13153 cards found
Rewards of Ruthlessness

Rewards of Ruthlessness {B}{R}

Enchantment
{2}, Sacrifice a creature or Rewards of Ruthlessness: Creatures you control get +1/+0 until end of turn.
“To Hadak, we can look to see how power created a pleasing world of pure chaos. Nothing was set in stone and everything was up to the strong.”
—Majid, disciple of Andazir
  • Alkabah
Rework the Canvas

Rework the Canvas {2}{W}

Enchantment
When Rework the Canvas enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 2 life and scry 1.
  • Mious
Rewrite Fate

Rewrite Fate {1}{R}

Sorcery
Shuffle a card from your hand into your library, then draw two cards.
“I was meant to fight the bears that night, but the forest's lights led me astray. The life that would've ended in a hopeless battle, I now devote to the wild that saved it.”
—Jarindr, hermit druid
  • Glacia: Hail to the Queen
Rewriter of Flesh

Rewriter of Flesh {2}{G}{G}

Creature - Horror
Ward {2}
When Rewriter of Flesh enters, target creature you control becomes an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
The truth is just a rule that the Abominations can bend.
6/5
  • Animus Vox
Rewriting Loyalties

Rewriting Loyalties {3}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Your opponents play with their hands revealed.
I, II — Return target nonland permanent an opponent controls to its owner's hand.
III — Gain control of target nonland permanent.
The beast had stole all it could drain. He had one hope; try to retrain.
  • Villains: The Musical
Reyhsia's Study

Reyhsia's Study {B}{R}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
You may play legendary cards from the top of the archived library.
“My family is out there, somewhere. One of these stories will point the way, I just know it.”
  • Sparks of a Multiverse
Reyhsia, the Honorless

Reyhsia, the Honorless {1}{B}{R}

Legendary Planeswalker - Reyhsia
[+1]: Reveal the top card of your library and put it into your hand. Then if that card wasn't legendary, discard a card.
[–X]: Return target non-Reyhsia legendary permanent card with mana value X from your graveyard to the battlefield.
[–6]: Reyhsia, the Honorless deals 4 damage to each nonlegendary creature.
Loyalty:
3
  • Sparks of a Multiverse
Reytali of Endless Muses
Reytali, Song of the Sand

Reytali of Endless Muses

Legendary Planeswalker - Reytali
(Color indicator: Reytali of Endless Muses is red)
Whenever you cast an instant or sorcery spell, put a loyalty counter on Reytali of Endless Muses.
[0]: Add X mana in any combination of colors, where X is the number of spells you've cast this turn.
[–3]: Create two 3/1 red Sand creature tokens with haste.
Loyalty:
4
Card has other part: Reytali, Song of the Sand
  • MSEM Masters: Legends
Reytali, Song of the Sand
Reytali of Endless Muses

Reytali, Song of the Sand {2}{R}

Legendary Creature - Human Citizen
Each instant and sorcery card in your hand has orchestrate. Its orchestrate cost is equal to its mana cost reduced by {2}. (You may exile those cards from your hand anytime you could cast a sorcery for their orchestrate cost. When you next resolve a spell, you may cast it from exile without paying its mana cost.)
When you cast your third spell this turn, exile Reytali, then return her to the battlefield transformed.
2/3
Card has other part: Reytali of Endless Muses
  • MSEM Masters: Legends
Reytha's Discovery

Reytha's Discovery {2}{R}

Instant
Discard any number of cards, then sacrifice any number of artifacts. Draw X cards, where X is one plus the number of cards discarded and artifacts sacrificed this way.
As Reytha infiltrated Maktali, they realized the dreadful truth: The calamity was coming, and the King had no plan.
  • Riddles of Revio
Reytha, the Sandstorm

Reytha, the Sandstorm {1}{R}{W}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 red and white Sand enchantment creature token with lifelink and haste.
“Each grain of sand fights as a member of my army.”
3/3
  • Riddles of Revio
Rezzal, the Loamfeaster

