Haste, prowess Wanderlust — When Spitfireling enters, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
When Lambholt Tracker dies, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.) Foreshadow {2}{G}(You may cast this spell for its foreshadow cost. If you do, also trigger its “dies” abilities when it enters.)
This creature's power and toughness are each equal to the number of creatures you control. Arise {3}{W}({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
Siphon (Each -1/-1 counter you put on your creatures up to their remaining toughness while casting this pays for {1}.) Search your library for up to two Forest cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
At the beginning of each player's upkeep, that player discards a card. If that player has no cards in hand, instead they sacrifice a permanent. If they control no permanents, instead they lose the game.
Assault {1}{B}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever a creature you control assaults, you may have target creature get -2/-2 until end of turn.
At the beginning of your upkeep, you gain 1 life for each color among permanents you control. {W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
Whenever Defective Abomination attacks, you may sacrifice a permanent. If you do, put a +1/+1 counter on it. It gains indestructible until end of turn.
Not all endings are tragic, it's not that dramatic.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) If you would gain life, you may put a +1/+1 counter on this creature instead. When this creature has toughness 20 or greater, you win the game.
Target creature you control deals damage equal to its power to target creature you don't control. Whenever a creature you control with deathtouch deals damage to an opponent, you may sacrifice that creature. If you do, return Shedding of the Coils from your graveyard to your hand.
When Left for Dead enters, create four 1/1 red Human Survivor creature tokens. Those tokens gain haste until end of turn. At the beginning of your end step, sacrifice a Survivor. If you do, draw a card. Then if you control no Survivors, sacrifice Left for Dead.
Destroy target creature with flying. You may put a land card from your hand onto the battlefield.
Blinded by the snowstorm, the dragon crashed into the mountains and died. Its flesh fell and nourished the soil at their roots, and so the Firegrass Valley was born.
Colossal 4—{5}{U}{U}{U}(You may cast this for its colossal cost to have it enter with four +1/+1 counters; or pay {5}{U}{U}{U} as a sorcery: Put four +1/+1 counters on it if it has none.) Whenever Megalokraken enters or attacks, reveal the top X cards of your library, where X is Megalokraken's power. You may cast a noncreature spell with mana value X or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
This spell costs {2} less to cast if you control a creature with flying. Tap up to two target creatures. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Colossal 2—{5}{G}{U}(You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {5}{G}{U} as a sorcery: Put two +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has vigilance and “{T}: Add one mana of any color.”