Equipped creature gets +2/+2. Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step. Equip {1}
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.” [–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard. [–3]: Create two 3/3 red Shark enchantment creature tokens.
Choose one — • Return target artifact or enchantment card from your graveyard to your hand. • Return target creature card with mana value 2 or less from your graveyard to your hand. Cycling {2}({2}, Discard this card: Draw a card.)
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.) When Mystery of the Crashed Craft enters, create two 1/1 red Alien creature tokens with “This creature can't block.” {MG}—You cast an instant spell. {MG}—You cast a sorcery spell.
When Mystic Mackerel enters, you may have target player mill two cards. {3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
Whenever Neon Claw Knight enters or attacks, choose one. Create a Function token with that effect. (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.) • This spell can't be countered. • This spell costs {R} less to cast. • If this spell would deal damage to a permanent or player, it deals that much damage plus 1 instead.
Pressure—{B}, Pay 5 life. (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.) Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent.
“Yeah, I'm about to die. But guess how many of those fuckers I'm going to take out with me.”
First strike Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
It serves in Atrios' daily processions through Coralight with an air of fierce dignity.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield tapped and attacking.
Obscoriate deals 4 damage to target creature or planeswalker. The next time that permanent would die this turn, instead put a basalt counter on it, it becomes a Mountain land named Charred Remains, loses all other card types, and gains “At the beginning of your upkeep, Charred Remains deals 1 damage to you.” (It has “{T}: Add {R}” and loses abilities it already had.)
This spell costs {1} less to cast for each artifact and/or enchantment you control. Trample {1}, Sacrifice another cryptic permanent you control or exile a cryptic card from your graveyard: Put a +1/+1 counter on Observer of Aeons. (Artifacts, enchantments, and modal spells are cryptic.)
Whenever you attack, you may double target attacking creature's power. If you do, sacrifice it at the beginning of the next step. Whenever one or more red creatures you control enter, creatures you control get +1/+0 and gain trample until end of turn.
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) {T}: Salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Concord — Once each turn, when an opponent casts a spell or activates an ability that targets a Merfolk or enchantment you control, you may counter that spell or ability if there are four or more card types among permanents you control.
When Olten Surveyor enters, choose any number. Each opponent creates a 1/1 colorless Servo artifact creature token for each mode chosen. • Destroy target artifact or enchantment with mana value 3 or less. • Shuffle up to four cards from target player's graveyard into their library. • You gain 4 life.