15897 cards found
Ashen Persecutor

Ashen Persecutor {5}{B}{B}

Creature - Demon
Flying, trample
When Ashen Persecutor enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
7/7
Tower of Long Shadows

Tower of Long Shadows

Legendary Land
{T}: Add {C}.
{2}, {T}: Draw a card. Activate only if you have no cards in hand.
Immortalize in Stone

Immortalize in Stone {2}{W}

Sorcery
Exile target creature card from a graveyard. Create a token that's a copy of that creature, except it's a colorless artifact. (It's not a creature.)
All Proceeds Go To The Protests!
Out of Fashion

Out of Fashion {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Ambition — 45 RPM SINGLE
Emperor Tzhai

Emperor Tzhai {B}{R}{G}{W}

Legendary Planeswalker - Tzhai
[+1]: Emperor Tzhai deals 1 damage to each creature, planeswalker, and opponent you don't control.
[0]: Target creature can't attack you or Emperor Tzhai until Emperor Tzhai leaves the battlefield.
[–10]: You control target player.
Loyalty:
4
Mei Liva, the Forsaken

Mei Liva, the Forsaken {3}{U}{B}

Legendary Planeswalker - Mei
[+2]: Each opponent loses 2 life. Scry 2.
[–3]: Return target creature to its owner's hand. That player discards a card.
[–6]: You get an emblem with “Whenever a player discards a card, you may cast it without paying its mana cost.”
Loyalty:
5
Knight-Academic

Knight-Academic {U}

Creature - Human Wizard Knight
Prowess
Whenever Knight-Academic attacks, scry 1.
Armor of steel, to safeguard the flesh. Armor of possibility, to safeguard the mind.
1/2
Belmord Bloodcurdler

Belmord Bloodcurdler {2}{B}

Creature - Vampire Noble Knight
Other Knights and Soldiers you control get +1/+0.
Cowards can't block Knights and Soldiers you control.
When Belmord Bloodcurdler enters, target creature an opponent controls becomes a Coward in addition to its other types. (This effect last indefinitely.)
4/2
Iron Warden

Iron Warden {1}{B}

Creature - Human Knight
Iron Warden enters with two -1/-1 counters on it.
When Iron Warden dies, you may put its -1/-1 counters on target creature.
{R}: Iron Warden gets +1/+0 until end of turn.
4/4
Gladesworn Ranger-Captain

Gladesworn Ranger-Captain {2}{G}

Creature - Elf Ranger Knight
At the beginning of combat on your turn, create a 1/1 green Elf creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of your postcombat main phases, if three or more creatures you control dealt combat damage to a player or planeswalker this turn, add three mana of any one color.
2/2
Esmerie, Skysworn General

Esmerie, Skysworn General {W}{U}

Legendary Creature - Human Knight
Flying, vigilance
Embattled creatures you control have ward {1}. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on one of those creatures.
Yroncaster ascends to hegemony on wings of war.
2/2
Oracle's Disciple

Oracle's Disciple {U/R}{U/R}

Creature - Human Wizard Knight
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
“Symmetry precludes mystery. Only where it is broken by imbalance can we find something to puzzle over.”
2/2
Shining Crusader

Shining Crusader {3}

Artifact Creature - Construct Knight
Shining Crusader has protection from all colors as long as you control no colored permanents.
3/2
Spirit Blossom Shrine

Spirit Blossom Shrine

Land
{T}: Add {C}.
{T}: Add one mana of any color among creatures you control.
{X}: Spirit Blossom Shrine becomes an X/X Spirit creature until end of turn. It's still a land. Activate only if you control a creature with power X.
Lijing, God Amongst Foxes

Lijing, God Amongst Foxes {1}{W}{W}

Legendary Creature - Fox Spirit God
Lijing has indestructible as long as you control two or more other Foxes.
At the beginning of your upkeep, invigorate 1 another Fox. (Choose another Fox with the least power among other Foxes you control and put a +1/+1 counter on it.)
Once each turn, when another Fox you control enters, you may pay {1}. If you do, draw a card.
3/3
Vanish

Vanish {U}{U}

Instant
Return target permanent to its owner's hand.
Fulmen, Aether Prodigy

Fulmen, Aether Prodigy {1}{U}{R}

Legendary Planeswalker - Fulmen
[+1]: Draw a card, then discard a card.
[–2]: Fulmen, Aether Prodigy deals 2 damage divided as you choose among one or two targets. Draw a card.
[–6]: Whenever you cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3
Provoke the Gods

Provoke the Gods {1}{R}{W}{B}

Sorcery
As an additional cost to cast this spell, pay any amount of life.
Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
Adaptive Stance

Adaptive Stance {2}{G/W}{R}

Sorcery
Search your library for a creature card with mana value 3 or less, put it onto the battlefield, then shuffle. It gains haste until end of turn. Return it to your hand at the beginning of the end step.
The Collection

The Collection {5}

Legendary Artifact
Instant and sorcery spells you control have rerun. (Exile the spell as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
Council of the Warlocks

Council of the Warlocks {1}{B}

Sorcery
As an additional cost to cast this spell, tap an untapped Warlock you control.
Search your library for a card and put it into your hand or graveyard, then shuffle.
Spark Laboratory

Spark Laboratory

Land
{T}: Add {C}.
{T}: Add one mana of any color among planeswalkers you control.
{1}, {T}: Put a loyalty counter on target planeswalker that activated a loyalty ability this turn.
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3
Seto San, Divine Heroine

Seto San, Divine Heroine {4}{R}{W}

Legendary Planeswalker - Seto
[+1]: Create three 1/1 white Warrior creature tokens. They gain haste.
[0]: Until end of turn, each creature and planeswalker you control becomes a 3/3 Warrior creature and gains indestructible. (Permanents don't lose loyalty while they're not a planeswalker.)
[–2]: Choose tapped or untapped. Seto San deals 3 damage to each creature with the chosen attribute.
Loyalty:
4
Feng Bao, Storm's Center

Feng Bao, Storm's Center {2}{R/W}{U}

Legendary Planeswalker - Bao
[+1]: Until your next turn, whenever up to one target permanent deals damage to another permanent or player, it deals that much damage to itself.
[–X]: When you next cast a noncreature spell with mana value X or less this turn, copy it. You may choose new targets for the copy.
[–2]: Create an X/X blue Spirit creature token, where X is the number of colors of mana you've spent to cast spells this turn.
Loyalty:
4