14930 cards found
Qulai, Orchard Shepherd

Qulai, Orchard Shepherd {1}{R}{W}

Legendary Creature - Fox Spirit
When Qulai enters, look at the top six cards of your library. You may reveal a Fox card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Sacrifice Qulai: Foxes you control gain hexproof and indestructible until end of turn.
3/3
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Peacetime Murals

Peacetime Murals {3}{G}{U}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Peacetime Murals enters, draw three cards and you gain 3 life.
{2}{G}: Grow as Two
Whenever you activate an ability of a creature you control, create a token that's a copy of that creature except it isn't legendary. This ability triggers only once each turn.
{2}{U}: A Better Mankind
Whenever a creature you control enters, you may activate one of its abilities without paying its costs. This ability triggers only once each turn.
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Path of the Outsider

Path of the Outsider {3}{U}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Path of the Outsider enters, return target creature to its owner's hand, then each opponent sacrifices a creature.
{2}{U}: Evanescence
{0}: Target creature phases out. Activate only during your turn and only once each turn.
{2}{B}: Anguish
Whenever a creature attacks you, it gets -1/-1 until end of turn.
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Painting Dolls

Painting Dolls {1}{W}{U}

Instant
Put a porcelain counter on each of up to one target creature and up to one target artifact. They become 3/3 colorless artifact creatures and lose all abilities.
Ancient ceramic techniques combine with modern magic to create miniature marvels.
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Oshu of the Bosk

Oshu of the Bosk {2}{G}{U}{R}

Legendary Creature - Beast
Trample
Whenever Oshu deals combat damage to a player, gain control of target land that player controls. It becomes a 4/4 Elemental creature that's still a land.
As long as you control eight or more lands, Oshu and land creatures you control get +2/+2.
5/5
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Old Lord Xiusheng

Old Lord Xiusheng {R}{G}

Legendary Creature - Human Warrior
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn.
{T}: Add {R} or {G}.
{4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
2/2
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Mire Sculptor

Mire Sculptor {B}{G}

Creature - Human Warlock
When Mire Sculptor enters, mill three cards.
Whenever you sacrifice a permanent, you may pay {2}. If you do, return target permanent card from your graveyard to your hand.
2/3
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Memorial Plaza

Memorial Plaza {1}{W}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Memorial Plaza enters, create two 1/1 colorless Spirit creature tokens with flying.
{2}{W}: The Warrior
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
{1}{B}: Rhapsody in Black
At the beginning of your end step, you may sacrifice a creature. If you do, draw a card.
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Boxue, Imperial Ally
Ma'Long, the Skystorm

Boxue, Imperial Ally {1}{U}{R}

Legendary Planeswalker - Boxue
[+1]: Boxue deals 1 damage to each opponent. You may draw a card, then discard a card.
[–1]: Create a Treasure token.
[–5]: Copy the next spell you cast this turn. You may choose new targets for the copy. (A copied permanent spell becomes a token.)
Loyalty:
3
Card has other part: Ma'Long, the Skystorm
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Ma'Long, the Skystorm
Boxue, Imperial Ally

Ma'Long, the Skystorm {4}{U}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Ma'Long deals combat damage to a player, draw a card, then add that much mana in any combination of {U} and/or {R}. Until end of turn, you don't lose this mana as steps and phases end.
Instant and sorcery cards in your hand have showcase. The showcase cost is equal to the card's mana cost plus {2}. (If you cast it for its showcase cost, create a 1/1 red Bard creature token that can't block and exile that card. Whenever the Bard attacks, you may cast a free copy of the exiled card.)
4/4
Card has other part: Boxue, Imperial Ally
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Lin, the Opportunist

Lin, the Opportunist {2}{U}{B}

Legendary Creature - Human Rogue
Flash
Whenever a creature you control deals combat damage to a player, create a Treasure token, then exile the top card of that player's library. You may play cards exiled this way for as long as they remain exiled.
3/2
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Lady of the Nymphaeas

Lady of the Nymphaeas {1}{G}{U}

Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}{G}{U}: Reveal the top card of your library. If it's a land card, you may put it onto the battlefield. If you didn't put that card onto the battlefield and you're in a renaissance, put it into your hand.
2/4
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Kiyoko of the Silver Mist

