1166 cards found
Scion of the Rose Order

Scion of the Rose Order {W}{B}

Creature - Spirit Knight
Vigilance
Other Knights and Soldiers you control get +1/+1.
{2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
2/2
  • Quest for the Roseblade
Scion's Sentence

Scion's Sentence {2}{W}{W}

Enchantment
When this enchantment enters, exile target creature until this enchantment leaves the battlefield.
Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
“A fitting punishment for your transgressions.”
  • The Petals Wilt
Scorching Condemnation

Scorching Condemnation {1}{R}

Enchantment
This spell can't be countered.
Players can't gain life.
{1}{R}: This enchantment becomes a 4/4 red Elemental creature with trample and haste until end of turn. Activate only during your turn.
“Marked by the Pyre, you will choke on ash.”
—Birna, Knight of the Burning Pyre
  • The Petals Wilt
Scorn the Ordinary

Scorn the Ordinary {1}{U}

Instant
Counter target spell with no subtypes. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Call that a sign of a cryptid? Please. My organization has standards.”
—Agent Three
  • Over the Horizon
Scorpid Sniper

Scorpid Sniper {2}{B}

Creature - Scorpion Archer
When Scorpid Sniper enters, you may have target creature get -1/-1 until end of turn.
Stingbrood venom is highly prized in Endak, but obtaining it is an extremely difficult endeavor.
3/2
  • Scriptures of Urshad
Scoured Mesa

Scoured Mesa

Land - Desert
Scoured Mesa enters tapped.
{T}: Add {W}.
Desertcycling {1}{W} ({1}{W}, Discard this card: Search your library for a Desert card, reveal it, and put it into your hand, then shuffle.)
  • Over the Horizon
Scourge of the Mountains
Scale Bearer

Scourge of the Mountains {2}{R}{R}

Creature - Dragon
Flying, haste
Ride {1}{R} ({1}{R}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
4/3
Card has other part: Scale Bearer
Scrap Buggy

Scrap Buggy {3}

Artifact - Vehicle
Menace
Sacrifice another artifact: Scrap Buggy becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/3
  • Over the Horizon
Scribe of the Buried Glade

Scribe of the Buried Glade {2}{G}{U}

Creature - Human Druid
Ward {2}
Once each turn, if you would create one or more tokens, create that many of those tokens plus one instead.
“There is so much that can be learned from these living stones.”
4/3
  • Over the Horizon
Script Spirit

Script Spirit {1}{W}{B}

Creature - Spirit
Flying
Whenever you cast a creature spell, if Script Spirit is in your graveyard, you may have it become a copy of that spell until end of turn.
3/2
  • Over the Horizon
Scriptures of Urshad

Scriptures of Urshad {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Human creature tokens.
II — Put a vigilance counter on target creature you control. It becomes a legendary God in addition to its other types.
III — Exile target creature an opponent controls that's a God or that has power 4 or greater.
Create two 1/1 white Human creature tokens.
Searmelt

Searmelt {1}{R}

Sorcery
Choose one or both —
• Exile target artifact.
• Put a -1/-1 counter on target creature.
“Stay back, lads and lasses! Things are about to get hot in here for those zombies!”
—Herzaft, Undermine engineer
  • The Petals Wilt
Seasoned Farmer

Seasoned Farmer {1}{G}

Creature - Human Peasant
{3}{G}: Seasoned Farmer gets +2/+2 until end of turn.
“I don't want no war any more than those elves or dwarves do. Tell Lord Yaran I just want to be left to tend my farm in peace.”
2/2
  • Quest for the Roseblade
Secluded Courtyard

Secluded Courtyard

Land
As Secluded Courtyard enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
  • Quest for the Roseblade
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Secrets of Creation

Secrets of Creation {3}{U}

Instant
Scry 2, then draw two cards. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
“The desert sands hold whispers of ancient cycles and a maker's flame.”
— Dehmi, Origin Seeker
  • Scriptures of Urshad
Seek Far and Wide

Seek Far and Wide {2}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever a land you control enters, add a quest counter.
Create a 1/1 Scout creature token that's all colors.
Creatures you control get +2/+1 until end of turn.
Creatures you control get +1/+1 until end of turn.
  • Over the Horizon
Seeker Amalgam

Seeker Amalgam {2}{U}

Creature - Human Elemental Wizard
Flash
Flying
When Seeker Amalgam enters, you may counter target spell with mana value less than or equal to the number of Elementals you control.
2/2
  • Scriptures of Urshad
Seeker of Conto Sika

Seeker of Conto Sika {2}{G}

Creature - Human Scout
Glorious end — When Seeker of Conto Sika dies, if it was tapped, draw a card.
“Day forty-four: the notes I've uncovered will lead me to the archives. Water is running low, but I can't give up now. The glory of lifetimes is so, so close.”
4/1
  • Over the Horizon
Seep Forth from the Beyond

Seep Forth from the Beyond {5}{B}

Sorcery
Mill five cards, then you may exile any number of cards from your graveyard. Create an X/X black Horror creature token with menace, where X is the number of cards exiled in this way. (To mill five cards, put five cards from the top of your library into your graveyard.)
  • Over the Horizon
Selezzar, Tyrant of Endak

Selezzar, Tyrant of Endak {3}{B}{B}

Legendary Creature - Snake Noble
At the beginning of your end step, for each opponent, destroy up to one target creature that player controls with power less than or equal to the amount of life that player lost this turn.
{3}{R}: Selezzar, Tyrant of Endak deals 2 damage to each opponent.
3/6
  • Scriptures of Urshad
Serene Chapel

Serene Chapel

Land
Serene Chapel enters tapped unless you control a basic Plains.
{T}: Add {W}.
{1}{W}{W}: Until end of turn, Serene Chapel becomes a 2/1 white Spirit Cleric creature with flying and “Whenever this creature attacks, you may exile target card from a graveyard.” It's still a land.
Serpent Staff

Serpent Staff {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
{1}: Serpent Staff becomes a 1/1 green Snake creature with deathtouch and loses all other abilities until end of turn.
Equip {3}
Serve the Empire

Serve the Empire {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
Civilized — Enchanted creature can't block and its activated abilities can't be activated if you control an artifact, a creature, and an enchantment.
  • Scriptures of Urshad
Settled Giant

Settled Giant {4}{G}

Creature - Giant Peasant
This creature can't be blocked by creatures with power less than the number of creatures you control.
{3}{G}: Create a 1/1 white Peasant creature token.
After the Rose War, Norwick adopted him on the condition that he didn't eat all their cattle.
4/5
  • The Petals Wilt