Rezzal, the Loamfeaster {3}{B}{B}

Legendary Creature - Demon
Flying
Rezzal, the Loamfeaster gets +1/+1 for each nonland card exiled with it.
You may play lands exiled with Rezzal.
{1}{B/G}: Exile target card from an opponent's graveyard. Activate only outside of combat.
4/4
  • Seasons of War
Rhudai Fieldtiller

Rhudai Fieldtiller {2}{G}

Creature - Goat Druid
Rhudai Fieldtiller gets +1/+1 for each enchanted land you control.
At the beginning of your end step, untap each enchanted land you control.
3/3
  • Scriptures of Urshad
Rhudai Overseer

Rhudai Overseer {1}{U}

Creature - Snake Advisor
When Rhudai Overseer enters, look at the top four cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/3
  • Scriptures of Urshad
Rhudai Pathfinder

Rhudai Pathfinder {G}

Creature - Goat Scout
{1}{G}: Rhudai Pathfinder gets +X/+X until end of turn, where X is the number of differently named lands you control. Activate only once each turn.
1/1
  • Scriptures of Urshad
Rhudai Swathcutter

Rhudai Swathcutter {3}{G}{G}

Creature - Snake Scout
Whenever Rhudai Swathcutter attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
“Warfare isn't much different from threshing a crop. Both involve clearing away the chaff.”
5/5
  • Scriptures of Urshad
Rhyolithic Hellkite

Rhyolithic Hellkite {3}{B}{R}

Creature - Dragon
Flying, haste
Whenever Rhyolithic Hellkite attacks, you may sacrifice a land or exile a land card from your graveyard. If you do, put a +1/+1 counter on Rhyolithic Hellkite.
3/3
  • Worlds Away
Rhys, Keeper of Scriptures

Rhys, Keeper of Scriptures {1}{U}

Legendary Creature - Human Wizard
Hexproof
Each creature you control with a card inscribed onto it has hexproof.
1/3
  • MSEM Masters 2020
Rhysta's Deliverance

Rhysta's Deliverance {2}{W}

Enchantment
When this enchantment enters, you may discard a card. If you do, look at the top six cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Then shuffle.
If an effect would create one or more tokens under your control, it creates an additional one of those tokens of your choice.
  • The Petals Wilt
Rhysta, Bladebound

Rhysta, Bladebound {W}{W}{B}{B}

Legendary Creature - Spirit Knight
At the beginning of combat on your turn, you may pay 3 life. If you do, target creature seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
Whenever you fulfill an Oath, each opponent sacrifices a nonland permanent.
4/4
  • The Petals Wilt
Rhythm Module

Rhythm Module {2}{R}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{R}: Hymn
Exile the top three cards of your library. During your next turn, you may play those cards.
{4}{W}: Chorus
Create three 1/1 white Avatar enchantment creature tokens with prowess.
{3}{R}{W}: Beat
Rhythm Module gains “Whenever you cast a noncreature spell, creatures you control get +1/+0 and gain haste until end of turn.”
  • Beyond the Blackwall
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli
Rhythm of Danaj

Rhythm of Danaj {4}{G}

Enchantment
As Rhythm of Danaj enters, choose Martoob or Tamaak.
• Martoob — At the beginning of your end step, return a nonland card at random from your graveyard to your hand.
• Tamaak — At the beginning of your end step, you may sacrifice a creature. If you do, draw cards equal to its power.
  • Alkabah: The Rise of Soli
Rhythm of Kaneh

Rhythm of Kaneh {3}{B}

Enchantment
As Rhythm of Kaneh enters, choose Andazir or Mahara.
• Andazir — Whenever a creature you control attacks, defending player discards a card.
• Mahara — Whenever a nontoken creature you control dies, amass Soldiers X, where X is that creature's power.
  • Alkabah: The Rise of Soli
Rhythm of Nizev

Rhythm of Nizev {2}{U}

Enchantment
As Rhythm of Nizev enters, choose Fahrib or Rahstahde.
• Fahrib — Whenever you cast a spell from anywhere other than your hand, draw a card.
• Rahstahde — Creatures you control have prowess. (Multiple instances of prowess stack.)
  • Alkabah: The Rise of Soli