3928 cards found
Dismissive Pyromancer

Dismissive Pyromancer {1}{R}

Creature - Human Wizard
{R}, {T}, Discard a card: Draw a card.
{2}{R}, {T}, Sacrifice Dismissive Pyromancer: It deals 4 damage to target creature.
“‘Into the Inferno' goes into the inferno.”
2/2
  • Riddles of Revio
Disowned Spirit

Disowned Spirit {1}{W}

Creature - Spirit
Flying
Disgraced 1 (This enters with a -1/-1 counter. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
“Society tends to have a convenient memory, but the past often resents forgetfulness.”
—Doctor Gareth Barton
2/2
  • The Empty Throne of Feanav
Dispel Delusions

Dispel Delusions {1}{U}

Instant
Counter target spell unless its controller has you get three glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
  • Ophorio
Disperse

Disperse {1}{U}

Instant
Return target nonland permanent to its owner's hand.
“Cloudheath's eternal storm has not quieted for centuries, and its message is clear—stay away.”
—Tiln, stormcaller hermit
  • Alara
Disruptive Echoes

Disruptive Echoes {1}{W}

Enchantment
Permanents enter tapped.
A common quality students are tested on is their ability to perform under pressure. To weave their magic smoothly even under the roughest of conditions.
  • Carpe Arcanum
Dissipator Mage

Dissipator Mage {1}{U}

Creature - Dwarf Wizard
Whenever a creature is returned to its owner's hand, draw a card.
{4}{U}{U}: Return target creature to its owner's hand.
1/1
  • Oirohpo
Distant Shores

Distant Shores {1}{G}

Sorcery
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Kanvar Singh would sail to other imperial colonies to win their freedom and allegiance, until a Coalition of Rebellions could invade the imperial mainland.
  • The Empty Throne of Feanav
Distilled Inspiration

Distilled Inspiration {2}

Artifact
When Distilled Inspiration enters, draw a card, then choose a card name.
{1}, {T}: Add one mana of any color.
{T}: Add one mana of any color. Spend this mana only to cast a spell with the chosen name or activate an ability of a card with the chosen name.
  • Arcanum Academia
Distracting Performer

Distracting Performer {1}{W}

Creature - Elf Actor
Whenever Distracting Performer becomes tapped, you may tap target creature.
The greatest of showmen make you forget your worries during the worst of times.
1/3
  • Villains: The Musical
Distress

Distress {B}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
The voices smothered Lettie, layered one upon another until there was nothing but excruciating noise.
  • Feanav: The Apothecary's Progress
Distressing Reality

Distressing Reality {1}{B}

Sorcery
Target player discards a card. If you control a Zombie, that player discards an additional card.
“I can hear their screams, their deafening moans, all night long. We'll never survive them! We're all doomed!”
—Khalandros survivor
  • K15 Core Set
Divide and Slaughter

Divide and Slaughter {1}{B}

Instant
Destroy target creature that isn't in a pack. (Two or more creatures a player controls with equal power are in a pack.)
“Young, bold, and on the solitary journey of enlightenment — our favorite prey.”
—Mianju, Taker of Names
  • Panxiou
Divine Conspiracy

Divine Conspiracy {1}{W}

Sorcery
Divine Conspiracy has flash as long as an Angel, Demon, Faerie, or Spirit you controlled died this turn.
Choose up to two target nonland permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield.
  • The Empty Throne of Feanav
Divining Lens

Divining Lens {2}

Artifact
You may look at the top card of your library and face-down permanents you don't control.
{T}: Exile the top card of your library. If it's an Angel card or a card with morph, you may play that card this turn.
  • Mious
Divinity Redesigned

Divinity Redesigned {W}{B}

Legendary Enchantment
Whenever you cast a legendary spell, each opponent loses 1 life and you gain 1 life.
{W}{B}, Sacrifice a legendary nonland permanent: Draw two cards.
A tale as old as time, forever changed.
  • Beyond the Blackwall
Djinn's Trick

Djinn's Trick {1}{U}

Sorcery
Choose a card name, then reveal the top five cards of your library. You may put a card with the chosen name into your hand. Put the rest on the bottom of your library in any order.
Draw a card.
“Name your wish, and I'll try to grant it. Emphasis on ‘try.'”
  • Sparks of a Multiverse
Djinni Imprisonment

Djinni Imprisonment {W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
Offend a djinni, and you'll wish you could wish you were dead.
  • Al Tabaq
Dockside Healer

Dockside Healer {1}{W}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Dockside Healer: You gain 2 life.
1/3
  • Plagues of Fretport
Dockyard Swindling

Dockyard Swindling {1}{W}

Sorcery
Exile target artifact or enchantment. You gain 1 life.
“As you can see, I'm in wonderful health. And I've always had a fancy for baubles like that necklace of yours. What do you say? My antidote for your jewelry? A small price to pay for safety.”
  • Plagues of Fretport
Dominator's Diadem

Dominator's Diadem {1}{W}

Artifact
When Dominator's Diadem enters, you gain 3 life.
{2}{W}, {T}: Tap target creature.
Etherium augmentations not only signify power and status, but also the longevity to rule.
  • Alara
Doom Defied

Doom Defied {B}{G}

Sorcery
Target creature you control gains deathtouch until end of turn. It fights another target creature.
“I thought we were goners! That thing had tentacles the size of telegraph poles!”
“It did. Then I shot it. Now it's dead.”
  • Rail War
Doomed Fate

Doomed Fate {1}{W}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Doomed Fate leaves the battlefield, if it had no time counters on it, destroy all nonland permanents.
  • Aftermath
Double Arming

Double Arming {B}{B}

Enchantment - Aura
Enchant creature
When Double Arming enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has menace.
{5}: Return Double Arming to its owner's hand.
  • Pyramids of Atuum
Double-Edged Duelist

Double-Edged Duelist {R}{R}

Creature - Human Samurai
First strike, haste
Whenever you cast a spell, Double-Edged Duelist gains double strike until end of turn if that spell has the same name as a card in your graveyard.
2/2
  • Tales of Old Jidai
Doubtful Authority

Doubtful Authority {1}{W}

Creature - Human Noble Cleric
Other creatures you control get +1/+1.
Lands you control enter tapped.
“Upanqui's expansionism may brings us more resources, but it also stretches them thin. We need to look after our own, too.”
2/2
  • Road to Carü Mapu