2638 cards found
Forked Pillar

Forked Pillar {R}

Sorcery
Forked Pillar deals 2 damage to target creature. When that creature dies this turn, Forked Pillar deals 1 damage to that creature's controller.
Form of the Phoenix

Form of the Phoenix {2}{R}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and haste.
When enchanted creature dies, return it to the battlefield under its owner's control.
Formless Eidolon

Formless Eidolon {5}

Creature - Spirit Horror
Flying, vigilance
When Formless Eidolon enters, create a tapped token that's a copy of target land you control.
Evoke {3} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
4/3
Formless Wanderer

Formless Wanderer {2}{U}{B}

Creature - Wizard
Hexproof
Whenever you cast a spell with mana value 5 or greater, each opponent discards a card and loses 3 life.
2/5
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fortune Charm

Fortune Charm {1}

Artifact
{T}, Sacrifice Fortune Charm: Look at the top two cards of your library, then put them back in any order. Draw a card.
Founding Hero

Founding Hero {W}

Creature - Human Soldier
Civilized — Whenever Founding Hero attacks, if you control an artifact, a creature, and an enchantment, Founding Hero gains double strike until end of turn.
Once, I had an empire in a golden age
I was held up so high, I used to be great
2/1
Fox of the Orange Orchard

Fox of the Orange Orchard {1}{W}

Creature - Fox Spirit
“It is the oldest known spirit of the Ulek, a tremendous spirit that has amalgamated countless others and becoming more locus than mere soul. It must be apprehended, but no team has any hope of doing so without heavy losses.”
3/1
Related card: Qulai, Orchard Guardian
Fox of the Sunset Legion

Fox of the Sunset Legion {2}{W}{W}

Creature - Fox Spirit
When Fox of the Sunset Legion enters, create two 1/1 white Fox Spirit creature tokens.
The darkness brings with it danger, and requires a more extensive watch.
2/2
Fracking Factory

Fracking Factory {2}{R}

Artifact
{T}, Sacrifice an artifact or creature: Fracking Factory deals 2 damage to each opponent. Activate only as a sorcery.
“What happens when we run out? Buddy, that sounds like a you problem.”
Fractured Reach

Fractured Reach

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only during an opponent's turn.
Frailty

Frailty {B}

Instant
Target creature gets -1/-1 until end of turn. If that creature is tapped, it gets -3/-3 until end of turn instead.
Frayed Nerves

Frayed Nerves {W}{U}

Enchantment
Whenever a creature attacks you, tap that creature. It doesn't untap during its controller's next untap step.
“—or was there a plan? Had there ever been a plan?”
Frenzied Watchkeeper

Frenzied Watchkeeper {1}{B}

Creature - Human Soldier
Lifelink
Frenzied Watchkeeper enters with six -1/-1 counters on it.
At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
7/7
Fretport Market Smuggler

Fretport Market Smuggler {1}{R}

Creature - Human Pirate Rogue
At the beginning of your end step, choose one at random —
• Create a tapped Treasure token.
• Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
• Arm target creature you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/1
Frilled Drakeling

Frilled Drakeling {R}

Creature - Lizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, Frilled Drakeling gains menace until end of turn.
1/1
From Ancient Tomes

From Ancient Tomes {R}

Sorcery
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it. Mana cost includes color.)
From Within the Dark

From Within the Dark {3}{R}

Enchantment
Whenever a creature you control enters for the first time each turn, you may sacrifice it. If you do, exile cards from the top of your library until you exile a creature card. Put that card onto the battlefield.
From the Forest's Heart

From the Forest's Heart {3}{G}{G}

Enchantment
At the beginning of your end step, untap all lands you control. You may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Treefolk creature with haste that's still a land.
From the Shadows

From the Shadows {2}{B}{B}

Instant
All creatures get -2/-2 until end of turn.
From the Trees

From the Trees {B}{G}{U}

Instant - Adventure
Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Drop Bear
Frontier Savior

Frontier Savior {4}{W}{W}

Creature - Cat Warrior
When Frontier Savior enters, return up to two target creature cards with mana value 3 or less from your graveyard to the battlefield.
6/6
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
On the highest mountains, on dark depressing nights, where the air is clear, and can cut you like a knife.
4/1
Frostfire Geysers

Frostfire Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Frostfire Geysers enters tapped unless you control a basic Island or a basic Mountain.
Frostpoint Caldera

Frostpoint Caldera

Land
Frostpoint Caldera enters tapped unless you control a basic land.
{T}: Add {U} or {R}.
While waves crash and mortar falls, Still we heed the curtain's call.