2456 cards found
Grisly Offering

Grisly Offering {B}{R}

Creature - Human
Trample
At the beginning of each combat, you may have Grisly Offering deal 3 damage to target creature you control. If you do, Grisly Offering gets +3/+0 until end of turn.
0/4
  • Beyond Our Ken
Grixis Command

Grixis Command {1}{U}{B}{R}

Instant
Choose two —
• Target player sacrifices a creature.
• Grixis Command deals 3 damage to target player or planeswalker and you gain 3 life.
• Return target spell to its owner's hand.
• Return target monocolored instant or sorcery card from your graveyard to your hand.
  • Alara
Grizzled Expeditioneer

Grizzled Expeditioneer {2}{R/G}{R/G}

Creature - Dwarf Scout
Trample
Whenever this creature attacks, you may tap another untapped Dwarf or Elf you control. If you do, create a Treasure token.
“This pass must not fall. Bugrund's orders.”
4/3
  • The Petals Wilt
Growth Neverending

Growth Neverending {1}{G}{U}{R}

Sorcery
For each counter on each permanent you control, you may put another counter of that kind on that permanent.
Draw a card.
  • Arcanum Academia
Gruff, Karoa's Right Paw

Gruff, Karoa's Right Paw {3}{R}{W}

Legendary Creature - Hound Knight
Other creatures you control that are Knights or have Adventures get +1/+1.
4/4
Card has other part: Stirring Speech
  • Adventurers of Onora
Guardian of Vraniveer

Guardian of Vraniveer {G}{W}

Creature - Elf Scout Knight
Creature spells you cast cost {1} less to cast.
Whenever you attack, target attacking creature you control gets +1/+1 until end of turn. If it's legendary, put a +1/+1 counter on it instead.
2/2
  • Seasons of War
Guardian of the Devout

Guardian of the Devout {3}{W}{B}{R}

Creature - Angel Cleric
Flying, haste
Whenever Guardian of the Devout attacks or blocks, other creatures you control gain indestructible until end of turn.
Cyrukan's forces joining with Mahara's was a monumental event in Alkabah's history. Each of the other Elders watched in suspense and starting planning accordingly.
5/5
  • Alkabah
Guardians of Kallian's Tomb

Guardians of Kallian's Tomb {1}{R}{G}

Artifact
{T}: Create a Treasure token.
{W}{U}{B}{R}{G}: Until end of turn, Guardians of Kallian's Tomb becomes a 5/5 Ox artifact creature and gains trample and “Whenever this creature attacks, defending player sacrifices a permanent unless they have you draw two cards.”
  • Alkabah: The Rise of Soli
Guawu the Untamed

Guawu the Untamed {1}{R}{G}

Legendary Creature - Beast
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Whenever a creature you control attacks alone, target creature an opponent controls blocks this turn if able.
3/3
  • Goliaths of Nangjiao
Gui, the Brinebearer

Gui, the Brinebearer {1}{G}{U}

Legendary Creature - Turtle Beast
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gui can't attack or block unless you're in a renaissance.
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
5/6
  • Nangjiao In Bloom
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Guidance from Above

Guidance from Above {1}{W}{B}

Instant
Judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Each of us has meaning. Each of us has a mission to accomplish. When it comes our time to face the sins of our past, will we come out better for it or will we be torn apart by our own choices?”
—Laleh, Maharan Commander
  • Alkabah
Guide of Heroes

Guide of Heroes {2}{R}{G}

Enchantment Creature - Sphinx
Flying
As long as you control an equipped creature, Guide of Heroes gets +1/+1 and has first strike.
As long as you control an enchanted creature, Guide of Heroes gets +1/+1 and has vigilance.
3/3
  • Riddles of Revio
Guide to the Wayward

Guide to the Wayward {1}{W/U}

Creature - Goat Scout
Guide to the Wayward enters with a +1/+1 counter on it.
{1}{W/U}, {T}: Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
0/3
  • Kahembo: Olde Dawn
Guild Recruiter

Guild Recruiter {G}{U}

Creature - Human Scout
You may look at the top card of your library any time.
{T}: Reveal the top card of your library. If that card has a creature type no creature you control has, put it into your hand.
1/3
  • Arkadai
Guildmaster Wyran

Guildmaster Wyran {2}{G}{U}

Legendary Creature - Human Scout
Creature spells you cast cost {1} less to cast for each of their creature types that no creature you control has.
Whenever you cast a creature spell, if it has a creature type no creature you control has, draw a card.
3/3
  • Arkadai
Gusma, God of Creation

Gusma, God of Creation {1}{B}{G}{U}

Legendary Enchantment
{B}{G}{U}, Discard a card named Gusma, God of Creation: Gusma gains indestructible and becomes a God creature in addition to its other types.
Whenever Gusma enters or attacks, add {B}{G}{U} and draw a card. You don't lose this mana as steps, phases, and turns end.
5/5
  • Mious
Gutter Run

Gutter Run {2}{B}{G}

Sorcery
Destroy target nonland permanent.
If you've sacrificed a permanent this turn, draw a card.
Survey twice, strike once.
  • Beyond the Blackwall
Gwynmere, the Tideshaper

Gwynmere, the Tideshaper {4}{G/U}{W}

Legendary Creature - Merfolk Wizard
At the beginning of combat on your turn, for each permanent type, aetherize up to one target permanent you control of that type. (To aetherize, create a token that's a copy of it, then exile that token.)
“Bring me a prism, a dove, a map, a story, two spellbooks, and a hero, and I'll grant you any wish.”
3/5
  • Seasons of War
Gwynsivir's Pathfinder

Gwynsivir's Pathfinder {1}{G}{U}

Creature - Elf Druid Scout
When this creature enters, if you cast it, reveal the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If it's a nonland card with mana value less than or equal to the number of lands you control, you may cast it without paying its mana cost. If you do neither, put it into your hand.
2/1
  • The Petals Wilt
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
H-9K Prototype

H-9K Prototype {W}{B}

Artifact Creature - Drone
Refine {3}{W}{B} (You may cast this spell by sacrificing an artifact and paying the refine cost reduced by that artifact's mana value.)
When H-9K Prototype enters, if it was refined, destroy target nonland permanent.
3/2
  • MSEM Masters: Legends
Hadak, End of Progress

Hadak, End of Progress {B}{R}{G}{W}

Legendary Creature - Dragon Shaman
Flying
If a source you control would deal noncombat damage to a permanent or player, you may have it deal damage equal to Hadak's power instead.
4/4
Hadik's Cohort

Hadik's Cohort {R}{G}

Creature - Human Warrior
Whenever one or more creature cards leave your graveyard, Hadik's Cohort deals 2 damage to target opponent.
“We'll fight. If we're forced to kneel, then we'll fight from our knees. If we're struck down, then we'll fight from the grave.”
— Rekha, Silver-Dawn Warrior
2/3
  • Beyond Our Ken
Hadik, Might of Mortals

Hadik, Might of Mortals {1}{R}{G}

Legendary Creature - Human Warrior
Trample
Whenever an opponent casts a noncreature spell for the first time each turn, put a +1/+1 counter on Hadik, Might of Mortals. It gains indestructible until end of turn.
Revive {3}{R}{G} ({3}{R}{G}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken