14928 cards found
Gravantee

Gravantee {2}{G}

Creature - Beast
Reach
There doesn't appear to be animal life in the chanting woods because it doesn't want to be found.
3/3
  • Oirohpo
Grayce Blaen

Grayce Blaen {2}{G}

Legendary Creature - Human Citizen
Rapport — Whenever Grayce Blaen and at least one other creature you control become tapped, scry 1, then reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
“Come on, come on! I found another nook to explore. Maybe even a cranny!”
3/2
  • Harvest Festival
Great Fortitude

Great Fortitude {2}{G}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has trample.
  • Seasons of War
Great Gray Wolf

Great Gray Wolf {1}{G}

Creature - Wolf
{7}{G}: Monstrosity 6. (If this creature isn't monstrous, put six +1/+1 counters on it and it becomes monstrous.)
“Do not underestimate the wolf who forgoes its pack to hunt alone.”
—Xiong Mao
2/2
  • Glacia: Hail to the Queen
Great Sable Stag

Great Sable Stag {1}{G}{G}

Creature - Elk
This spell can't be countered.
Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything blue or black.)
Even before the Wardens, the forest had its guardians.
3/3
  • Descent from the Highlands
Great and Small

Great and Small {2}{G}{G}

Sorcery
As an additional cost to cast this spell, tap three untapped creatures you control with power 1 or less.
Search your library for a creature card, put it onto the battlefield, then shuffle.
“She told the Greatwood that the nature of strength is to shelter the weak.”
—Azamir, “Brightgrove's Protection”
  • Storytime
Greedy Insects

Greedy Insects {3}{G}

Creature - Insect
When Greedy Insects enters, exile up to one target artifact or enchantment until Greedy Insects leaves the battlefield.
Some creatures are just born to be wild.
4/4
  • Love Song
Green Elemental Circle

Green Elemental Circle {G}

Enchantment
Green spells you cast with mana value 5 or greater cost {1} less to cast.
Whenever you cast a green spell with mana value 5 or greater, draw a card.
  • Over the Horizon
Green Pelt Hart

Green Pelt Hart {4}{G}{G}

Creature - Elk
Whenever Green Pelt Hart or another Elk creature you control deals combat damage to a player, draw that many cards.
4/3
  • A Tourney at Whiterun
Greenheart Den

Greenheart Den

Land
Greenheart Den enters tapped.
{T}: Add {G}.
{G}, {T}: Target creature you control gets +1/+1 until end of turn. Activate only as a sorcery and only if you control a green creature.
  • Glacia: Hail to the Queen
Greenheart Squirrel

Greenheart Squirrel {G}

Creature - Squirrel
When Greenheart Squirrel enters, look at the top four cards of your library. You may reveal a basic land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • Glacia: Hail to the Queen
Greenwood Outrider

Greenwood Outrider {4}{G}{G}

Creature - Elf Archer
Haste
When Greenwood Outrider enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of storied permanents you control. (Enchantments and legendary permanents are storied.)
3/3
  • Storytime
Grete-District Hermit

Grete-District Hermit {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Paranoia {G} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
Some afflicted never stopped running, while others were too scared to start.
1/2
  • Kaleidoscope
Grete-District Strider

Grete-District Strider {4}{G}

Creature - Elk
Trample
The Grete District's many parks and nature reserves were abandoned when the Great Fear fell, letting animals roam the district freely.
5/4
  • Kaleidoscope
Grim Sower

Grim Sower {3}{G}{G}

Creature - Faerie Druid
Whenever another nonland creature you control dies, return it to the battlefield tapped with a sapling counter on it. It becomes an Animus land named Bitter Hazel, loses all other card types, and gains “{T}: Add {G}” and “Pay this card's mana cost: This land becomes a creature until end of turn. It's still a land.”
3/4
  • The Empty Throne of Feanav
Grinding

Grinding {G}

Enchantment - Aura
Enchant creature
Enchanted creature has experience. (Whenever it attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Once a trainer has outgrown the Chikyu leagues, they begin skirmishes into the violent wilds beyond the villages.
  • Monsters of Chikyu
Grizzly Matriarch

Grizzly Matriarch {3}{G}{G}

Creature - Bear
{4}{G}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
When Grizzly Matriarch becomes monstrous, destroy target noncreature permanent an opponent controls.
6/6
  • Glacia: Hail to the Queen
Grohl

Grohl {5}{G}{G}

Legendary Planeswalker - Grohl
[+2]: Destroy up to one target noncreature permanent.
[0]: Grohl becomes a legendary green 6/6 Elk Giant creature with trample, hexproof, and haste until your next turn.
[–9]: For each permanent you control, create a token that's a copy of it.
Loyalty:
4
  • Sparks of a Multiverse
Grohl's Study

Grohl's Study {3}{G}{G}

Enchantment Creature - Giant Study
Archive 6
Grohl's Study's power and toughness are each equal to the number of cards in the archived library.
Whenever Grohl's Study deals combat damage to a player, you may put a card from the archived library into your hand.
*/*
  • Sparks of a Multiverse
Grotto Scarab

Grotto Scarab {4}{G}

Creature - Insect
When Grotto Scarab enters, create two 1/1 green Insect creature tokens for each creature you controlled that died this turn.
4/4
  • Kahembo: Olde Dawn
Groundswell

Groundswell {G}

Instant
Target creature gets +2/+2 until end of turn.
Landfall — If you had a land you control enter this turn, that creature gets +4/+4 until end of turn instead.
Growing Up

Growing Up {2}{G}

Instant
Target creature +3/+3 and gains trample until end of turn.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
  • Love Song
Growth Paradigm

Growth Paradigm {2}{G}{G}

Enchantment
When Growth Paradigm enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Once each turn, when you cast a sorcery spell, you may create an X/X green Mutant creature token, where X is that spell's mana value.
Dusk City is full of visionaries. Some with morals.
Related card: Data-Point
  • Beyond the Blackwall
Guardian of the Circle

Guardian of the Circle {1}{G}

Creature - Human Druid Warrior
Untap up to two permanents you control during each other player's untap step.
“You look for puzzles? The forest holds many. But rush in with swords drawn, and you will find naught but trees.”
2/2
  • The Unraveling
Guardian of the Divergent

Guardian of the Divergent {1}{G}

Creature - Spirit
Whenever another nontoken creature you control enters, if it doesn't share a name with another creature you control or a creature card in your graveyard, put a +1/+1 counter on Guardian of the Divergent.
2/2
  • Survive the Night