15897 cards found
Barnacle Crawler

Barnacle Crawler {1}{U}

Creature - Turtle
Vanguard — Whenever a creature you control attacks alone, it gets +1/+3 until end of turn.
Many monsters aim to be the most fearsome around, but some just learn to survive the increasing danger.
1/3
  • Monsters of Chikyu
Barnacled Blade

Barnacled Blade {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
“My grandfather won it in a bar fight. The man he won it from took it off some turncoat, who claimed he'd salvaged it from some wreck down by Bloodhollow. Still sharp like it was forged yesterday.”
  • Elmare: Into the Abyss
Barten's Journal

Barten's Journal {2}

Legendary Artifact
Each planeswalker you control enters with an additional loyalty counter on it.
{T}: Add {C}.
Barton's Pocketwatch

Barton's Pocketwatch {2}

Legendary Artifact
Whenever you untap a nonland permanent, put a winding counter on Barton's Pocketwatch.
{T}: Look at the top card of your library. You may put it into your graveyard. Then if Barton's Pocketwatch has twelve or more winding counters on it, exile it and take an extra turn after this one.
  • The Empty Throne of Feanav
Basalt Ritualist

Basalt Ritualist {B}{R}

Creature - Human Druid
When Basalt Ritualist enters, you may sacrifice a land or exile a land card from your graveyard. When you do, exile target creature, instant, or sorcery card from your graveyard. Until the end of your next turn, you may play that card. If that spell would be put into a graveyard, exile it instead.
2/1
  • Worlds Away
Bastion Chaplain

Bastion Chaplain {1}{W}

Enchantment Creature - Avatar Knight
Lifelink
When Bastion Chaplain enters, create two Function tokens with “Lifelink.” (They're enchantments. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
“The priests of old claimed our souls designed by gods. What does that make us now?”
2/2
  • Beyond the Blackwall
Battering Swine

Battering Swine {1}{R}

Creature - Boar
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Battering Swine attacks each combat if able.
3/1
  • Goliaths of Nangjiao
Battery Courier

Battery Courier {1}{B}

Creature - Human Scout
When Battery Courier dies, lose 2 life.
“Being one of us might look cool, but one screwup means you die a painful death and the whole neighbourhood feels it. You don't want this job, kid. We're doing it so you don't have to.”
3/2
  • Lovi Awoken
Battle Acumen

Battle Acumen {1}{W}

Sorcery
Invigorate 1 three times. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
“The best armies have no weak links.”
—Diao, Dragoon Captain
  • Goliaths of Nangjiao
Battle Rallier

Battle Rallier {1}{W}

Creature - Dwarf Warrior
{W}, {T}: Other creatures you control get +1/+0 until end of turn.
“We are bruised, but far from beaten. Shields up, brothers and sisters.”
2/2
  • Dark Seas of Shiryen
Battle Roarer

Battle Roarer {1}{G}

Creature - Bear Warrior
Vigilance
{4}{G}{G}, {T}: Other creatures you control get +2/+2 until end of turn.
Know how to fight, and you're useful. Know how to spur others to fight, and you're important. Know how to do both at the same time, and you're irreplaceable.
2/2
  • Glacia: Hail to the Queen
Battle for the Shield

Battle for the Shield {1}{W}

Enchantment
As Battle for the Shield enters, choose Danuri or Fellor.
• Danuri — Soldiers you control get +0/+1 and have vigilance.
• Fellor — Warriors you control get +1/+0 and have first strike.
  • Khaliz-Dorahn
Battle-Blind Leonin

Battle-Blind Leonin {1}{R}

Creature - Cat Berserker
Haste
Glorious end — When Battle-Blind Leonin dies, if it was tapped, you may pay {B}. If you do, you draw a card and you lose 1 life.
2/1
  • Descent from the Highlands
Battlefield Catastrophe

Battlefield Catastrophe {1}{B}

Sorcery
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
All creatures get -1/-1 until end of turn. If this spell was kicked, creatures your opponents control get an additional -1/-1 until end of turn.
  • Tides of War
Battlefield Preserver

Battlefield Preserver {1}{W}

Creature - Human Cleric
Deploy 2 (As this enters, you may tap any number of other creatures you control with total power 2 or more.)
When Battlefield Preserver enters deployed, exile target nonland permanent until Battlefield Preserver leaves the battlefield.
2/1
  • The Empty Throne of Feanav
Battlefield Priest

Battlefield Priest {1}{W}

Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“My faith is more than just sitting down and spouting empty words; it's about fighting for the people you want to protect.”
—Tobias, Priest of Vaea
2/1
  • Zero
Battlewise Paragon

Battlewise Paragon {1}{W}

Enchantment Creature - Human Soldier
First strike
Whenever you scry, Battlewise Paragon gets +1/+1 until end of turn for each card you looked at while scrying this way.
“A true captain always leads to inspire.”
—Makodonis
2/2
  • Theros Triumphant
Batwing Initiate

Batwing Initiate {B}{B}

Creature - Human Knight
Deathtouch, lifelink
Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it.
Pay 4 life: Batwing Initiate gains flying until end of turn.
1/1
  • A Tourney at Whiterun
Bazaar Braggart

Bazaar Braggart {1}{R/G}

Creature - Human Merchant
When Bazaar Braggart enters, create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“May I interest you in rubies, freshly quarried? Perfumes and censers, fit for a lord? You want it, Avaz has it.”
2/1
  • Alkabah: The Rise of Soli
Bear Necessities

Bear Necessities {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Bear Necessities: Enchanted creature gains indestructible until end of turn.
  • Glacia: Hail to the Queen
Bearer of Fables

Bearer of Fables {1}{B}

Creature - Human Rogue
Bearer of Fables gets +1/+1 for each enchantment you control.
{2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • A Tourney at Whiterun
Bearer of Tormented Truths

Bearer of Tormented Truths {U}{B}

Creature - Human
When Bearer of Tormented Truths enters, look at target player's hand. You may exile a nonland card from among them. If you do, that player draws a card.
You may play cards exiled with Bearer of Tormented Truths, and you may spend mana as though it was mana of any color to cast them.
1/1
  • Beyond Our Ken
Bearhide Cloak

Bearhide Cloak {2}

Artifact - Equipment
Equipped creature has menace and trample.
Equip {2}
Prince Asjarni was more frightening in death than he ever was in life.
  • Glacia: Hail to the Queen
Bearhide Initiate

Bearhide Initiate {1}{B}

Creature - Human Warrior
A Skhorvall viking is only considered of age after they complete their First Revenge: the murder of an outsider and the theft of all they have, and proof of the strength to strike against a world the clan believes to scorn them.
2/2
  • Glacia: Hail to the Queen
Bearidge Preacher

Bearidge Preacher {1}{W}

Creature - Human Cleric
{2}, {T}: Tap target creature.
“Keep on spinning your stories sister, maybe one of these days you'll find someone who cares.”
—Calamity Rose
2/1
  • High Noon