Flying Spirited (When this creature enters, you may activate one of its activated abilities without paying its costs.) {3}{U/B}{U/B}: Look at the top card of target opponent's library, then exile it face down. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
{2}: Avaricious Ghul gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Avaricious Ghul instead.
“Good? Evil? I have the gold, and that's what actually matters.”
Deathtouch Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Avatar of Amosis enters, if tribute wasn't paid, you may destroy target creature.
This spell costs {1} less to cast for each artifact and/or enchantment you control. When Avatar of Innovations enters, you may return target artifact or enchantment card from your graveyard to your hand.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Crocodile creatures you control get +1/+1. Avatar of Senmut and Crocodile creatures you control can't be blocked as long as you control four or more Islands.
Trample Avatar of the Groves enters with a +1/+1 counter on it for each land you control. Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Reach, trample If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
When Avaz Banner enters, attach it to target creature you control. Equipped creature gets +2/+2 and is a Soldier Army in addition to its other types. Equip {3}
First strike When Avaz Cataphract enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Flying Harmony — Until the end of your next turn, you may cast target instant or sorcery card from your graveyard. If that card would be put into your graveyard, exile it instead. When Aven Acoustimancer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Flying Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.