12496 cards found
Scorching Dragonfire

Scorching Dragonfire {1}{R}

Instant
Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
“With lanterns. Light the path
with lanterns.”
  • Nangjiao In Bloom
Scorchland Vandal

Scorchland Vandal {2}{R}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Scorchland Vandal attacks each combat if able.
3/2
  • Tides of War
Scorchmark Seer

Scorchmark Seer {1}{B}{R}

Creature - Demon Wizard
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature with wither deals combat damage to an opponent, Scorchmark Seer deals 2 damage to that player.
2/2
  • Feanav: The Apothecary's Progress
Scorchpass Sovereign

Scorchpass Sovereign {3}{R}{G}

Creature - Dragon
Flying
When Scorchpass Sovereign enters, it deals 1 damage to each creature with flying you don't control.
“Must be a young one. Only a hatchling wouldn't think everywhere is their territory.”
—Knara, bloodbraid elf
4/4
  • Alara
Scorn the Ordinary

Scorn the Ordinary {1}{U}

Instant
Counter target spell with no subtypes. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Call that a sign of a cryptid? Please. My organization has standards.”
—Agent Three
  • Over the Horizon
Scorned Figurant

Scorned Figurant {R}

Creature - Mutant
Whenever you cast a spell, Scorned Figurant gets +1/+1 until end of turn.
“I may look captive, but hear this. I will escape this stage, and my abductors will share my scars.”
1/1
  • Al Tabaq
Scornful Flames

Scornful Flames {3}{R}

Instant
Scornful Flames deals 4 damage to target player.
Dominance — Scornful Flames deals 1 damage to each creature that player controls if you control the creature with the greatest power or tied for the greatest power.
  • Glacia: Hail to the Queen
Scorpid Sniper

Scorpid Sniper {2}{B}

Creature - Scorpion Archer
When Scorpid Sniper enters, you may have target creature get -1/-1 until end of turn.
Stingbrood venom is highly prized in Endak, but obtaining it is an extremely difficult endeavor.
3/2
  • Scriptures of Urshad
Scoundrel's Aetherlock

Scoundrel's Aetherlock {2}

Artifact - Equipment
Equipped creature gets +2/+2.
{1}: Attach Scoundrel's Aetherlock to target Rogue.
Equip {2}
A good con artist is always unarmed and never without a weapon.
  • High Noon
Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Card has other part: Avast!
  • Adventurers of Onora
Scour Forgotten Archives

Scour Forgotten Archives {2}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever you cast a noncreature spell, add a quest counter.
Draw a card, then discard a card.
Return up to two target instant and/or sorcery cards from your graveyard to your hand.
  • Arkadai
Scoured Mesa

Scoured Mesa

Land - Desert
Scoured Mesa enters tapped.
{T}: Add {W}.
Desertcycling {1}{W} ({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Scourge of the Deadlands

Scourge of the Deadlands {2}{B}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Scourge of the Deadlands enters, if it engorged a creature card, each other player sacrifices a creature.
3/1
  • Aftermath
Scourge of the Last Dance
Blade of the First Stare

Scourge of the Last Dance

Creature - Demon Noble
(Color indicator: Scourge of the Last Dance is red)
Double strike
Creatures you control have trample.
Excess noncombat damage that would be dealt by sources you control to permanents an opponent controls is dealt to that player instead.
“All this and more is possible, if only you say yes.”
2/2
Card has other part: Blade of the First Stare
  • The Empty Throne of Feanav
Scourge of the Mountains
Scale Bearer

Scourge of the Mountains {2}{R}{R}

Creature - Dragon
Flying, haste
Ride {1}{R} ({1}{R}: Transform this and attach it to target creature you control without a Mount. Ride only as a sorcery.)
Only a true hero can tame the fire in a dragon's heart.
4/3
Card has other part: Scale Bearer
  • Quest for the Roseblade
Scourge of the Skies

Scourge of the Skies {4}{R}{R}{R}

Creature - Dragon
Flying, haste
Whenever Scourge of the Skies attacks, you may have it deal 5 damage to target creature.
5/4
  • Zero
Scourge of the Slipsands

Scourge of the Slipsands {4}{B}

Creature - Bird Cleric
As an additional cost to cast this spell, pay 3 life and sacrifice a creature.
7/6
Card has other part: Restore Faith
  • Adventurers of Onora
Scourge of the Sun

Scourge of the Sun {3}{R}

Creature - Dragon
Flying
Whenever you cast an instant or sorcery spell, Scourge of the Sun gets +1/+0 until end of turn. If you spent four or more mana to cast that spell, Scourge of the Sun gets an additional +1/+0 until end of turn.
2/3
  • Nangjiao In Bloom
Scouring Daemon

Scouring Daemon {2}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, discard a card. Then draw a card if an opponent is cursed.
5/5
  • Beyond the Blackwall
Scout Ahead

Scout Ahead {G}

Sorcery
Look at the top five cards of your library. You may reveal a Scout or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
  • High Noon
Scout the Chantwoods

Scout the Chantwoods {1}{G}{G}

Sorcery
Reveal the bottom four cards of your library. Choose up to one permanent card with mana value 3 or less from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
  • Oirohpo
Scout the Terrain

Scout the Terrain {1}{G}

Sorcery
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped, then put the rest into your graveyard.
  • Tales of Old Jidai
Scouting Party

Scouting Party {1}{W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Scramble

Scramble {1}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player exiles that card.
Each player conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Let's see you ransom this, punk!”
Related card: Data-Point
  • Beyond the Blackwall
Scramble the Scouts

Scramble the Scouts {G}

Instant
Prevent all damage that would be dealt by creatures this turn.
“Rei controls not just the growth, but the movement of her trees. Our eyes will offer warning, but not victory.”
  • Villains: The Musical