15282 cards found
Merchant Galleon

Merchant Galleon {1}{W}

Artifact - Vehicle
Crew 3 (Tap any number of creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
The only dwarves who sail are traders whose lives depend on it.
5/5
  • Dark Seas of Shiryen
Merciless Bandit

Merciless Bandit {1}{B}

Creature - Human Pirate
Whenever Merciless Bandit or another creature you control dies, each opponent loses 1 life and you gain 1 life.
“We're here to take what we're owed. Boys, let's get ours!”
1/1
  • Dark Seas of Shiryen
Merciless Shieldbreaker

Merciless Shieldbreaker {2}{R}{R}

Creature - Orc Warrior
Whenever Merciless Shieldbreaker enters or attacks, target opponent puts three rust counters on a permanent they control with no rust counters on it. That permanent gains “At the beginning of your upkeep, remove a rust counter from this permanent. Then if there are no rust counters on this permanent, sacrifice it and it deals 4 damage to you.”
4/4
Merrow Legendmaker

Merrow Legendmaker {W}

Creature - Merfolk Cleric
Whenever Merrow Legendmaker attacks, look at the top five cards of your library. You may reveal an Aura, Aurashaper, or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2
  • Elmare: Into the Abyss
Mettalia's Forward

Mettalia's Forward {4}

Artifact Creature - Construct
When Mettalia's Forward enters, you may salvage a card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
  • Elmare: Into the Abyss
Mettalia, Light from Above

Mettalia, Light from Above {4}

Legendary Artifact Creature - Construct
Mettalia is all colors.
Mettalia has protection from each color among cards she's salvaged in exile.
When Mettalia enters, for each color, you may salvage a nonlegendary card of that color. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/3
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land you control enters, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
1/3
Midnight Dreary

Midnight Dreary {W}{U}

Enchantment
Once each turn, when you activate a nonmana ability, you may create a tapped 1/1 white Spirit creature token with flying.
{4}{W}{U}: You gain 1 life and draw a card.
Militant's Standard

Militant's Standard {1}{W}

Artifact - Equipment
When Militant's Standard enters, draw a card if you control a Merfolk.
Equipped creature gets +2/+1.
Equip {2}
It contains the power to command both the tides and the creatures that drive them.
  • Elmare: Into the Abyss
Mina, Jeweled Minnow

Mina, Jeweled Minnow {U}

Legendary Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
You may cast the first spell that's an enchantment, instant, or sorcery with mana value 1 you cast each turn without paying its mana cost.
1/1
  • MSEM Secret Lair Drops 964 1317
  • Elmare: Into the Abyss
Mind's Contagion

Mind's Contagion {1}{B}

Creature - Bird Demon
Flying
Mind's Contagion has haste as long as there are two or more creature cards in your graveyard.
Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
2/1
Mindscape Denial

Mindscape Denial {1}{U}

Instant
Exile target spell. Then that card's owner may return it to their hand. If they do, draw a card.
One thought guides them on this path. You know what you must do.
Minefield Bomber

Minefield Bomber {3}

Artifact Creature - Ship
{2}{R}, Sacrifice Minefield Bomber: It deals 2 damage to any target.
Cycling {2/R} ({2/R}, Discard this card: Draw a card.)
“Depth charges deployed. All units pull back. We're luring them in.”
—Mettalia
2/3
  • Elmare: Into the Abyss
Miserable Portent

Miserable Portent {B}

Enchantment
When Miserable Portent enters, create a 1/1 black Harpy creature token with flying.
{3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.
Miss Leticia Wormwood

Miss Leticia Wormwood {1}{B}{G}

Legendary Planeswalker - Lettie
[+2]: Create a Vial token. (It's an artifact with “1, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
[–3]: Sacrifice another nonland permanent. If you do, destroy target nonland permanent.
[–9]: You get an emblem with “At the beginning of your end step, create Fallen One, a legendary 6/6 black Faerie Angel Avatar creature token with flying.”
Loyalty:
4
Miss Margaret Barton
Doctor Gareth Barton

Miss Margaret Barton {W/U}{W/U}

Legendary Creature - Human Noble
Noncreature spells your opponents cast cost {1} more to cast.
Unveil {2}{W}{U} ({2}{W}{U}: Transform this. Unveil only as a sorcery.)
1/2
Card has other part: Doctor Gareth Barton
Molten Basin

Molten Basin

Land
You may play Molten Basin from your graveyard as long as seven or more cards are in your graveyard.
Molten Basin enters tapped.
{T}: Add {B} or {R}.
Cycling {1}{B}{R} ({1}{B}{R}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Murky Path

Murky Path

Land
Murky Path enters tapped unless you control one or fewer other lands.
{T}: Add {U} or {B}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Mutilated Warrior

Mutilated Warrior {1}{R}

Creature - Human Warrior
First strike
When Mutilated Warrior enters, you may have it deal damage to each player equal to the number of Warriors you control.
3/1
Myrmidon's Warhead

Myrmidon's Warhead {3}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Concord — Whenever equipped creature attacks, if there are four or more card types among permanents you control, create a 3/3 red Shark enchantment creature token that's tapped and attacking. Exile that token at the beginning of the next end step.
Equip {1}
Myrmidon, Coralight Exile

Myrmidon, Coralight Exile {2}{G}{G}

Legendary Planeswalker - Myrmidon
[+1]: Create a tapped colorless artifact token named Conch Shell with “{T}: Add one mana of any color. Spend this mana only to cast permanent spells.”
[–1]: Reveal the top X cards of your library, where X is the number of card types among permanents you control. Put a permanent card from among them into your hand and the rest into your graveyard.
[–3]: Create two 3/3 red Shark enchantment creature tokens.
Loyalty:
3
Mysterious Lights

Mysterious Lights {W}

Sorcery
Choose one —
• Return target artifact or enchantment card from your graveyard to your hand.
• Return target creature card with mana value 2 or less from your graveyard to your hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Mystery of the Crashed Craft
Epsilon, Crash Captain

Mystery of the Crashed Craft {1}{R}

Enchantment - Mystery
(As you complete a condition, decode it. After all are decoded, you solve the mystery and transform this.)
When Mystery of the Crashed Craft enters, create two 1/1 red Alien creature tokens with “This creature can't block.”
{MG}—You cast an instant spell.
{MG}—You cast a sorcery spell.
Card has other part: Epsilon, Crash Captain
Mystic Mackerel

Mystic Mackerel {U}

Enchantment Creature - Fish
When Mystic Mackerel enters, you may have target player mill two cards.
{3}{U}, Sacrifice Mystic Mackerel: Return target enchantment, instant, or sorcery card from your graveyard to your hand.
0/3
  • Elmare: Into the Abyss
Narwhalrus

Narwhalrus {2}{G}

Enchantment Creature - Seal Whale
It used to roam the open waters, desperate for a friend, but the other fish were wary of its tusks and horn. Upon arrival in the Coralight Dukedom, though, its majestic tusks are admired by all and its horn is the subject of many a conversation.
3/3
  • Elmare: Into the Abyss