Flying Whenever Soaring Biome attacks, create a Plains token, Island token, Swamp token, Mountain token, or Forest token. Sacrifice that land at the beginning of the next end step. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Create a 1/1 blue Bird creature token with flying. Inscribe {2}{U}({2}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Flying, vigilance Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn. Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
When Soul Jar enters the battlefield, exile target creature and each other creature with the same name as that creature until Soul Jar leaves the battlefield.
When Soulblade enters the battlefield, exile target creature card with mana value 3 or less from your graveyard. Whenever equipped creature attacks, create a token that's a copy of a card exiled with Soulblade that's tapped and attacking. Exile the token at end of combat. Equip {1}
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) When Soulbreaker of Mautakesh enters the battlefield, target poisoned player sacrifices a creature.
Activated abilities of cards in your hand cost up to {1} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
{1}, Sacrifice Sovereign Stone: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {1}, Sacrifice Sovereign Stone: Draw a card.
Counter target spell unless its controller pays {X}. Look at the top X cards of your library. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
All creatures get -2/-2 until end of turn. At the beginning of the next end step, if three or more creatures died this turn, create two tapped Treasure tokens.
Whenever a land enters the battlefield under your control, you gain 1 life. {3}{G}, Sacrifice Sower of Spring: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchant creature When Spectral Chains enters the battlefield, create two 1/1 white Spirit creature tokens with flying. As long as you control a creature, enchanted creature can't attack or block and its activated abilities can't be activated.
When Spellblade enters the battlefield, you may exile an instant card with mana value 2 or less from your hand. At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost. Equip {2}