14928 cards found
Gaze Over the Wilds

Gaze Over the Wilds {2}{G}{G}

Sorcery
Search your library for three land cards with different names, reveal them, then shuffle. Put one of those cards onto the battlefield, one into your hand, and one into your graveyard.
  • Survive the Night
Gemcrusher Turtle

Gemcrusher Turtle {3}{G}

Creature - Turtle
When Gemcrusher Turtle enters, choose one —
• Destroy target artifact.
• Gemcrusher Turtle fights up to one target creature.
“While the guiltless gave up everything to be carefree, it just comes naturally to some.”
—Senn, the Haunting Gaze
3/3
  • Karina's Explorations
Gemini Cast

Gemini Cast {G}{G}

Enchantment
When you cast a creature spell, sacrifice Gemini Cast. If you do, create a token that's a copy of that spell, except the token isn't legendary.
At the top end of GenTech's Transcendence catalog is twincasting. A technology so advanced that Dusk City has yet to ban it.
  • Beyond the Blackwall
GenTech Architect

GenTech Architect {2}{G}

Creature - Human Artificer
When GenTech Architect enters, create a Function token with “Put two +1/+1 counters on a creature you control.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
“Where others focus merely on the world beyond, we never lost our path.”
2/1
  • Beyond the Blackwall
GenTech Assistants

GenTech Assistants {X}{G}

Creature - Human Advisor
When GenTech Assistants enters, create an X/X green Mutant creature token.
CySec has battled the daemons of Dusk City since its inception, but in its time of need it was the GenTech ‘boms that traversed into the scarlands.
1/1
  • Beyond the Blackwall
Gendran Hostess

Gendran Hostess {4}{G}

Creature - Dryad
When Gendran Hostess enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
“Welcome to Gendra, brothers. In here we'll make sure all your needs are cared for.”
3/4
  • Aftermath
Generous Hermit

Generous Hermit {1}{G}

Creature - Human
When Generous Hermit dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Be wary of hermits. They hide beneath a veneer of society, but have all been consumed by the Wiedfree.”
—Tales of the Wild Vol. II
2/1
  • End of Wollensie
Genesplice

Genesplice {X}{G}

Sorcery
Target creature gets +X/+X and gains trample until end of turn.
If you've sacrificed a permanent this turn, draw a card.
Like a child with scissors GenTech's designers create a macabre mosaic.
  • Beyond the Blackwall
Genetic Breakthrough

Genetic Breakthrough {2}{G}

Enchantment
Once each turn, you may cast a creature spell with mana value less than or equal to the number of names noted for Genetic Breakthrough without paying its mana cost.
{G}, Sacrifice a nontoken creature with a name not noted for Genetic Breakthrough and note its name: Draw cards equal to the sacrificed creature's power, then discard two cards.
  • Beyond the Blackwall
Genetic Overdrive

Genetic Overdrive {X}{G}{G}

Sorcery
Up to two target creatures each get +X/+X until end of turn. They must be blocked this turn if able.
The might of mankind facing the wrath of a pantheon. On the scarlands outside Dusk City, a battle to decide who would become but a footnote.
  • Beyond the Blackwall
Genome Mapper

Genome Mapper {1}{G}

Creature - Human Artificer
When Genome Mapper enters, create a Function token with “Create an X/X green Mutant creature token, where X is this spell's mana value.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Piece by piece, humanity is rebuilt.
1/1
  • Beyond the Blackwall
Gentle Giraffe

Gentle Giraffe {2}{G}

Creature - Giraffe
Reach
Prismatic — Whenever you cast a multicolored spell, you gain 2 life.
Adult giraffes can reach six meters in height, easily enough to graze on even the tallest treetops in the prairie.
3/2
  • Kahembo: Olde Dawn
Giant Bandog

Giant Bandog {3}{G}

Creature - Hound
Trample
“Some fear the strays are fae-touched. I think they've done more to keep the urchins safe than anyone so concerned.”
—Madame Beatrice
4/3
  • Feanav: The Apothecary's Progress
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
At a word, one can be as strong as the entire forest.
  • Novea
Giant Warthog

Giant Warthog {5}{G}

Creature - Boar Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
“Just to keep things interesting, I like to hunt things that are at least three times my size.”
—Orriana Galerider
5/5
  • K15 Core Set
Giant's Temple

Giant's Temple

Land
Giant's Temple enters tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
  • Sparks of a Multiverse
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gift to Finality

Gift to Finality {1}{G}

Sorcery
Choose target creature you control. Mill cards equal to its power, then it fights up to one target creature you don't control.
While the others were focused on fighting Masha, Tahli and what remained of the Twin-Stars quietly carried the dazed Mishka back to the settlement.
  • Beyond Our Ken
Gifts of Ancient Ulek

Gifts of Ancient Ulek {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
  • High Noon
Gigascorpion

Gigascorpion {4}{G}

Enchantment Creature - Scorpion
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on up to one other target creature you control.
[Lore III] Target creature must be blocked this turn if able.
5/4
  • Theros Triumphant
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Glaistig of Wild Hunts

Glaistig of Wild Hunts {5}{G}{G}

Creature - Faerie Noble
Reach, trample
Deploy 6 (As this enters, you may tap any number of other creatures you control with total power 6 or more.)
When Glaistig of Wild Hunts enters, if it was cast and deployed, untap all lands you control.
7/7
  • The Empty Throne of Feanav
Glen Hunter

Glen Hunter {1}{G}

Creature - Human Rogue
Hexproof
You may have Glen Hunter assign its combat damage as though it weren't blocked.
2/1
  • Arcanum Academia
Glimmerbark Treant

Glimmerbark Treant {X}{G}

Creature - Treefolk
Flash
Reach
Glimmerbark Treant enters with X +1/+1 counters on it.
When Glimmerbark Treant leaves the battlefield, you gain life equal to its power.
1/1
  • Quest for the Roseblade
Glittering Seeker

Glittering Seeker {2}{G}{G}

Creature - Bird Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As you reveal a creature card, you may exile it. If you do, you may play that card as long as it is exiled and that spell can't be countered by spells or abilities.
2/3
  • Ophorio