As Nebula of Empty Gold enters, choose two or three colors. You lose life equal to the number of colors chosen this way. {T}: Add one mana of any of the chosen colors.
Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cultivating a reputation for egregious brutality can clear a viking's path like any weapon.
Mill three cards. Create a 1/1 black Skeleton creature token for each creature card milled this way. You draw a card and you lose 1 life for each noncreature card milled this way.
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
The renegade vampire Kahra slew the Belmord bloodsire who first bit her in a bitter struggle. Now she seeks the power to reanimate him, and bind him to her will.
Creatures your opponents control get -1/-1 until end of turn. You gain 2 life.
“A sunlit haze, a scarlet streak, the decorations torn to shreds. Platoon assassinations are simply gorgeous this time of year.” —Ryleth, Vengeful Shadow
Flying Nectarkin enters with a +1/+1 counter on it. Whenever Nectarkin deals combat damage to a player, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
Look at the top seven cards of your library. You may reveal an Avatar card and/or an enchantment card from among them and put those cards onto the battlefield. Put the rest on the bottom of your library in any order.
Choose a creature card name. Each player sacrifices a creature, then each player who controls a creature with the chosen name gets a poison counter. Draw a card.
Flying {1}{U}, Exile an instant card from your graveyard: Draw a card. {1}{B}, Exile a creature card from your graveyard: Target creature gets -3/-3 until end of turn. {1}{R}, Exile a sorcery card from your graveyard: Nefarox, Strifelord deals 3 damage to each opponent.
“I don't know what's more insulting— that you thought I wouldn't see that coming, or that you thought it would actually work.” —La of the Highpoint Three
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast. [–2]: Exile target creature or planeswalker with mana value 3 or less. [–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.