15897 cards found
Ulvenwald Howler
Ulvenwald Ranger

Ulvenwald Howler

Creature - Werewolf
(Color indicator: Ulvenwald Howler is green)
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
At the beginning of your end step, if Ulvenwald Howler didn't attack this turn, transform it.
4/4
Card has other part: Ulvenwald Ranger
  • Innistrad In Memoriam
Scintillating Tome

Scintillating Tome {2}

Artifact
When Scintillating Tome enters, choose a nonbasic card name.
{T}: Scry 1, then you may reveal the top card of your library. If a card with the chosen name is revealed this way, put it into your hand.
  • Arcanum Academia
Fiendish Yaoguai

Fiendish Yaoguai {1}{B}

Creature - Cat Spirit
Fiendish Yaoguai can't block.
Scavenge {5}{B} ({5}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
3/1
  • Panxiou
Sadegh, Tyrant of Nizev

Sadegh, Tyrant of Nizev {4}{U}{B}{R}

Legendary Creature - Dragon Shaman
Flying
Your opponents lose the game if their life total is less than or equal to the total number of cards you own in exile and in your graveyard that have flashback rather than 0 or less.
“My grandfather turned flame to all he desired. I turn it only to the dishonest.”
4/4
  • Alkabah: The Rise of Soli
Inspiring Bannerguard

Inspiring Bannerguard {1}{W}

Creature - Human Soldier
{1}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
“Pelastrov needs us. We cannot fail. We will not fail.”
1/2
  • The Unraveling
Flourishing Companion
Budding Companion

Flourishing Companion

Creature - Plant Dinosaur
(Color indicator: Flourishing Companion is green)
Reach, trample
Whenever this creature transforms into Flourishing Companion or attacks, untap all lands you control.
8/6
Card has other part: Budding Companion
Emerging Ankulim

Emerging Ankulim {4}{U}{R}

Creature - Elemental
When Emerging Ankulim enters, return each non-Elemental creature to its owner's hand, then Emerging Ankulim deals damage to each player equal to the number of cards in that player's hand.
4/4
  • Scriptures of Urshad
Bring the Spotlight

Bring the Spotlight {1}{B}

Instant
Target creature gets +3/+0 until end of turn. Mill three cards.
“Places, everyone! Everyone else!”
—Lanna, Leading Lady
  • The Stage Presents: The Neverending Act
Shengin Heartland

Shengin Heartland

Land
{T}: Add {C}.
As long as Shengin Heartland is in your graveyard, lands you control have “{T}: Add {G} or {U}.”
Briarform Apothecary

Briarform Apothecary {2}{G}

Creature - Human Shaman
When Briarform Apothecary enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Sacrifice a token: Briarform Apothecary gets +2/+2 until end of turn.
2/2
  • Feanav: The Apothecary's Progress
Frostfire Hulk

Frostfire Hulk {4}{R}

Creature - Golem
Each land you sacrifice while casting Frostfire Hulk pays for {1}.
Frostfire Hulk enters with a +1/+1 counter for each land card in your graveyard.
Sacrifice Frostfire Hulk: It deals X damage to target creature or planeswalker, where X is the number of +1/+1 counters that were on it. Activate only as a sorcery.
2/2
  • Survive the Night
Bleak Gorge Convoy

Bleak Gorge Convoy {1}{G}{G}

Creature - Human Scout
When Bleak Gorge Convoy enters, you may search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
2/1
  • Al Tabaq
Cruel Vintage

Cruel Vintage {2}{B}{B}

Instant
Destroy target creature.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
A year of planeswalking changed Lettie; her trade became as much treachery as medicine.
  • Feanav: The Apothecary's Progress
Extant Decay

Extant Decay {1}{G}

Sorcery
Destroy target artifact or enchantment. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
It's a new day, but it all feels old.
  • Animus Vox
Cast Out

Cast Out {3}{W}

Enchantment
Flash
When Cast Out enters, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling {W} ({W}, Discard this card: Draw a card.)
Divine Detention

Divine Detention {4}{W}

Instant
Put target creature into its owner's library second from the top.
“Quiet down now, child. Trust me, any punishment I could give is a caress compared to an angel's displeasure.”
—Hanna, weaver
  • Mious
Silencing Curse

Silencing Curse {1}{U}

Instant
Mill three cards, then counter target spell unless its controller pays {X}, where X is the greatest mana value among cards milled this way.
  • Khaliz-Dorahn
Chochin the Silent Moth

Chochin the Silent Moth {2}{W}

Legendary Creature - Human Samurai
{T}: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
“...”
— Chochin the Silent Moth
1/1
  • Path of Shadows
Dynamic Wyvern

Dynamic Wyvern {3}{R}

Creature - Dragon
Whenever you cast a noncreature spell, Dynamic Wyvern gains flying until end of turn.
3/4
Set the Stage

Set the Stage {4}{G}{W}

Sorcery
For each permanent type, you may put a permanent card of that type from your hand onto the battlefield. Exile Set the Stage.
“Once upon a time...”
  • Villains: The Musical
Repurposed Custodian

Repurposed Custodian {3}

Artifact Creature - Servo
When Repurposed Custodian enters, shuffle any number of target cards from graveyards into their owner's libraries.
“No idea what the Precursors made it for, but we use it to ensure that your ashes are properly scattered on the wind.”
—Brandy Axel
2/4
  • Animus Vox
Necromantic Experiment

Necromantic Experiment {1}{U}

Creature - Zombie
When this creature enters, draw a card.
The renegade vampire Kahra slew the Belmord bloodsire who first bit her in a bitter struggle. Now she seeks the power to reanimate him, and bind him to her will.
1/1
  • The Petals Wilt
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall
Hellhound Alpha

Hellhound Alpha {1}{B}{R}

Creature - Dog
Menace
{1}{B}{R}: Creatures you control get +1/+0 until end of turn.
“Some trainers go for the wildest of monsters and put all their effort into restraining them. Their lack of trust is their greatest weakness.”
—Masaru, aspiring champion
3/2
  • Monsters of Chikyu
Thrice-Clawed Troika

Thrice-Clawed Troika {1}{G/U}{B}{R}

Legendary Creature - Cat Wizard
Haste
At the beginning of combat on your turn, create two nonlegendary token copies of Thrice-Clawed Troika. Then for each creature token created this way, create token copies of each permanent attached to Thrice-Clawed Troika and attach them to that creature token. Exile all tokens created this way at end of combat.
2/2
  • Kahembo: Olde Dawn