14930 cards found
Paralycker

Paralycker {3}{W}

Creature - Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on a creature you control, tap target creature you don't control.
Through training, it learns to control the potency of its venom.
2/2
  • Monsters of Chikyu
One on One

One on One {1}{W}

Enchantment
Vanguard — Whenever a creature you control attacks alone, put a +1/+1 counter on it.
In a duel between Chikyu's trainers, honor demands that each side use only a single monster at a time.
  • Monsters of Chikyu
Nurse Trainee

Nurse Trainee {3}{W}

Creature - Human Cleric
Flash
When Nurse Trainee enters, you may prevent the next 2 damage that would be dealt to another target creature this turn.
“We'll get you and yours patched up, good as new!”
2/4
  • Monsters of Chikyu
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
Morning Sun

Morning Sun {1}{W}

Sorcery
Put two +1/+1 or loyalty counters on target creature or planeswalker. It gains lifelink until end of turn.
“It seems we're both looking for someone here. Perhaps we could help each other.”
—Sanaito, to Karina
  • Monsters of Chikyu
Maternal Monster

Maternal Monster {2}{W}

Creature - Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever an experience ability puts a +1/+1 counter on a creature you control, put a +1/+1 counter on that creature.
1/1
  • Monsters of Chikyu
Innocence

Innocence {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of attacking creatures.
“It's so cute!”
—Telam, last words
  • Monsters of Chikyu
Improvised Guardian

Improvised Guardian {2}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, it gains first strike until end of turn.
“I know, it seems really silly at first, but you'll be surprised how far a little dedication gets you.”
—Professor Maple
2/2
  • Monsters of Chikyu
Mending Caretaker
Hopeful Caretaker

Mending Caretaker

Creature - Beast
(Color indicator: Mending Caretaker is white)
Lifelink
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of +1/+1 counters on Mending Caretaker.
...while some will find a particular creature they will protect with their life.
4/4
Card has other part: Hopeful Caretaker
  • Monsters of Chikyu
Hopeful Caretaker
Mending Caretaker

Hopeful Caretaker {3}{W}

Creature - Beast
Lifelink
Whenever you gain life, you may transform Hopeful Caretaker. If you don't, put a +1/+1 counter on it.
The odd pink creatures wander the world, offering a healing touch to the humans and monsters they encounter...
3/3
Card has other part: Mending Caretaker
  • Monsters of Chikyu
Egg Bomb

Egg Bomb {2}{W}{W}

Instant
Destroy all attacking creatures with power 3 or greater.
“There's only so many times you can say ‘looks can be deceiving' before you just have to assume literally everything here is waiting for a fight.”
—Lucien, the duelist
  • Monsters of Chikyu
Realized Hatchling
Eager Hatchling

Realized Hatchling

Creature - Beast
(Color indicator: Realized Hatchling is white)
Flying
“There are some evolutions that never occur in the wild, but have been seen often in training. Whatever we're doing different is giving us a unique edge.”
—Professor Maple
4/5
Card has other part: Eager Hatchling
  • Monsters of Chikyu
Eager Hatchling
Realized Hatchling

Eager Hatchling {W}

Creature - Egg Beast
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Eager Hatchling has three or more +1/+1 counters on it, remove them all and transform it.
0/1
Card has other part: Realized Hatchling
  • Monsters of Chikyu
Dreamnapper

Dreamnapper {3}{W}

Creature - Tapir
Flash
When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
3/2
  • Monsters of Chikyu
Mauling Mother
Curious Cubs

Mauling Mother

Creature - Bear
(Color indicator: Mauling Mother is white)
First strike
Mauling Mother gets +1/+1 for each other creature you control.
Some trainers try their chances at catching cubs instead of full grown bears. It rarely ends well for them.
5/5
Card has other part: Curious Cubs
  • Monsters of Chikyu
Curious Cubs
Mauling Mother

Curious Cubs {1}{W}

Creature - Bear
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Curious Cubs has first strike as long as its attacking.
When Curious Cubs has three or more +1/+1 counters on it, remove them all and transform it.
1/1
Card has other part: Mauling Mother
  • Monsters of Chikyu
Cattle Guard

Cattle Guard {2}{W}{W}

Creature - Ox
Double strike
“Villages live and die on how many of these cow monsters they can maintain. They're work animals, they're fighters, they're sentinels, they're bait, and, when they're not good for anything else, they're food.”
—Karina Oblay, field notes
2/3
  • Monsters of Chikyu
Brighteyed Trainer

Brighteyed Trainer {1}{W}

Creature - Human Ranger
Spells cost {1} more to cast for each colored mana symbol in their mana cost beyond the first. (For example, a spell with mana cost {W}{W} would cost {1}{W}{W} to cast.)
Children are given an easier time as they start training to build much needed confidence before facing the harsher wilderness.
1/1
  • Monsters of Chikyu
Bird Keeper

Bird Keeper {2}{W}

Creature - Human Ranger
Lifelink
At the beginning of your end step, if you've gained 3 or more life this turn, create a 2/2 white Bird creature token with flying.
1/2
  • Monsters of Chikyu
Attract

Attract {W}

Enchantment - Aura
Enchant creature
As long as you control an untapped creature, enchanted creature can't attack or block.
Could you hurt a face like this?
  • Monsters of Chikyu
Aspiring Trainer

Aspiring Trainer {W}

Creature - Human Ranger
Vanguard — Whenever a creature you control attacks alone, it gets +1/+1 until end of turn.
Children are given a tamed monster of their own at a young age, with the hope that years of training will prepare them to fight against the wilder ones.
1/1
  • Monsters of Chikyu
Aeroblast

Aeroblast {2}{W}

Instant
Aeroblast deals 5 damage to target attacking or blocking creature.
Much of Chikyu's wildlife uses blasts of elemental energy to hunt and fight. Magical attacks are as ordinary as claws and fangs.
  • Monsters of Chikyu
Shrine of Elder Lords

Shrine of Elder Lords

Land
Whenever you create an Idol token, put a +1/+1 counter on Shrine of Elder Lords.
{T}: Add {C}.
{3}: Put a +1/+1 counter on Shrine of Elder Lords, then you may have it become a 0/0 Elemental creature with vigilance until end of turn. It's still a land.
  • Nangjiao In Bloom
The Orange Orchard

The Orange Orchard

Legendary Land
{T}: Add {C}.
{2}, {T}: Choose a color, then choose one —
• Add one mana of that color for each token you control.
• Add one mana of that color for each permanent you control with one or more counters on it.
  • Nangjiao In Bloom
Festival Centrum

Festival Centrum

Land
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{T}: Add {C}. If you're in a renaissance, add one mana of any color instead.
{3}, {T}: Scry 1.
  • Nangjiao In Bloom