Kiyoko of the Silver Mist {1}{U}{B}

Legendary Planeswalker - Kiyoko
[+1]: Create a 1/1 white Warrior creature token. Put a menace counter on it.
[–2]: Draw a card for each tapped creature you control.
[–5]: You get an emblem with “Creature cards in your hand have ‘{1}{U}{B}, Reveal this card from your hand, Return an unblocked attacking creature you control to its owner's hand: Put this card onto the battlefield tapped and attacking.'”
Loyalty:
3
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Kanghyae Forum

Kanghyae Forum {G}{W}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Kanghyae Forum enters, you may return another permanent you control to its owner's hand. If you don't, draw a card.
{2}{G}: A Common Good
If an effect would create one or more tokens under your control, it creates that many of those tokens plus one instead.
{2}{W}: Rebuilding Trust
If an effect would put one or more counters on a permanent you control, it puts that many of those counters plus one on that permanent instead.
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Imperious Aristocrat

Imperious Aristocrat {1}{W}{B}

Creature - Human Advisor
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{1}, Sacrifice another creature: Imperious Aristocrat gains indestructible until end of turn. If you're in a renaissance, each opponent loses 2 life and you gain 2 life.
3/2
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Hang Up Your Lanterns

Hang Up Your Lanterns {2}{G}{W}

Enchantment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}{W}: Create an Idol token. Prevent all damage that would be dealt to and dealt by target creature this turn.
At the beginning of your end step, if you're in a renaissance and you control ten or more Idols, you win the game.
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Gui, the Brinebearer

Gui, the Brinebearer {1}{G}{U}

Legendary Creature - Turtle Beast
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Gui can't attack or block unless you're in a renaissance.
{T}: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it back on top or into your graveyard and you gain 3 life.
5/6
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Gemscale Drake

Gemscale Drake {2}{W}{U}

Creature - Drake
Flying
When Gemscale Drake enters, create a Treasure token.
Whenever Gemscale Drake deals combat damage to a player, scry 1. If you control three or more artifacts, draw a card instead.
3/2
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Fox of a Brisk Autumn

Fox of a Brisk Autumn {R}{W}

Creature - Fox
{1}{R}{W}: Create a 2/1 red and white Fox creature token. It gains haste. Sacrifice it at the beginning of the next end step.
Whenever Fox of a Brisk Autumn attacks, attacking Foxes you control get +1/+1 until end of turn.
2/1
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Fang Luo, the Astral Tide

Fang Luo, the Astral Tide {1}{W}{U}{B}

Legendary Creature - Dragon Spirit
Flash
Flying
When Fang Luo enters, exile target spell or creature an opponent controls with mana value 4 or less, then its owner puts it onto the battlefield face down. (It's a 2/2 creature.)
2/3
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Fables of the Ill-Fated

Fables of the Ill-Fated {2}{B}{G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Fables of the Ill-Fated enters, destroy target nonland permanent.
{B}: The Witch's Temple
Whenever a nonland permanent you control dies, each opponent loses 1 life.
{3}{G}: Enter the Nest
{3}{G}, Sacrifice two lands: Create a 0/0 green Wurm creature token with “This creature gets +1/+1 for each permanent card in your graveyard.” Activate only as a sorcery.
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Emperor Dan Te Mogui

Emperor Dan Te Mogui {B}{G}{U}

Legendary Creature - Human Noble
Inspired — Whenever Emperor Dan Te Mogui becomes untapped, look at the top three cards of your library. Put one into your graveyard, one on the bottom of your library, and one on top.
When Emperor Dan Te Mogui dies, you may put it on the bottom of your library. If you do, return target permanent card from your graveyard to your hand.
3/3
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Dance of Dragons

Dance of Dragons {2}{U}{R}

Sorcery
Dance of Dragons deals 4 damage divided as you choose among up to two targets. When one or more permanents dealt damage this way die this turn, draw a card. This ability triggers only once.
Showcase {5}{U}{R} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
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Cou Ling of the Lunar Den

Cou Ling of the Lunar Den {2}{U}{R}{W}

Legendary Creature - Human Wizard
When Cou Ling enters, create two 2/1 red and white Fox creature tokens.
Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
1/3
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Cheng, Wild Tyrant

Cheng, Wild Tyrant {4}{B}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Cheng attacks, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's a Dragon, put it onto the battlefield tapped and attacking instead. Put the rest on the bottom of your library in a random order.
6/6
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