15897 cards found
Adiran Survivors

Adiran Survivors {1}{B}{B}

Creature - Human Survivor
As an additional cost to cast this spell, exile two permanent cards from your graveyard.
You may cast Adiran Survivors from your graveyard.
4/3
Admirable Admiral

Admirable Admiral {3}{R}

Creature - Human Pirate
Whenever you cast a Pirate spell, create a 1/1 blue and red Pirate creature token with haste.
It takes a worthy and fearsome man to command the respect of an entire fleet.
4/3
  • Dark Seas of Shiryen
Adorned Naga

Adorned Naga {4}{B}

Creature - Snake Soldier
Civilized — Adorned Naga gets +2/+0 and has menace as long as you control an artifact, a creature, and an enchantment.
“The Endak decorate themselves in gold, but it doesn't hide the venom in their hearts.”
—Shemesh, Nomad Chieftain
4/5
  • Scriptures of Urshad
Adoroth, the Baneful

Adoroth, the Baneful {3}{R}{R}

Legendary Creature - Dragon
Flying, haste
Whenever Adoroth, the Baneful attacks, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
{1}{R}{R}: Adoroth, the Baneful deals 4 damage to any target. Activate only if you have no cards in hand.
4/4
Aether Recoverer

Aether Recoverer {4}{G}

Creature - Elf Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Aether Recoverer envisions a creature card, return target noncreature card from your graveyard to your hand.
4/3
Aetherlock Effigy

Aetherlock Effigy {5}

Artifact Creature - Scarecrow
Defender, reach
Aetherlock Effigy can block an additional creature each combat.
When Aetherlock Effigy dies, create two 1/1 black Bird creature tokens with flying.
4/3
  • High Noon
Aethermancer's Companion

Aethermancer's Companion {3}{W}{U}

Creature - Cat
When Aethermancer's Companion enters, aetherize up to two other non-Cat permanents you control. (Create tokens that are copies of each of them, then exile them.)
Recite {5}{W}{U} (You may cast this spell from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/4
  • Over the Horizon
Ageless Lorekeeper

Ageless Lorekeeper {6}

Artifact Creature - Gargoyle Wizard
Flying
When Ageless Lorekeeper enters, you may discard your hand. When you do, draw three cards.
“The gargoyles that dwell upon Silvercrest's towers deal only in memories. Be careful not to give up a precious moment for something you already knew.”
—Oriveen, Scroll savant
4/4
  • Seasons of War
Ajax, Tyrant of the Empire

Ajax, Tyrant of the Empire {4}{U}{R}

Legendary Creature - Dragon Elf Wizard
This spell can't be countered.
Flying
Whenever Ajax, Tyrant of the Empire enters or deals combat damage to a player, draw a card.
Whenever Ajax or another Dragon you control attacks, that Dragon deals 2 damage to any target.
4/4
  • MSEM Masters: Legends
Akinel, Citadel Steward

Akinel, Citadel Steward {1}{B}{R}{G}

Legendary Creature - Dwarf Advisor
Skip your draw step.
If a card would be put into your graveyard, exile it instead.
At the beginning of your upkeep, return a card from your graveyard to your hand. If you can't, you draw a card and you lose 1 life.
“The Architect will return. The Architect will return. The Architect will return.”
4/4
  • Sparks of a Multiverse
Alaina, the Second Chance

Alaina, the Second Chance {2}{W}{B}

Legendary Creature - Badger Cleric
When Alaina enters, each opponent loses X life and you gain X life, where X is the number of Clerics you control.
{W}{B}, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total.
4/3
  • Adventurers of Onora
Albin, the Huntmaster

Albin, the Huntmaster {2}{G}{G}

Legendary Creature - Human Warrior
At the beginning of each upkeep, if no spells were cast last turn, create a 2/2 green Wolf creature token.
{3}{R/G}{R/G}: Albin, the Huntmaster and creature tokens you control get +2/+2 and gain trample until end of turn.
4/3
  • Seasons of War
Alexei, Instigator of Terror

Alexei, Instigator of Terror {2}{R}{R}

Legendary Creature - Human Mutant Noble
Menace
Whenever a creature blocks, put a -1/-1 counter on that creature at end of combat.
Creatures with -1/-1 counters on them can't block.
4/3
  • Plagues of Fretport
Almgrove Skydancer

Almgrove Skydancer {2}{W}{W}

Creature - Human Wizard
Flying, lifelink
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
You may cast this card from your graveyard as long as you're in a renaissance.
4/3
  • MSEM Masters Cube 2025
Alpha Stag

Alpha Stag {3}{G}{G}

Creature - Elk Elemental
Trample
Whenever a creature attacks, Alpha Stag gets +2/+2 until end of turn.
Every heartbeat is echoed in its charge.
4/4
  • Novea
Alrathan Vizier

Alrathan Vizier {3}{U}{R}

Enchantment Creature - Sphinx
Flying, prowess
Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
4/3
  • Riddles of Revio
Am'atambi, Fable Weaver

Am'atambi, Fable Weaver {2}{B/R}{G}{U}

Legendary Creature - Spider Bard
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you.
You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
4/5
  • Kahembo: Olde Dawn
Amesha of the Honorable

Amesha of the Honorable {3}{W}{W}

Creature - Angel
Flying
Soldiers and Knights you control get +1/+1.
The march of the worthy is sheltered by righteous wings.
4/4
  • Alara
Aminatou's Adherent

Aminatou's Adherent {3}{B}

Creature - Azra Warrior
When Aminatou's Adherent enters, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you condemn a creature, creatures you control gain menace until end of turn.
4/2
  • Alkabah
Ancient Guardian

Ancient Guardian {4}

Artifact Creature - Golem
Prevent all combat damage that Ancient Guardian would deal to or be dealt by creatures with no counters on them.
“You won't even make a scratch with a sword like that. Best leave before it notices you're trying to kill it.”
—Selvar, the Seeker
4/4
  • Arkadai
Ancient Pillan
Volcano Sacrifice

Ancient Pillan {2}{R}{R}

Creature - Spirit
Trample
When Ancient Pillan enters, it fights up to one target creature an opponent controls.
The ancestral spirits of clan founders, the pillan fight for the Relonche in the afterlife, but if one were to be made upset by a human's actions...
4/4
Card has other part: Volcano Sacrifice
  • Road to Carü Mapu
Ancient of the Glade

Ancient of the Glade {3}{G}{G}

Creature - Elemental
When Ancient of the Glade enters, put a +1/+1 counter on each other creature you control.
{2}, Remove a +1/+1 counter from a creature you control: That creature gains indestructible until end of turn.
4/4
Andazir Elite

Andazir Elite {2}{R}

Creature - Azra Warrior
Defender
Andazir Elite can attack as though it didn't have defender as long as it's equipped.
“It is not wrong for the lion to roar when he sees a herd of lambs. I am a lion and the lion roams free.”
4/4
  • Alkabah
Andazir Veteran

Andazir Veteran {4}{R}

Creature - Demon Soldier
When Andazir Veteran enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Zareen's eyes trained on the assault on Soli, Andazir took the opportunity to mount a quicker—and deadlier—conquest of his own.
4/2
  • Alkabah: The Rise of Soli
Angel of Sunrise

Angel of Sunrise {5}{W}

Creature - Angel
This spell costs {X} less to cast, where X is the amount of life you've gained this turn.
Flying
When Angel of Sunrise enters, each opponent exiles a Spirit, Vampire, Werewolf, Zombie, or double-faced permanent they control.
4/4
  • Innistrad In Memoriam