15897 cards found
Reyhsia, the Honorless

Reyhsia, the Honorless {1}{B}{R}

Legendary Planeswalker - Reyhsia
[+1]: Reveal the top card of your library and put it into your hand. Then if that card wasn't legendary, discard a card.
[–X]: Return target non-Reyhsia legendary permanent card with mana value X from your graveyard to the battlefield.
[–6]: Reyhsia, the Honorless deals 4 damage to each nonlegendary creature.
Loyalty:
3
  • Sparks of a Multiverse
Breaker of Secrets

Breaker of Secrets {2}{B}

Creature - Human Rogue
When Breaker of Secrets enters, each player mills three cards from each of their libraries.
Recite {U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/1
  • Carpe Arcanum
Wasting Soul

Wasting Soul {2}{B}

Creature - Yeti Spirit
Whenever Wasting Soul attacks or blocks, sacrifice a creature, then put two +1/+1 counters on Wasting Soul.
“Of the greatest of sins is cannibalism, not for disrespect of your fellow man, but for the beast you will create of yourself.”
— The Judges' Law
2/2
  • High Noon
Opt

Opt {U}

Instant
Scry 1.
Draw a card.
“I stole Death long ago, and search now for the dark path.”
—Ranni the Witch
Torch of Those Underfoot

Torch of Those Underfoot {1}{G}{U}{R}

Creature - Elephant
You may put cards with mana value 2 or less that permanents you control explore into your hand as though they were lands. (You won't get the counter if you do.)
Whenever Torch of Those Underfoot attacks, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
3/3
  • Karina's Explorations
Xoqal, World Eater

Xoqal, World Eater {1}{B}{R}

Legendary Creature - Horror
Menace
Whenever a land enters, you may search its controller's library for up to three land cards with the same name as that card, put them into that player's graveyard, then that player shuffles.
3/4
  • Worlds Away
Lush Outcrop

Lush Outcrop

Land
Lush Outcrop enters tapped unless another player controls a land that could produce {R} or {G}.
{T}: Add {R} or {G}.
Despite the best efforts of civilization, the wilds have remained free.
  • Ophorio
Into the Flood Realm

Into the Flood Realm {3}{U}{U}

Instant
Draw three cards, then you may submerge a card from your hand. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
The depths are as majestic as the open sky, in their own mysterious ways.
  • Over the Horizon
Herbal Remedy

Herbal Remedy {G}

Instant
Put a +1/+1 counter on target creature you control. Prevent all damage that would be dealt to that creature this turn.
“You poor dear, flying on a torn wing. Come rest. I have just the thing.”
  • Nangjiao In Bloom
Crested Crustacean

Crested Crustacean {6}{U}{U}

Creature - Crab Beast
This spell costs {1} less to cast for each Desert you control.
When Crested Crustacean enters, return target permanent to its owner's hand.
6/6
  • Al Tabaq
Living Broadcast

Living Broadcast {1}{B}

Artifact Creature - Horror
Living Broadcast can't block.
Whenever you cast a spell from exile, you may return Living Broadcast from your graveyard to your hand.
“Don't touch that dial! We'll be back shortly!”
—“No Signal”
3/1
  • Video Horror System
Seeker of Far-Off Lands

Seeker of Far-Off Lands {1}{U/B}{G}

Creature - Elk Monk
When Seeker of Far-Off Lands enters, search target opponent's library for a land card, put it onto the battlefield tapped under your control, then that player shuffles.
“No land is beyond reach of the Inner-Eye.”
—Yi Cang, Thief of Blessings
1/1
  • Panxiou
Rousing Path

Rousing Path

Land
Rousing Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • End of Wollensie
Raise Spirits

Raise Spirits {W}{B}

Sorcery - Adventure
Return up to one target creature card with mana value 1 or less from your graveyard to the battlefield.
Card has other part: Slipsand Oasis
  • Adventurers of Onora
Charred Marsh

Charred Marsh

Land
Charred Marsh enters tapped unless you control a Mountain.
{T}: Add {B} or {G}.
Dragonfire singes the peat, liberating trapped leylines exploited by shamanic clans.
  • Alara
Mantle of the Returned

Mantle of the Returned {4}{B}

Enchantment - Aura
Enchant creature
When Mantle of the Returned enters, return target creature card from your graveyard to the battlefield. It's a Zombie in addition to its other types.
Enchanted creature gets +1/+1 for each Zombie you control.
  • Theros Triumphant
Bahum's Absolution

Bahum's Absolution {1}{W}

Instant
Choose two —
• Destroy up to one target enchantment.
• Exile up to one target card from a graveyard.
• You gain 4 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
  • Over the Horizon
Frantic Harvesters

Frantic Harvesters {2}{W}

Creature - Human Peasant
This creature's power and toughness are each equal to the number of creatures you control.
Arise {3}{W} ({3}{W}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
“Save as many crops as you can!”
*/*
  • The Petals Wilt
Bloodbriar Acolyte

Bloodbriar Acolyte {B}

Creature - Elf Druid
When Bloodbriar Acolyte dies, draw a card. Each opponent loses 1 life.
“I give my life, my body, my blood, so that my forest may find the strength to overcome these invaders!”
0/1
  • Quest for the Roseblade
Teufel, Conniving Wraith

Teufel, Conniving Wraith {2}{B}{R}

Legendary Planeswalker - Teufel
[+1]: The next card you foretell this turn costs {0} to foretell. You may discard a card. If you do, draw a card.
[–3]: Teufel deals 4 damage to any target and you gain 4 life.
[–6]: You get an emblem with “Whenever you cast a spell, you may pay life equal to the amount of mana spent to cast it. If you do, copy that spell and you may choose new targets for the copy.”
Loyalty:
4
  • Quest for the Roseblade
Twenty Thousand Leagues

Twenty Thousand Leagues {R}

Enchantment
{1}{R}, Discard a card: Draw a card.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Activate only if twenty or more cards are in your graveyard.
  • Elmare: Into the Abyss
Unsolved Disappearance

Unsolved Disappearance {1}{B}

Sorcery
Search target player's graveyard and library for up to one card each and exile those cards. That player shuffles.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • The Empty Throne of Feanav
Dream Keeper

Dream Keeper {U}{B}

Creature - Human Wizard
When Dream Keeper enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Whenever a player draws a card except the first one they draw in each of their draw steps, each opponent mills a card.
1/3
Related card: Fatigue
  • Arcanum Academia
From the Trees

From the Trees {B}{G}{U}

Instant - Adventure
Up to two target lands you control become 1/1 black Bear creatures with deathtouch. They're still lands. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Drop Bear
Alvarez of the Huntsman

Alvarez of the Huntsman {1}{R}{G}

Legendary Creature - Human Pirate
First mate—At least half the cards in your starting deck are lands. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Trample
{1}, Discard a land card: Put a +1/+1 counter on Alvarez. He deals 1 damage to any target.
3/2