Silent Doom enters tapped. You may cast Silent Doom from your graveyard as long as you sacrificed a permanent this turn. Cycling {B}({B}, Discard this card: Draw a card.)
Silent Hunt deals 3 damage to target creature and you gain 3 life. Forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard. Cycling {G}({G}, Discard this card: Draw a card.)
When Silt Miner enters, you may salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
{1}{U}: Skysail Rigger voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.) Whenever Skysail Rigger phases in, put a flying counter on it.
Slaughterkeg can't attack or block. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least Slaughterkeg if able. When Slaughterkeg dies, draw a card.
Whenever Sledgesuit Prospector attacks, choose any number — • Sacrifice an artifact. If you do, put a +1/+1 counter on Sledgesuit Prospector. • Discard a card. If you do, create a Treasure token.
Enchant opponent Whenever you attack enchanted player, look at the top X cards of your library, where X is one plus the number of attacking creatures you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. Whenever you make first contact, scry 1. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. If that creature would die this turn, exile it instead. Cycling {B}({B}, Discard this card: Draw a card.)
When Somnambulance enters, each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”) Whenever a player casts a spell named Fatigue, you may draw a card. If you do, you lose 1 life.
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.) If you would gain life, you may put a +1/+1 counter on this creature instead. When this creature has toughness 20 or greater, you win the game.