Mill three cards. Create a 1/1 black Skeleton creature token for each creature card milled this way. You draw a card and you lose 1 life for each noncreature card milled this way.
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
The renegade vampire Kahra slew the Belmord bloodsire who first bit her in a bitter struggle. Now she seeks the power to reanimate him, and bind him to her will.
Creatures your opponents control get -1/-1 until end of turn. You gain 2 life.
“A sunlit haze, a scarlet streak, the decorations torn to shreds. Platoon assassinations are simply gorgeous this time of year.” —Ryleth, Vengeful Shadow
Flying Nectarkin enters with a +1/+1 counter on it. Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Look at the top seven cards of your library. You may reveal an Avatar card and/or an enchantment card from among them and put those cards onto the battlefield. Put the rest on the bottom of your library in any order.
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter. Draw a card.
Flying {1}{U}, Exile an instant card from your graveyard: Draw a card. {1}{B}, Exile a creature card from your graveyard: Target creature gets -3/-3 until end of turn. {1}{R}, Exile a sorcery card from your graveyard: Nefarox, Strifelord deals 3 damage to each opponent.
“I don't know what's more insulting— that you thought I wouldn't see that coming, or that you thought it would actually work.” —La of the Highpoint Three
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast. [–2]: Exile target creature or planeswalker with mana value 3 or less. [–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.
When Neo-Alchemist enters, you may reappropriate. If you do, distribute two +1/+1 counters among creatures you control. Otherwise, put a +1/+1 counter on up to one target creature you control. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Flash Enchant creature Whenever enchanted creature deals combat damage, put that many +1/+1 counters on it. When enchanted creature leaves the battlefield, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters it had on it.
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
Neo-Soul Nihilist has lifelink as long as it's attacking. When Neo-Soul Nihilist is put into your graveyard from anywhere, you may pay 2 life. If you do, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)