy monkey.
2/2
  • Novea
Willowing Wisp

Willowing Wisp {1}{U}

Creature - Nymph
Flying
{0}: Willowing Wisp becomes the color of your choice until end of turn.
1/2
  • Novea
Whirtex

Whirtex {3}{U}

Creature - Elemental
Flash
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Always suspect the tempest's strike, and you will always be right or pleasantly surprised.
3/2
  • Novea
Vaporize

Vaporize {U}{U}

Instant
Counter target creature or planeswalker spell.
Novean nymphs very rarely die, with even the most mutilated living on within the consciousness of Aerolius. Few are broken down until nothing remains.
  • Novea
Thunderstride

Thunderstride {4}{U}{U}

Creature - Elemental
Primal {2}{R}{R} (During your turn, you may cast this spell for {2}{R}{R} instead of playing a land.)
Flying, prowess
At the beginning of your end step, if you didn't cast a spell this turn, sacrifice Thunderstride.
5/5
  • Novea
Synapstorm

Synapstorm {U}

Enchantment
Whenever you cast a blue spell, each opponent mills a card.
With speed of wit.
  • Novea
Swirling Sylph

Swirling Sylph {1}{U}{U}

Creature - Nymph
Whenever you cast a red spell, create a 2/1 red Merfolk creature token.
Whenever you cast a green spell, target creature gets +2/+2 and gains trample until end of turn.
2/1
  • Novea
Splendid Defiance

Splendid Defiance {U}{U}

Enchantment
Whenever a nontoken creature you control perseveres, create a 1/1 blue Nymph creature token with flying. (A creature perseveres when it survives damage.)
  • Novea
Sneaking Capuchin

Sneaking Capuchin {2}{U}{U}

Creature - Monkey
Sneaking Capuchin can't be blocked except by creatures with defender.
{U}: Counter target spell or ability that targets Sneaking Capuchin.
2/3
  • Novea
Slippery Capuchin

Slippery Capuchin {1}{U}{U}

Creature - Monkey
Slippery Capuchin can't be blocked.
Whenever Slippery Capuchin becomes the target of a spell or ability, you may change the target of that spell or ability.
2/1
  • Novea
Ride of the Hippogust

Ride of the Hippogust {3}{U}

Enchantment
Whenever you cast a nonblue spell, create a 1/0 blue Horse Nymph creature token.
Horses get +1/+1 and have flying.
  • Novea
Quickchange

Quickchange {1}{U}

Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
  • Novea
Prismweaver

Prismweaver {3}{U}

Creature - Nymph
Whenever a Monkey creature you control becomes the target of a spell or ability, you may reveal the top card of your library. If you do, counter that spell or ability if it has the same mana value as the revealed card. (Abilities have a mana value of 0.)
3/3
  • Novea
Pelt's Refuge

Pelt's Refuge {3}{U}

Enchantment
When Pelt's Refuge enters, if {G} was spent to cast it, distribute two +1/+1 counters among creatures you control.
Whenever a creature you control dies, draw a card.
  • Novea