Enchant opponent Creatures enchanted player controls get -2/-2. Whenever enchanted player casts a noncreature spell, they lose 2 life and you gain 2 life.
Menace Whenever Diregraf Skulleater deals combat damage to a player, that player discards a card. Whenever one or more cards leave your graveyard, put a +1/+1 counter on Diregraf Skulleater.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature can't attack or block. At the beginning of your upkeep, you gain 1 life.
Flying Ward {2}(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever Outrider Captain attacks, search your library for a creature card with mana value 1 or less, put it onto the battlefield tapped and attacking, then shuffle.
Flash Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) When Grim enters, if you sacrificed a permanent this turn, exile target tapped creature.
{T}: Add {C}. {2}, {T}, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery.
Equipped creature gets +1/+1 and has double strike. Equip {2}{R} Madness {2}{R}(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) When Dwarven War Hatchet enters, if you cast it for its madness cost, attach it to target creature you control.
At the beginning of each combat, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony — Target creature gets +1/+1 and your choice of flying, haste, or vigilance until end of turn.
When Ragantiar enters, mill five cards. {3}{B}, Sacrifice a creature: Return target creature card with power X or less from your graveyard to the battlefield, where X is 1 plus the sacrificed creature's power.
Flying Mind's Contagion has haste as long as there are two or more creature cards in your graveyard. Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
When The Third Breach enters, discard your hand, then draw seven cards. Creatures you control get +3/+3, have haste, and are Horrors in addition to their other types. At the beginning of each end step, sacrifice each creature you control.
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard. At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
Solar Hatching deals 4 damage to each creature. Coalesce {6}{R}{R}(You may cast this from your graveyard for {6}{R}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.) When Solar Hatching enters, each player chooses up to two lands they control and sacrifices the rest.