1124 cards found
Spirit Keeper

Spirit Keeper {W}

Creature - Human Cleric
Revive {W}
“Do not slack off in my absence. I shan't be long gone.”
Spirit Reflections

Spirit Reflections {U}

Instant - Inscription
Prevent all combat damage that would be dealt to and dealt by target creature this turn.
Inscribe {2}{U}
  • Path of Shadows
Spirit Script

Spirit Script {U}{R}

Draw two cards, then discard a card.
Whenever you cast an instant or sorcery spell, if Spirit Script is in your graveyard, you may have it become a copy of that spell until end of turn.
Spiritual Ascension

Spiritual Ascension {4}{W}

If an effect would create one or more tokens, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.
  • Path of Shadows

Spitfireling {3}{R}{R}

Creature - Elemental
Haste, prowess
Wanderlust — When Spitfireling enters the battlefield, if you control four or more differently named lands, create two 1/1 red Elemental creature tokens with prowess and haste.
  • Worlds Away
Spoils of the Undermarket

Spoils of the Undermarket {2}{B}

At the beginning of your upkeep, each opponent mills two cards.
{3}{B}: Exile target nonland card from an opponent's graveyard. Copy it. You may cast the copy. Activate only as a sorcery.
  • Worlds Away
Staff of Possibilities

Staff of Possibilities {1}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of combat on your turn, choose flying, first strike, vigilance, trample, or haste. Equipped creature gains that ability until end of turn.
Equip {2}
  • Seasons of War
Stalwart Champion

Stalwart Champion {3}{G}{G}

Creature - Human Knight
Vigilance, trample
Whenever Stalwart Champion attacks, put a +1/+1 counter on target legendary creature you control.
He's an example to many, even to those he follows.
  • Seasons of War
Stalwart Dominion

Stalwart Dominion

Land - Forest Plains Island
({T}: Add {G}, {U}, or {W}.)
Stalwart Dominion enters the battlefield tapped.
Karina's spark interacted strangely with the Arena's temporal anomaly, allowing her to follow others across time while always coming back to the same Arena she left.
Stalwart Seraph

Stalwart Seraph {4}{W}{W}

Creature - Angel
Flying, first strike, lifelink
When Stalwart Seraph enters the battlefield, untap all creatures you control.
  • Seasons of War
Starlight Beacon

Starlight Beacon

{T}: Add {C}.
{3}, {T}: Aetherize target permanent you control. Activate only as a sorcery.
Don't know when...
Steamlit Peaks

Steamlit Peaks

Land - Island Mountain
({T}: Add {U} or {R}.)
Steamlit Peaks enters the battlefield tapped.
{1}, {T}: Add {U}{U} or {R}{R}.
  • Worlds Away
Stolen Breath

Stolen Breath {3}{U}

Target opponent exiles cards from the top of their library until X land cards are exiled, where X is the number of land cards in your graveyard.
  • Tales of Old Jidai
Stolen Moments

Stolen Moments {4}{U}{U}

Take an extra turn after this one. At the beginning of that turn's upkeep, if you control a legendary creature, each opponent exiles the top card of their library. Until the end of that turn, you may play those cards and you may spend mana as though it were mana of any type to cast those spells.
Exile Stolen Moments.
  • Seasons of War
Stolen Secrets

Stolen Secrets {B}

Choose a nonland card type. Target player reveals their hand. You choose a card of the chosen type from it. That player discards that card.

Stonesculpting {1}{R}{R}

Destroy target artifact or nonbasic land.
  • Imperial Legacies
Stonework Infantry

Stonework Infantry {1}

Artifact Creature - Construct
At the beginning of your upkeep, if Stonework Infantry is on the battlefield, each player returns all cards named Stonework Infantry from their graveyard to the battlefield.
Storied Harvest

Storied Harvest {3}{G}

This spell costs {2} less to cast if you control a legendary creature.
Search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
“Sing me a song of happiness, a song of growth. Sing me the song that allows you to carry on!” —Nozoya, Primal Muse
  • Seasons of War
Storm of Shadows

Storm of Shadows {2}{B}

Instant - Inscription
Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Inscribe {4}{B}{B}
  • Imperial Legacies
Stormbreaker's Edge

Stormbreaker's Edge {3}

Artifact - Equipment
Whenever you cast an instant or sorcery spell, you may attach Stormbreaker's Edge to target creature you control.
Equipped creature gets +3/+0.
Equip {3}
“How good's your catching arm?”
—Folkvar, to Arleigh
  • Seasons of War
Stormcloud Drake

Stormcloud Drake {2}{U}{U}

Creature - Elemental Drake
Stormcloud Drake gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever Stormcloud Drake attacks, tap target creature defending player controls.
“I've heard a thousand dead men proclaim they're not afraid of a little bad weather.”
—Izahl, the Stormbringer
  • Seasons of War
Stormshaper Adept

Stormshaper Adept {R}

Creature - Human Wizard
Stormtide Renegade

Stormtide Renegade {U}

Creature - Merfolk Rogue
Whenever one or more creatures you control deal combat damage to a player, exile a nonland card from that player's graveyard. Copy it. You may cast the copy.
  • Worlds Away
Stormtide Sovereign

Stormtide Sovereign {U}{B}

Creature - Merfolk Wizard
At the beginning of your upkeep, you may pay 2 life. If you do, exile the top card of target opponent's library. If a nonland card is exiled this way, copy it. You may cast the copy.
  • Worlds Away

Stormwake {1}{U}

Draw a card. Then you may cast an instant spell with mana value 2 or less from your hand without paying its mana cost.
Disasters always come in pairs.