12496 cards found
Sankataar Scourge

Sankataar Scourge {1}{B}

Creature - Snake Warrior
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.)
When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
2/1
  • Imperial Legacies
Sannurian Sentinel

Sannurian Sentinel {6}

Artifact Creature - Construct
Trample
“The life I create helps my people to prosper. Why doesn't the life that springs from the ankuliths do the same?”
—Balasi, Sannurian edificer
5/5
  • Scriptures of Urshad
Sannurian Storyteller

Sannurian Storyteller {1}{W}

Creature - Human Bard
{W}, {T}: Tap target creature.
“Legends say that Anku tore down countless versions of our world. We will prove to him that we are worthy enough to survive.”
—Mesha, Sannurian storyteller
1/2
  • Scriptures of Urshad
Santriza Arsonist

Santriza Arsonist {R}

Creature - Human Rogue
Trample
{2}{R}: Santriza Arsonist gets +3/+0 until end of turn.
“Burn it down! Burn it all down!”
—Pedros, Santriza gang dissident
0/3
  • Quest for the Roseblade
Santriza Gang-Boss

Santriza Gang-Boss {4}{R}

Creature - Human Pirate
Menace
When Santriza Gang-Boss enters, it deals X damage to any target, where X is the number of Pirates and/or Rogues you control.
“Get outta here, scum! Scram!”
4/3
  • Quest for the Roseblade
Saproling Genesis

Saproling Genesis {X}{G}{G}

Sorcery
Create X 1/1 green Saproling creature tokens, then populate. (Create a token that's a copy of a creature token you control.)
The touch of the Sprareos sprouts new life wherever they go.
  • K15 Core Set
Saraf, Tuned Disciple

Saraf, Tuned Disciple {2}{U}{R}

Legendary Artifact Creature - Robot Monk
If you would draw your first card each turn, instead draw two cards, then discard a card.
Whenever you draw an even numbered card in a turn, put a +1/+1 counter on Saraf, Tuned Disciple. (The second, fourth, sixth, etc.)
3/3
  • MSEM Masters: Legends
Sareng, the Dealer

Sareng, the Dealer {2}{B}

Legendary Creature - Human Rogue
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life.
{B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
3/2
  • High Noon
Sarrithaz, the Fiendblade

Sarrithaz, the Fiendblade {3}{B}{B}

Legendary Creature - Azra Warlock
Flying
Improve—{1}{B/R}, Sacrifice a creature. ({1}{B/R}, Sacrifice a creature: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever another creature you control dies, each opponent loses 1 life and you gain 1 life. If that creature was sacrificed, instead each opponent loses 2 life and you gain 2 life.
4/3
  • Seasons of War
Sarrutu Worldbinder

Sarrutu Worldbinder {3}{U}{R}

Creature - Human Wizard
When Sarrutu Worldbinder enters, create two 1/1 red Elemental creature tokens.
{1}{U}, {T}: Elementals you control gain flying until end of turn.
{2}{R}, {T}: Elementals you control get +2/+0 until end of turn.
1/3
  • Scriptures of Urshad
Sartha's Studies

Sartha's Studies {2}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life for each color among permanents you control.
{W}{U}{B}{R}{G}, Sacrifice Sartha's Studies: Double your life total.
As her mentor grew jealous of her skills, Sartha sought others who would teach her.
  • Villains: The Musical
Sartha, the Living Source
Performer of Enlightenment

Sartha, the Living Source

Legendary Creature - Avatar Actor
Flying, vigilance, lifelink
During each of your turns, you may cast a multicolored spell from your graveyard.
“And so she went to find the source,
a quest we know ends in remorse.”
5/5
Card has other part: Performer of Enlightenment
  • Villains: The Musical
Sasori Nightrunner

Sasori Nightrunner {2}{B}

Creature - Human Soldier
When Sasori Nightrunner enters, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature you control dies, each opponent loses 1 life.
0/1
  • Path of Shadows
Sasori Ronin

Sasori Ronin {2}{R}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Sasori Ronin dealt damage to an opponent this turn, it deals 1 damage to any target.
3/2
  • Imperial Legacies
Sass the Wary

Sass the Wary {1}{G}

Instant - Adventure
Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Charging Cassowary
  • Karina's Explorations
Satisfied Gleaner

Satisfied Gleaner {2}{G}

Creature - Human Citizen
When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1/2
  • A Tourney at Whiterun
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Satrapy General

Satrapy General {2}{W}

Creature - Angel Warrior
Flying
Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
3/3
  • Alkabah
Satrapy Merchant

Satrapy Merchant {5}{U}{U}

Creature - Djinn Wizard
Flash
Satrapies you control have “{T}: Draw a card.”
Whatever you are looking for, the merchants are always glad to find.
5/5
  • Alkabah
Satrapy Overseer

Satrapy Overseer {2}{B}{B}

Creature - Demon Wizard
Flying
Tap three untapped Satrapies you control: You may cast target card from your graveyard. Pay life equal to its mana value rather than pay its mana cost. If that spell would be put into a graveyard, exile it instead.
4/4
  • Alkabah
Satrapy Protector

Satrapy Protector {2}{R}{R}

Creature - Manticore
Flying
Tap five untapped Satrapies you control: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
3/3
  • Alkabah
Satyr Celebrant

Satyr Celebrant {2}{R}{G}{W}

Creature - Satyr Shaman
Other creatures you control that entered this turn have haste and lifelink.
{T}: You may put a creature card from your hand onto the battlefield.
“Welcome to the party, newblood. Stay awhile, have a drink, and listen to the Song.”
2/2
  • Sparks of a Multiverse
Satyr Instigator

Satyr Instigator {3}{R}

Enchantment Creature - Satyr Shaman
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Create a 1/1 red Satyr creature token with “This creature can't block.”
[Lore III] Creatures you control get +1/+0 until end of turn.
3/4
  • Theros Triumphant
Satyr Trailblazer

Satyr Trailblazer {1}{R}

Creature - Satyr Scout
At the beginning of combat on your turn, if you control a creature with power greater than its base power, Satyr Trailblazer gets +2/+0 until end of turn.
Satyrs view life as a grand festival, and all the world as their revel grounds.
1/3
  • Theros Triumphant
Satyr Vigormage

Satyr Vigormage {1}{G}

Creature - Satyr Shaman
Heroic — Whenever you cast a spell that targets Satyr Vigormage, choose one —
• Put a +1/+1 counter on Satyr Vigormage.
• Satyr Vigormage fights target creature you don't control.
• Search your library for a land card, reveal it, put it into your hand, then shuffle.
2/2
  • Theros Triumphant