14930 cards found
Redeemed Daughter

Redeemed Daughter {2}{G}

Creature - Nymph
Other creatures you control get +0/+1.
{T}: Add {G}.
Once life, now something far beyond.
2/2
  • Novea
Primordial Gorran

Primordial Gorran {3}{G}{G}

Creature - Human Shaman
When Primordial Gorran enters, if {B} was spent to cast it, put a +1/+1 counter on it for each creature card in your graveyard.
4/3
  • Novea
Primeval Expansion

Primeval Expansion {1}{G}{G}

Sorcery
Primal {1}{G} (During your turn, you may cast this spell for {1}{G} instead of playing a land.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
  • Novea
Pride of Thorns

Pride of Thorns {1}{G}{G}

Creature - Cat Elemental
Flash
When Pride of Thorns enters, it gets +3/+3 until end of turn.
2/2
  • Novea
Predator's Hunger

Predator's Hunger {2}{G}

Instant
Target creature you control deals damage equal to its power to another target creature. You gain 3 life.
Everything weaker than a Gorran is fair game, including other Gorrans.
  • Novea
Pond Tenders

Pond Tenders {G}

Creature - Nymph
Whenever you cast a spell that doesn't share a color with Pond Tenders, you may put target card from your graveyard on the bottom of your library.
1/2
  • Novea
Overgrown Siren

Overgrown Siren {G}

Creature - Nymph
Overgrown Siren must be blocked if able.
Terrors thrive even where corruption fears to tread.
2/1
  • Novea
Overgrown Beast

Overgrown Beast {3}{G}

Creature - Bear Elemental
{G}, Tap an untapped Nymph you control: Overgrown Beast gets +2/+2 until end of turn.
A little love goes a long way.
3/3
  • Novea
Oakpoint

Oakpoint {4}{G}{G}

Creature - Elk Elemental
Whenever a creature you control dies, Oakpoint gets +4/+0 until end of turn.
The giants of the Tangleveil are slow to anger, but quick to trample over everything you hold dear.
0/8
  • Novea
Nymph's Greed

Nymph's Greed {G}

Enchantment - Aura
Enchant creature
Whenever you cast a green spell, enchanted creature gets +2/+2 until end of turn.
With strength of harmony.
  • Novea
Mistcharm

Mistcharm {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof.
{U}: Return Mistcharm to its owner's hand.
Let the silence stay for a moment more.
  • Novea
Master of the Glen

Master of the Glen {3}{G}

Creature - Nymph
When Master of the Glen enters, create a 2/2 green Wolf Elemental creature token.
Elementals you control have trample.
3/2
  • Novea
Lotusworn Druid

Lotusworn Druid {3}{G}

Creature - Human Druid
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
Whenever you cast a white, blue, black, or red spell, add one mana of any color that spell isn't.
1/1
  • Novea
Lightseeker Nymph

Lightseeker Nymph {2}{G}

Creature - Nymph
Whenever Lightseeker Nymph perseveres, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. (A creature perseveres when it survives damage.)
Not every child of the forest feels the need to stay one.
2/3
  • Novea
Lifecaller Dryad

Lifecaller Dryad {1}{G}

Creature - Nymph
{3}{G}: Put a +1/+1 counter on Lifecaller Dryad.
Night lays claim on mortal life, but the immortals can try to keep to themselves.
2/1
  • Novea
Life Immemorial

Life Immemorial {X}{G}{G}

Sorcery
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
  • Novea
Heretical Summons

Heretical Summons {1}{G}

Sorcery
For each color among nontoken permanents you control, add one mana of that color.
  • Novea
Heretical Seer

Heretical Seer {1}{G}

Creature - Human Druid
{1}{U}, {T}: Reveal the top card of your library. If it doesn't share a color with Heretical Seer, put it into your hand.
1/2
  • Novea
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
At a word, one can be as strong as the entire forest.
  • Novea
Flowing Ox

Flowing Ox {3}{G}

Creature - Ox Elemental
Trample
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
3/4
  • Novea
Dying Wishes

Dying Wishes {2}{G}{G}

Instant
Until end of turn, creatures you control gain “When this creature dies, return a noncreature card from your graveyard to your hand.”
  • Novea
Drowned Weaver

Drowned Weaver {1}{G}{G}

Creature - Nymph
Whenever you cast a blue spell, you may cast creature spells this turn as though they had flash.
Whenever you cast a black spell, put up to one target card from your graveyard on top of your library.
2/2
  • Novea
Charging Nymph

Charging Nymph {2}{G}

Creature - Nymph Warrior
Primal {G} (During your turn, you may cast this spell for {G} instead of playing a land.)
When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
2/3
  • Novea
Breathgiving Roots

Breathgiving Roots {3}{G}

Creature - Octopus Elemental
{1}{G}: Target land you control becomes a 3/3 green Elemental creature until end of turn.
{1}{U}: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
0/5
  • Novea
Bloomhorn

Bloomhorn {3}{G}

Creature - Rhino Elemental
At the beginning of your first main phase, add an amount of {G} equal to Bloomhorn's power.
1/4
  • Novea