15282 cards found
Enjoy the Silence

Enjoy the Silence {2}{B}{B}

Sorcery
Converge — Each creature gets -X/-X until end of turn, where X is the number of colors of mana spent to cast Enjoy the Silence.
  • Love Song
Enlightened Guardian

Enlightened Guardian {3}{U}{U}

Creature - Elemental
Flying
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Enlightened Guardian. It loses this ability and gains “Whenever this creature attacks, draw two cards.”
Like the wings of a dream.
5/4
  • Love Song
Enter Mephisto's Gate

Enter Mephisto's Gate {B}{R}

Instant
Destroy target creature.
“If I were you, I would take this as a sign. We were never meant to fly.”
—Captain's log, final entry
  • Love Song
Escape Death

Escape Death {3}{B}

Sorcery
Until end of turn, you may cast target creature card in your graveyard without paying its mana cost. When it enters this turn, it gains haste and menace. Exile it at the beginning of the next end step.
In the afterlife, a portal opens. Those who shamble through are transported to the real world, hungry for blood and flesh.
  • Survive the Night
Esoteric Egg

Esoteric Egg {3}

Artifact
(Color indicator: Esoteric Egg is all colors)
Esoteric Egg is all colors.
{T}: Add one mana of any color.
No one knew where it came from, and no one knew when it would hatch. But many suspected it would bear a legend.
  • Kahembo: Olde Dawn
Essential Override

Essential Override {3}{U}{U}

Instant
This spell costs {1} less to cast for each artifact you control.
Choose two —
• Untap each artifact you control.
• Put a +1/+1 counter on each artifact creature you control.
• Draw a card.
  • Love Song
Eternal Deliverance

Eternal Deliverance {3}{W}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, their life total becomes 10.
“You may pass through the gates, but be warned—not all prosper in immortality.”
—All-Enduring Mafua
  • Kahembo: Olde Dawn
Eternal Rage

Eternal Rage {R}

Enchantment - Aura
Enchant creature
Enchanted creature attacks each combat if able.
At the beginning of your upkeep, Eternal Rage deals 2 damage to enchanted creature's controller.
  • Survive the Night
Everything Black

Everything Black {1}{B}

Enchantment
Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
At the beginning of your upkeep, you may pay {B}. If you do, you draw a card and you lose 1 life.
“No colors anymore, I want them to turn black.”
  • Love Song
Explore Forgotten Lands

Explore Forgotten Lands {3}{U/B}{G}

Sorcery
Mill five cards, then return up to one creature card, up to one land card, and up to one noncreature, nonland card from your graveyard to your hand. Exile Explore Forgotten Lands.
  • Kahembo: Olde Dawn
Extrastellar Larceny

Extrastellar Larceny {3}{R}

Sorcery
Gain control of target nonland permanent until end of turn. Untap it. It gains haste until end of turn.
“Okay, but what are we going to do once we find the Precursor tech?” asked Oscar. Lieutenant Saxon chuckled. “Drive it like we stole it.”
  • Love Song
Fakadeh, Florid Queen

Fakadeh, Florid Queen {1}{R/W}{U}{B}

Legendary Creature - Bird Noble
Flying
Whenever Fakadeh, Florid Queen attacks, you may exile an instant or sorcery card from your graveyard with mana value 3 or less.
Whenever Fakadeh deals combat damage to a player, cast any number of cards exiled with her without paying their mana costs.
3/3
  • Kahembo: Olde Dawn
Far Too Young to Die

Far Too Young to Die {3}{B}

Sorcery
This spell costs {3} less to cast if it targets a creature with mana value 2 or less.
Destroy target creature.
  • Love Song
Fateful Eruption

Fateful Eruption {4}{R}{R}

Sorcery
Each player sacrifices six permanents.
“In some year to come, Kwende Peak will erupt once again, and that night the rivers will run red.”
—Sirif
  • Kahembo: Olde Dawn
Fearless King Shabil

Fearless King Shabil {2}{W/B}{R}{G}

Legendary Creature - Cat Noble
When Fearless King Shabil enters, reveal the top five cards of your library. You may put a Cat card from among them into your hand. Put the rest on the bottom of your library in any order.
At the beginning of combat on your turn, each Cat you control gains all abilities of each other Cat you control until end of turn.
5/4
  • Kahembo: Olde Dawn
Feline Furor

Feline Furor {1}{B/R}

Enchantment - Aura
Enchant creature
When Feline Furor enters, it deals 2 damage to enchanted creature.
Enchanted creature gets +2/+0 and has menace.
  • Kahembo: Olde Dawn
Fester Swarm

Fester Swarm {B}{G}

Enchantment
Whenever a creature you control dies, put a rot counter on Fester Swarm and you gain 1 life.
{B}{G}, Remove two or more rot counters from Fester Swarm: Create a 1/1 green Insect creature token, then put a +1/+1 counter on it for each rot counter removed this way.
  • Kahembo: Olde Dawn
Field Technician

Field Technician {2}{U}

Creature - Human Artificer
When Field Technician enters, you may search your library for an artifact card, reveal it, then shuffle and put that card on top of it.
Artifact creatures you control get +1/+1.
“I'm a simple code monkey. Feed me chips and coffee and I'm yours.”
2/2
  • Love Song
Fierce Combatant

Fierce Combatant {R}

Creature - Hound Warrior
Haste
She doesn't fight. She wins.
1/1
Card has other part: War Rages On
  • Kahembo: Olde Dawn
First Wave Explorer

First Wave Explorer {2}{W}{W}

Creature - Human Soldier
First strike, vigilance
Spells that your opponents cast that target First Wave Explorer cost {2} more to cast.
Experience is her most valuable skill, and pain is the price she paid.
3/2
  • Love Song
Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
  • Survive the Night
Foul Vulture

Foul Vulture {3}{B}

Creature - Bird
Flying
When Foul Vulture enters, create a 1/1 red Hound creature token.
Foul Vulture gets +1/+0 as long as a creature you controlled died this turn.
2/2
  • Kahembo: Olde Dawn
Fractured Illusion

Fractured Illusion {1}{U}{R}

Instant
Choose any target. Change the text of target instant or sorcery spell to “This spell deals 3 damage to the chosen target. Draw a card.”
“The land has spoken, your shield broken. I'll be the last to fall for your tricks.”
  • Kahembo: Olde Dawn
Frostbreath Dragon

Frostbreath Dragon {5}{U}{U}

Creature - Dragon
Flying
This spell can't be countered.
When Frostbreath Dragon enters, tap target creature. It doesn't untap during its controller's next untap step.
Whenever Frostbreath Dragon becomes the target of a spell or ability, counter it unless its controller pays {2} and discards a card.
6/7
  • Survive the Night
Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
  • Survive the Night