14101 cards found
Aven Acoustimancer

Aven Acoustimancer {4}{U}

Creature - Bird Bard
Flying
Harmony — Until the end of your next turn, you may cast target instant or sorcery card from your graveyard. If that card would be put into your graveyard, exile it instead.
When Aven Acoustimancer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/2
  • Eralou
Aven Merchant

Aven Merchant {3}{U}

Creature - Bird Advisor
Flying
When Aven Merchant enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Nobles visit her to purchase items of extraordinary beauty. Kings visit her to purchase news of extraordinary importance.
3/3
Aven Ranger

Aven Ranger {2}{U}

Creature - Bird Scout Ranger
Kicker {U} (You may pay an additional {U} as you cast this spell.)
Flying
If Aven Ranger was kicked, it enters with a +1/+1 counter on it.
2/2
  • Tides of War
Aven Strategist

Aven Strategist {2}{W}{U}

Creature - Bird Soldier
Flying
When Aven Strategist enters, return up to one target creature to its owner's hand.
“Look at every angle, from every vantage point. Miss nothing.”
—Derevi, empyrial tactician
3/2
  • Alara
Aven Supervisor

Aven Supervisor {1}{U}

Creature - Bird Artificer
Flying
Civilized — Whenever Aven Supervisor deals combat damage to a player, if you control an artifact, a creature, and an enchantment, you may draw a card. If you do, discard a card.
1/3
  • Scriptures of Urshad
Aven Traveller

Aven Traveller {2}{W}

Creature - Bird Scout
Flying, vigilance
“Students seem to be changing as of late. It may be the lotus incident.”
—Adavene's notes
2/2
  • Eralou
Aven Warmonger

Aven Warmonger {5}{W}

Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a nontoken creature you control enters, you may pay {1}{W}. If you do, create a 1/1 white Bird creature token with flying.
5/5
  • Tides of War
Avengeance Angel

Avengeance Angel {3}{W}{W}

Creature - Angel
Flying
Whenever Avengeance Angel attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield.
“Our friends have all but left us.”
4/4
Avenger of Nature

Avenger of Nature {3}{G}{G}

Creature - Elk Horror
Trample
Whenever a player casts a noncreature spell, that player sacrifices a noncreature permanent.
“No littering.”
—“Midnight Hike”
5/4
  • Video Horror System
Avenging Yuroda

Avenging Yuroda {5}{W}

Creature - Angel
This spell costs {2} less to cast if a creature died under your control this turn.
Flying
When Lizaveth and Taras returned to Pelastrov, they didn't come back alone.
3/4
  • The Unraveling
Avia, Despot of Death

Avia, Despot of Death {1}{W}{B}

Legendary Creature - Human Wizard
Whenever you gain life, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control one, create a 0/0 black Zombie Army creature token first.)
If you would gain life except for the first time each turn, instead each opponent loses 1 life. (If multiple sources would cause you to gain life at the same time, choose one to be first.)
2/3
  • MSEM Masters: Legends
Avid Researcher

Avid Researcher {1}{U}

Creature - Human Wizard
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
{T}: Draw a card, then discard a card.
0/1
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Cultists of Arroyo read their fates to make sure their fates are worth reading.
  • Oirohpo
Avowed Silence

Avowed Silence {1}{W}

Instant
Your opponents can't cast spells or activate abilities that aren't mana abilities this turn.
“The very knowledge of evil corrupts. I have ensured silence will protect us all.”
—Prince Regent Edgar
  • Feanav: The Apothecary's Progress
Awadeh, Lion of the Hajir

Awadeh, Lion of the Hajir {R}{G}{W}

Legendary Creature - Human Survivor
This spell can't be countered.
Survivor spells you cast can't be countered.
Whenever a nontoken Survivor you control enters, create a tapped 1/1 Survivor creature token that's all colors.
3/3
  • MSEM Masters: Jumpstart
Awaken Ancestry

Awaken Ancestry {4}{G}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | For each permanent type, return a card of that type from your graveyard to your hand. Exile Awaken Ancestry.
5 | Return an instant card and a sorcery card from your graveyard to your hand.
  • Panxiou
Awaken the Nav

Awaken the Nav {4}{B}{B}

Sorcery
Create a 5/3 black Horror creature token.
Flashback {1}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Awaken the SOURCE

Awaken the SOURCE {2}{U}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 6.)
Whenever you cast an instant or sorcery spell from your hand, add a quest counter.
Exile target instant or sorcery spell you control instead of putting it into your graveyard as it resolves. You may cast that card from exile until Awaken the SOURCE leaves the battlefield.
Exile target instant or sorcery spell you control as it resolves. Until end of turn, you may cast cards exiled with Awaken the SOURCE without paying their mana costs.
  • Arkadai
Awaken to the New World

Awaken to the New World {1}{U}

Sorcery
Look at the top three cards of your library. You may put any number of them into your graveyard. Draw a card.
With bow on back for archery practice, Tahti set out for another ordinary day... but what awaited outside the window was far from ordinary indeed.
  • Lovi Awoken
Awaken to the Skies

Awaken to the Skies {R}

Instant
As an additional cost to cast this spell, exile a red card from your hand.
Destroy target artifact. Awaken to the Skies deals damage to that artifact's controller equal to its mana value.
“Y'know, people have tried to destroy the Deathwind. Guess how that turned out.”
  • Spark of Revolution
Awakening of Evil

Awakening of Evil {5}{B}{B}

Sorcery
Pressure {3}{B}{B} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Each player sacrifices a creature. Put a creature card from a graveyard onto the battlefield under your control.
“This trench just goes on forever, no matter how far we dig. I'm telling you, Mettalia, there's nothing he—“
  • Elmare: Into the Abyss
Awakening the Dragon

Awakening the Dragon {1}{G}

Instant - Inscription
You may put a permanent card with mana value 3 or less from your hand onto the battlefield.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Awash in Despair

Awash in Despair {1}{U}{U}

Enchantment - Aura
Enchant creature
When Awash in Despair enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Plagues of Fretport
Awestone

Awestone {R}

Legendary Artifact
{R}, {T}: Put a luster counter on Awestone.
{1}{R}, {T}: Add {R} for each luster counter on Awestone.
{2}{R}, {T}: Until end of turn, gain control of target nonland permanent with mana value less than or equal to the number of luster counters on Awestone and it gains haste. Untap that permanent. Activate only during your turn.
  • MSEM Masters: Legends
  • Villains: The Musical 104 298
Awestruck

Awestruck {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender and its activated abilities can't be activated.
As the curtain rose before the audience, an enthralled silence fell on the theater.