At the beginning of each end step, if an opponent lost life this turn, you may put a +1/+1 counter on target creature. Sacrifice a creature, Sacrifice Blood Cult Covenant: Blood Cult Covenant deals damage equal to the sacrificed creature's power to any target.
Target creature gets +3/-3 until end of turn. Kindle 3—{B}{R}, Pay 3 life. ({B}{R}, Pay 3 life, Exile this card from your graveyard: Create three 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
When Blood Jade Prophet enters, reveal the top three cards of your library. For each card revealed this way, you may pay 3 life. If you do, put that card into your hand. Otherwise, put it into your graveyard.
As an additional cost to cast this spell, sacrifice any number of creatures. Target player loses 2 life for each creature sacrificed to cast Blood Lashing.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Blood Servant enters, if it engorged a creature card, you draw a card and you lose 2 life.
As an additional cost to cast this spell, sacrifice a creature. Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Target creature gets -4/-4 until end of turn. If that creature would die this turn, exile it instead. Cycling {2}({2}, Discard this card: Draw a card.)
After just a few short moments, you'd hardly guess there was ever a battle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Each opponent discards a card and loses 2 life. Exile target card from a graveyard. If a creature card was exiled this way, you gain 2 life. At the beginning of the next end step, you gain 3 life if an opponent lost life this turn and each opponent loses 3 life if you've gained life this turn.
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.) [Lore I-II] Target creature you control gets +1/+0 until end of turn. [Lore III] Target creature you control gets +2/+0 until end of turn.
Flying (This creature can't be blocked except by creatures with flying or reach.) When Blood-Tithe Harpy enters, target player loses 1 life and you gain 1 life.
Haste Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Bloodboil Harlequin desecrates a permanent, up to two target creatures can't block this turn.
Lifelink {1}{B}, Sacrifice Bloodbond Ritualist: Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
“Fear not the most wicked foe, nor the most powerful. Fear the one most driven by purpose.” —Amelle, Revered Liturgist
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.