2347 cards found
Guidestone

Guidestone {2}

Artifact - Clue
Guidestone enters tapped.
{T}: Add {C}.
{2}, Sacrifice Guidestone: Draw a card.
Guiding Light

Guiding Light {W}{W}

Enchantment
As Guiding Light enters, choose a color.
You have hexproof from the chosen color.
If a creature you control would be dealt damage by a source of the chosen color, prevent 1 of that damage.
Gusma's Darkcycler

Gusma's Darkcycler {3}{B}

Creature - Human Cleric
{2}{B}, Sacrifice a creature: Manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control is turned face up, it gains deathtouch until end of turn.
3/3
H.S.S. Demeter

H.S.S. Demeter {5}

Legendary Artifact - Vehicle
Whenever H.S.S. Demeter becomes blocked by a creature, gain control of that creature.
Whenever H.S.S. Demeter deals combat damage to a player, draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
6/6
Hadak, End of Progress

Hadak, End of Progress {B}{R}{G}{W}

Legendary Creature - Dragon Shaman
Flying
If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead.
4/4
Haide Bankbuster

Haide Bankbuster {3}{R}{R}

Legendary Planeswalker - Haide
[+1]: Haide Bankbuster deals 2 damage divided as you choose among one or two targets.
[+1]: Draw two cards unless any player has Haide Bankbuster deal 3 damage to them.
[–9]: Until end of turn, gain control of all permanents target player controls and they gain haste. Untap those permanents.
Loyalty:
5
Hall of Random Access Memories

Hall of Random Access Memories

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Hall of Random Access Memories: Return target artifact, instant, or sorcery card from your graveyard to your hand.
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
Soil to encase the withering body, marble to house the sleepless soul.
Card has other part: Howl of the Hunted
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Hanabira, Kogane's Legacy

Hanabira, Kogane's Legacy {W}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
Equip {2}
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.”
—Planeswalker's Guide to Mious
2/2
  • MSEM Secret Lair Drops
  • Mious
Hannah, Entelan Prodigy

Hannah, Entelan Prodigy {2}{U}{R}

Legendary Creature - Human Artificer
Whenever an artifact you control enters, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library.
2/2
Hannaru the Conqueror
Queen Hannaru

Hannaru the Conqueror

Legendary Creature - God
(Color indicator: Hannaru the Conqueror is white)
Indestructible
Whenever Hannaru the Conqueror attacks, put a +1/+1 counter on each creature you control.
4/4
Card has other part: Queen Hannaru
Hannaru's Spear

Hannaru's Spear {1}{W}

Legendary Artifact - Equipment
When Hannaru's Spear enters, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}.
Equipped creature gets +2/+1 and has first strike.
Equip {2}
Hao'Tai, the Ancient One

Hao'Tai, the Ancient One {2}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
4/4
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
2/3
Harbinger of Fantasy
Sower of Wishes

Harbinger of Fantasy

Creature - Archon Druid
Flying
At the beginning of your first main phase, you may put any number of land cards from your hand onto the battlefield, then draw a card for each land put onto the battlefield this way.
5/5
Card has other part: Sower of Wishes
Harbinger of Growth

Harbinger of Growth {1}{G}

Creature - Elemental
When Harbinger of Growth enters, create a 1/1 green Saproling creature token.
{1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
1/1
Hard Knocks

Hard Knocks {B}

Enchantment
Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card.
Conchport is filled with those who lived a life of suffering before arriving there, and the ways in which they cope vary wildly.
Hardened Explorer

Hardened Explorer {2}{R}

Creature - Human Warrior
When Hardened Explorer enters, choose one —
• Destroy target artifact.
• Put a +1/+1 counter on Hardened Explorer. It gains haste.
2/1
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
“Stand behind me, friends!”
— Reinhardt
Harmonized Intellect

Harmonized Intellect {2}{U}{R}

Instant
As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
As Boxue stepped out of the Blind Eternities, the intense sense of twoness faded, replaced with Ma'Long familiar presence.
Harmony Array

Harmony Array {7}

Artifact
{2}, {T}: Target opponent exiles a nonland, nontoken permanent they control.
{2}, {T}: Put target permanent card exiled with Harmony Array onto the battlefield under your control.
Harriet of the Pioneer

Harriet of the Pioneer {1}{R}{W}

Legendary Creature - Human Pirate
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Haste
{R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
3/2
Hate-Driven Arsonist

Hate-Driven Arsonist {3}{R}

Creature - Human Wizard
When Hate-Driven Arsonist enters, you may have it deal X damage to target creature or planeswalker, where X is the number of instant and sorcery cards in your graveyard.
2/2